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Document QF's tracklists.
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doc/faq.dox
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doc/faq.dox
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@ -5,6 +5,7 @@
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\li \ref gfx_wad
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\li \ref pak0_pak
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\li \ref git_compile_error
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\li \ref no_music
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\section gfx_wad What does "W_LoadWadFile: unable to load gfx.wad" mean?
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The most common cause of this error is QuakeForge is unable to find
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@ -32,4 +33,25 @@ configure is being created autotools sources m4 files... If the files do not
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exist, you get the errors you have seen. Try installing packages which contain
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the libraries that caused the syntax error, including the -dev versions, then
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recreate configure using bootstrap and try again.
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\section no_music Why doesn't \QF play the background music even though I have the CD in the drive?
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By default, \QF no longer uses the CD drive to play music. Instead, \QF now
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looks for a \ref tracklist to map Quake's cd tracks to sound files. If you
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wish to continue using the CD instead, you may set the \c cd_plugin cvar to
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the value appropriate for your system:
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<dl>
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<dt><code>file</code></dt> <dd>The default CD plugin. Uses sound files
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for the BGM.</dd>
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<dt><code>linux</code></dt> <dd>Use this plugin on a Linux system.</dd>
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<dt><code>sdl</code></dt> <dd>This plugin can be used on most
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systems.</dd>
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<!-- <dt><code>sgi</code></dt> <dd>Use this plugin on SGI systems.</dd>-->
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<dt><code>win</code></dt> <dd>Use this plugin on Windows
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systems.</dd>
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<dt><code>xmms</code></dt> <dd>The predecessor to the \c file plugin.
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Not always available, and expects xmms
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to be available (but not necessarily
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running) on the system. Useful if you
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absolutely must have MP3 support.</dd>
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</dl>
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*/
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// sample track list
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{
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2 = "music/02.ogg";
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3 = "music/03.ogg";
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4 = "music/04.ogg";
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5 = "music/05.ogg";
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6 = "music/06.ogg";
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7 = "music/07.ogg";
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8 = "music/08.ogg";
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9 = "music/09.ogg";
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10 = "music/10.ogg";
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11 = "music/11.ogg";
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2 = "music/track02.cdda.ogg";
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3 = "music/track03.cdda.ogg";
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4 = "music/track04.cdda.ogg";
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5 = "music/track05.cdda.ogg";
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6 = "music/track06.cdda.ogg";
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7 = "music/track07.cdda.ogg";
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8 = "music/track08.cdda.ogg";
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9 = "music/track09.cdda.ogg";
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10 = "music/track10.cdda.ogg";
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11 = "music/track11.cdda.ogg";
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}
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46
doc/tracklist.dox
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doc/tracklist.dox
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//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\page tracklist Tracklist config file
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As \QF supports playing arbitrarily sized audio files, it seemed rather
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obvious that \QF should be able to use them as BGM in place of the CD
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drive. However, requiring specific names and locations for the files seemed
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overly onerous. Thus \QF looks for \c traclist.cfg in the root of the game
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directory (eg. \c id1, same place as \c pak0.pak, \c config.cfg, etc).
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Using the following \c tracklist.cfg:
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\verbinclude tracklist.cfg
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and the following commands in the \c id1 directory:
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\verbatim
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mkdir music
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cd music
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cdparanoia -B 2-
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oggenc *.wav
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rm *.wav
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cd ..
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pak -vcf quake1-music.pak tracklist.cfg `find music -type f print`
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rm -rf music tracklist.cfg
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\endverbatim
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a convenient pak file can be made of the Quake CD audio. Of course, the
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last two commands are optional if you prefer to have the files loose in the
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filesystem.
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\section tl-format Tracklist format
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The tracklist config file is a \ref property-list consistinf of a
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dictionary mapping the track numbers to the file to be played when that
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track is requested. The keys of the dictionary are the track number (the
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Quake CD has only tracks 2 to 11 as audio tracks) as a property list
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string, and the values are the file to play, also as a property list
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string.
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However, if the value is an array of strings, that track will
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become a playlist, and each file specified in the array will be played in
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order, looping back to the first file in the list.
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The files may be <code>.wav</code>, <code>.ogg</code> (Ogg Vorbis),
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<code>.mid</code> or <code>.midi</code> (MIDI), or <code>.flac</code>
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files. MP3 is <em>not</em> supported, and is not likely to ever be
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supported.
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*/
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