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https://git.code.sf.net/p/quake/quakeforge
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Fix the missing fog on particles and sprites.
Bah, definitely need a metter method of parameter interrogation.
This commit is contained in:
parent
731236ee07
commit
462a9047c6
2 changed files with 3 additions and 3 deletions
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@ -106,7 +106,7 @@ static struct {
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{"vertex", 0},
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{"vertex", 0},
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{"palette", 1},
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{"palette", 1},
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{"vcolor", 0},
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{"vcolor", 0},
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{"fog", 0},
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{"fog", 1},
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};
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};
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static struct {
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static struct {
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@ -124,7 +124,7 @@ static struct {
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{"vertex", 0},
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{"vertex", 0},
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{"vcolor", 0},
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{"vcolor", 0},
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{"texture", 1},
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{"texture", 1},
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{"fog", 0},
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{"fog", 1},
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};
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};
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inline static void
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inline static void
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@ -89,7 +89,7 @@ static struct {
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{"vcolora", 0},
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{"vcolora", 0},
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{"vcolorb", 0},
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{"vcolorb", 0},
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{"vblend", 0},
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{"vblend", 0},
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{"fog", 0},
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{"fog", 1},
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};
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};
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VISIBLE void
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VISIBLE void
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