[screen] Clean up some dead declarations

This commit is contained in:
Bill Currie 2022-03-05 14:35:56 +09:00
parent 610bf20f2d
commit 45c3c6d7be
6 changed files with 1 additions and 30 deletions

View file

@ -33,7 +33,6 @@
struct transform_s; struct transform_s;
void SCR_Init_Cvars (void);
void SCR_Init (void); void SCR_Init (void);
typedef void (*SCR_Func)(void); typedef void (*SCR_Func)(void);
@ -41,35 +40,17 @@ typedef void (*SCR_Func)(void);
void SCR_UpdateScreen (struct transform_s *camera, double realtime, void SCR_UpdateScreen (struct transform_s *camera, double realtime,
SCR_Func *scr_funcs); SCR_Func *scr_funcs);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_BringDownConsole (void);
void SCR_CalcRefdef (void);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
struct view_s;
int MipColor (int r, int g, int b); int MipColor (int r, int g, int b);
int SCR_ModalMessage (const char *text);
extern float scr_con_current;
extern int sb_lines; extern int sb_lines;
extern qboolean scr_disabled_for_loading;
extern qboolean scr_skipupdate; extern qboolean scr_skipupdate;
extern qboolean hudswap;
extern struct cvar_s *scr_fov; extern struct cvar_s *scr_fov;
extern struct cvar_s *scr_viewsize; extern struct cvar_s *scr_viewsize;
// only the refresh window will be updated unless these variables are flagged // only the refresh window will be updated unless these variables are flagged
extern struct qpic_s *scr_ram;
extern struct qpic_s *scr_turtle;
extern struct cvar_s *hud_fps, *hud_time; extern struct cvar_s *hud_fps, *hud_time;
#endif//__QF_screen_h #endif//__QF_screen_h

View file

@ -160,7 +160,7 @@ CalcFov (float fov_x, float width, float height)
return a; return a;
} }
void static void
SCR_CalcRefdef (void) SCR_CalcRefdef (void)
{ {
vrect_t vrect; vrect_t vrect;

View file

@ -613,8 +613,6 @@ VID_SetMode (int modenum, const byte *palette)
return true; return true;
// so Con_Printfs don't mess us up by forcing vid and snd updates // so Con_Printfs don't mess us up by forcing vid and snd updates
//FIXME? temp = scr_disabled_for_loading;
//FIXME? scr_disabled_for_loading = true;
in_mode_set = true; in_mode_set = true;
//FIXME CDAudio_Pause (); //FIXME CDAudio_Pause ();
//FIXME S_ClearBuffer (); //FIXME S_ClearBuffer ();
@ -643,7 +641,6 @@ VID_SetMode (int modenum, const byte *palette)
Win_UpdateWindowStatus (0, 0); // FIXME right numbers? Win_UpdateWindowStatus (0, 0); // FIXME right numbers?
//FIXME CDAudio_Resume (); //FIXME CDAudio_Resume ();
//FIXME? scr_disabled_for_loading = temp;
if (!stat) { if (!stat) {
VID_RestoreOldMode (original_mode); VID_RestoreOldMode (original_mode);

View file

@ -257,9 +257,6 @@ CL_Disconnect (void)
// Clean the Cshifts // Clean the Cshifts
CL_StopCshifts (); CL_StopCshifts ();
// bring the console down and fade the colors back to normal
// SCR_BringDownConsole ();
// if running a local server, shut it down // if running a local server, shut it down
if (cls.demoplayback) if (cls.demoplayback)
CL_StopPlayback (); CL_StopPlayback ();

View file

@ -89,7 +89,6 @@ qpic_t *sb_face_invis_invuln;
qboolean sb_showscores; qboolean sb_showscores;
int sb_lines; // scan lines to draw int sb_lines; // scan lines to draw
qboolean hudswap;
qpic_t *rsb_invbar[2]; qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5]; qpic_t *rsb_weapons[5];
@ -126,7 +125,6 @@ static view_t *main_view;
static void static void
hud_swap_f (cvar_t *var) hud_swap_f (cvar_t *var)
{ {
hudswap = var->int_val;
if (var->int_val) { if (var->int_val) {
hud_armament_view->gravity = grav_southwest; hud_armament_view->gravity = grav_southwest;
hud_armament_view->children[0]->gravity = grav_northwest; hud_armament_view->children[0]->gravity = grav_northwest;

View file

@ -93,7 +93,6 @@ qboolean sb_showscores;
qboolean sb_showteamscores; qboolean sb_showteamscores;
int sb_lines; // scan lines to draw int sb_lines; // scan lines to draw
qboolean hudswap;
static qboolean largegame = false; static qboolean largegame = false;
@ -121,7 +120,6 @@ static void (*Sbar_Draw_DMO_func) (view_t *view, int l, int y, int skip);
static void static void
hud_swap_f (cvar_t *var) hud_swap_f (cvar_t *var)
{ {
hudswap = var->int_val;
if (var->int_val) { if (var->int_val) {
view_setgravity (hud_armament_view, grav_southwest); view_setgravity (hud_armament_view, grav_southwest);
view_setgravity (stuff_view, grav_southeast); view_setgravity (stuff_view, grav_southeast);