more mailing list corrections

This commit is contained in:
Bill Currie 2003-07-12 21:50:22 +00:00
parent 78ccffe262
commit 454aa5c603
6 changed files with 10 additions and 10 deletions

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@ -44,4 +44,4 @@ Show version of program.
.\" .SH "SEE ALSO"
.\" .BR foo "(1), " bar (1)
.SH AUTHOR
The QuakeForge Project <quake-devel@lists.sourceforge.net>.
The QuakeForge Project <quakeforge-devel@lists.quakeforge.net>.

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@ -4,8 +4,8 @@ Version: @VERSION@
Entered-date: @ISODATE@
Description: 3D game engine based on id Software's Quake engine
Keywords: 3D, game, engine, quake
Author: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Maintained-by: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Author: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Maintained-by: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Primary-site: http://www.quakeforge.net/
604k @PACKAGE@-@VERSION@.tar.bz2
730k @PACKAGE@-@VERSION@.tar.gz

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@ -992,7 +992,7 @@ CL_SetSolidEntities (void)
|| cl.model_precache[state->modelindex]->clipbox) {
if (pmove.numphysent == MAX_PHYSENTS) {
Con_Printf ("WARNING: entity physent overflow, email "
"quakeforge-devel@lists.sourceforge.net\n");
"quakeforge-devel@lists.quakeforge.net\n");
break;
}
pmove.physents[pmove.numphysent].model =
@ -1105,7 +1105,7 @@ CL_SetSolidPlayers (int playernum)
if (pmove.numphysent == MAX_PHYSENTS) {
Con_Printf ("WARNING: player physent overflow, email "
"quakeforge-devel@lists.sourceforge.net\n");
"quakeforge-devel@lists.quakeforge.net\n");
break;
}

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@ -1,6 +1,6 @@
The original "qcc" program was written by Id Software, Inc.
This version was created by Jeff Teunissen <deek@dusknet.dhs.org> and is
maintained by The QuakeForge Project <quake-devel@lists.sourceforge.net>
maintained by The QuakeForge Project <quakeforge-devel@lists.quakeforge.net>
Please do not contact Id Software for technical support on this program -- they
do not care about it any more. :)

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@ -7,8 +7,8 @@ Description: The QuakeForge Code Compiler
qfcc is a compiler for the GameC (formerly QuakeC) language.
It is intended to replace the original QuakeC compiler.
Keywords: Quake, QuakeC, QuakeForge, GameC, compiler
Author: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Maintained-by: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Author: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Maintained-by: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Primary-site: http://www.quakeforge.net/
31k qfcc-@VERSION@.tar.gz
500 qfcc.lsm

View file

@ -7,8 +7,8 @@ Description: The QuakeForge Code Compiler
qfcc is a compiler for the GameC (formerly QuakeC) language.
It is intended to replace the original QuakeC compiler.
Keywords: Quake, QuakeC, QuakeForge, GameC, compiler
Author: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Maintained-by: quake-devel@lists.sourceforge.net (The QuakeForge Project)
Author: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Maintained-by: quakeforge-devel@lists.quakeforge.net (The QuakeForge Project)
Primary-site: http://www.quakeforge.net/
31k qfcc-@VERSION@.tar.gz
500 qfcc.lsm