mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy /and/ correct entity updates).
This commit is contained in:
parent
a619739bab
commit
44b36e4d6b
10 changed files with 172 additions and 227 deletions
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@ -35,8 +35,6 @@
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#define NET_TIMINGSMASK 255
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struct skin_s;
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struct entity_s;
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struct entity_state_s;
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extern int packet_latency[NET_TIMINGS];
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extern int parsecountmod;
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@ -53,13 +51,10 @@ extern int cl_gib3index;
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int CL_CalcNet (void);
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void CL_ParseServerMessage (void);
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void CL_NewTranslation (int slot, struct skin_s *skin);
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void CL_SetColormap (struct entity_s *ent, int slot);
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qboolean CL_CheckOrDownloadFile (const char *filename);
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qboolean CL_IsUploading(void);
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void CL_NextUpload(void);
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void CL_StartUpload (byte *data, int size);
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void CL_StopUpload(void);
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void CL_EntFromBaseline (struct entity_state_s *es, struct entity_s *ent,
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int ind);
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#endif
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@ -29,8 +29,6 @@
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#ifndef _CL_TENT_H
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#define _CL_TENT_H
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extern struct entity_s cl_entities[MAX_EDICTS];
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void CL_TEnts_Init (void);
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void CL_ClearEnts (void);
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void CL_ClearTEnts (void);
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@ -78,7 +78,7 @@ typedef struct player_info_s
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struct info_s *userinfo;
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// scoreboard information
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struct info_key_s *name;
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char name[MAX_SCOREBOARDNAME];
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float entertime;
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int frags;
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int ping;
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@ -266,7 +266,7 @@
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// entity_state_t is the information conveyed from the server
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// in an update message
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typedef struct entity_state_s
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typedef struct
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{
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int number; // edict index
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@ -355,7 +355,7 @@ Cam_CheckHighTarget (void)
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j = -1;
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for (i = 0, max = -9999; i < MAX_CLIENTS; i++) {
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s = &cl.players[i];
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if (s->name && !s->spectator && s->frags > max) {
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if (s->name[0] && !s->spectator && s->frags > max) {
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max = s->frags;
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j = i;
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}
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@ -389,7 +389,7 @@ Cam_Track (usercmd_t *cmd)
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return;
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if (locked
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&& (!cl.players[spec_track].name
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&& (!cl.players[spec_track].name[0]
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|| cl.players[spec_track].spectator)) {
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locked = false;
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if (cl_hightrack->int_val)
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@ -604,7 +604,7 @@ Cam_FinishMove (usercmd_t *cmd)
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i = end;
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do {
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s = &cl.players[i];
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if (s->name && !s->spectator) {
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if (s->name[0] && !s->spectator) {
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Cam_Lock (i);
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return;
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}
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@ -613,7 +613,7 @@ Cam_FinishMove (usercmd_t *cmd)
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// stay on same guy?
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i = spec_track;
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s = &cl.players[i];
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if (s->name && !s->spectator) {
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if (s->name[0] && !s->spectator) {
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Cam_Lock (i);
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return;
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}
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@ -68,27 +68,23 @@ static struct predicted_player {
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#define MAX_PROJECTILES 32
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int cl_num_projectiles;
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entity_t cl_player_ents[MAX_CLIENTS];
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entity_t cl_flag_ents[MAX_CLIENTS];
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entity_t cl_projectiles[MAX_PROJECTILES];
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_packet_ents[512]; // FIXME: magic number
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int cl_last_sequence;
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int cl_entity_sequence[MAX_EDICTS];
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struct {
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model_t *model;
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int skinnum;
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} cl_entity_model_states[MAX_EDICTS];
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void
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CL_ClearEnts ()
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{
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int i;
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for (i = 0; i < sizeof (cl_entities) / sizeof (cl_entities[0]); i++)
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CL_Init_Entity (&cl_entities[i]);
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for (i = 0; i < sizeof (cl_packet_ents) / sizeof (cl_packet_ents[0]); i++)
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CL_Init_Entity (&cl_packet_ents[i]);
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for (i = 0; i < sizeof (cl_flag_ents) / sizeof (cl_flag_ents[0]); i++)
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CL_Init_Entity (&cl_flag_ents[i]);
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for (i = 0; i < sizeof (cl_player_ents) / sizeof (cl_player_ents[0]); i++)
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CL_Init_Entity (&cl_player_ents[i]);
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}
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void
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@ -133,44 +129,13 @@ CL_NewDlight (int key, vec3_t org, int effects)
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int bitcounts[32]; // / just for protocol profiling
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void
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CL_EntFromBaseline (entity_state_t *es, entity_t *ent, int ind)
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{
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ent->model = cl.model_precache[es->modelindex];
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ent->frame = es->frame;
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ent->skinnum = es->skinnum;
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VectorCopy (es->origin, ent->origin);
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VectorCopy (es->origin, ent->old_origin);
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VectorCopy (es->angles, ent->angles);
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ent->alpha = es->alpha / 255.0;
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ent->scale = es->scale / 16.0;
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ent->glow_color = es->glow_color;
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ent->glow_size = (char)es->glow_size / 8.0;
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if (es->colormod == 255) {
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
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} else {
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ent->colormod[0] = ((es->colormod >> 5) & 7) / 7.0;
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ent->colormod[1] = ((es->colormod >> 2) & 7) / 7.0;
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ent->colormod[2] = ((es->colormod >> 0) & 3) / 3.0;
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}
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if (ind >= 0 && ind < MAX_EDICTS) {
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cl_entity_model_states[ind].model = ent->model;
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cl_entity_model_states[ind].skinnum = ent->skinnum;
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CL_SetColormap (ent, es->colormap - 1);
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} else {
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ent->colormap = vid.colormap8;
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ent->skin = NULL;
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}
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}
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/*
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CL_ParseDelta
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Can go from either a baseline or a previous packet_entity
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*/
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void
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CL_ParseDelta (entity_state_t *from, entity_state_t *to, entity_t *ent,
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int bits, int do_colormap)
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CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
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{
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int i;
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@ -199,116 +164,67 @@ CL_ParseDelta (entity_state_t *from, entity_state_t *to, entity_t *ent,
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to->flags = bits;
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if (bits & U_MODEL) {
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if (bits & U_MODEL)
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to->modelindex = MSG_ReadByte (net_message);
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ent->model = cl.model_precache[to->modelindex];
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}
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if (bits & U_FRAME) {
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if (bits & U_FRAME)
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to->frame = MSG_ReadByte (net_message);
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ent->frame = to->frame;
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}
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if (bits & U_COLORMAP)
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to->colormap = MSG_ReadByte (net_message);
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if (bits & U_SKIN) {
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if (bits & U_SKIN)
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to->skinnum = MSG_ReadByte (net_message);
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ent->skinnum = to->skinnum;
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}
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if (bits & U_EFFECTS)
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to->effects = MSG_ReadByte (net_message);
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VectorCopy (ent->origin, ent->old_origin);
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if (bits & U_ORIGIN1) {
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if (bits & U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord (net_message);
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ent->origin[0] = to->origin[0];
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}
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if (bits & U_ANGLE1) {
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if (bits & U_ANGLE1)
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to->angles[0] = MSG_ReadAngle (net_message);
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ent->angles[0] = to->angles[0];
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}
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if (bits & U_ORIGIN2) {
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if (bits & U_ORIGIN2)
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to->origin[1] = MSG_ReadCoord (net_message);
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ent->origin[1] = to->origin[1];
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}
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if (bits & U_ANGLE2) {
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if (bits & U_ANGLE2)
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to->angles[1] = MSG_ReadAngle (net_message);
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ent->angles[1] = to->angles[1];
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}
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if (bits & U_ORIGIN3) {
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if (bits & U_ORIGIN3)
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to->origin[2] = MSG_ReadCoord (net_message);
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ent->origin[2] = to->origin[2];
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}
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if (bits & U_ANGLE3) {
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if (bits & U_ANGLE3)
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to->angles[2] = MSG_ReadAngle (net_message);
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ent->angles[2] = to->angles[2];
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}
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if (bits & U_SOLID) {
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// FIXME
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}
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if (do_colormap) {
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int ind = ent - cl_entities;
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if (cl_entity_model_states[ind].model != ent->model
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|| cl_entity_model_states[ind].skinnum != ent->skinnum) {
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cl_entity_model_states[ind].model = ent->model;
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cl_entity_model_states[ind].skinnum = ent->skinnum;
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CL_SetColormap (ent, to->colormap - 1);
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}
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}
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if (!(bits & U_EXTEND1))
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return;
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// LordHavoc: Endy neglected to mark this as being part of the QSG
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// version 2 stuff... rearranged it and implemented missing effects
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// Ender (QSG - Begin)
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if (bits & U_ALPHA) {
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if (bits & U_ALPHA)
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to->alpha = MSG_ReadByte (net_message);
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ent->alpha = to->alpha / 255.0;
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}
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if (bits & U_SCALE) {
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if (bits & U_SCALE)
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to->scale = MSG_ReadByte (net_message);
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ent->scale = to->scale / 16.0;
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}
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if (bits & U_EFFECTS2) {
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if (bits & U_EFFECTS2)
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to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8);
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}
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if (bits & U_GLOWSIZE) {
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if (bits & U_GLOWSIZE)
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to->glow_size = MSG_ReadByte (net_message);
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ent->glow_size = (char)to->glow_size * 8.0;
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}
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if (bits & U_GLOWCOLOR) {
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if (bits & U_GLOWCOLOR)
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to->glow_color = MSG_ReadByte (net_message);
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ent->glow_color = to->glow_color;
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}
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if (bits & U_COLORMOD) {
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if (bits & U_COLORMOD)
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to->colormod = MSG_ReadByte (net_message);
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if (to->colormod == 255) {
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
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} else {
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ent->colormod[0] = ((to->colormod >> 5) & 7) / 7.0;
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ent->colormod[1] = ((to->colormod >> 2) & 7) / 7.0;
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ent->colormod[2] = ((to->colormod >> 0) & 3) / 3.0;
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}
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}
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if (!(bits & U_EXTEND2))
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return;
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if (bits & U_FRAME2) {
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if (bits & U_FRAME2)
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to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
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ent->frame = to->frame;
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}
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// Ender (QSG - End)
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}
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@ -316,7 +232,6 @@ void
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FlushEntityPacket (void)
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{
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entity_state_t olde, newe;
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entity_t fakee;
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int word;
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Con_DPrintf ("FlushEntityPacket\n");
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@ -337,7 +252,7 @@ FlushEntityPacket (void)
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if (!word)
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break; // done
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CL_ParseDelta (&olde, &newe, &fakee, word, 0);
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CL_ParseDelta (&olde, &newe, word);
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}
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}
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@ -445,12 +360,8 @@ CL_ParsePacketEntities (qboolean delta)
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if (newindex >= MAX_PACKET_ENTITIES)
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Host_Error ("CL_ParsePacketEntities: newindex == "
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"MAX_PACKET_ENTITIES");
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if (cl_entity_sequence[newnum] != cl_last_sequence)
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CL_EntFromBaseline (&cl_baselines[newnum], &cl_entities[newnum],
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newnum);
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CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex],
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&cl_entities[newnum], word, 1);
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cl_entity_sequence[newnum] = cls.netchan.incoming_sequence;
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word);
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newindex++;
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continue;
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}
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@ -461,21 +372,20 @@ CL_ParsePacketEntities (qboolean delta)
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Con_Printf ("WARNING: delta on full update");
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}
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if (word & U_REMOVE) { // Clear the entity
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entity_t *ent = &cl_packet_ents[newnum];
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memset (ent, 0, sizeof (entity_t));
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oldindex++;
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continue;
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}
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// Con_Printf ("delta %i\n", newnum);
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CL_ParseDelta (&oldp->entities[oldindex],
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&newp->entities[newindex], &cl_entities[newnum],
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word, 1);
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cl_entity_sequence[newnum] = cls.netchan.incoming_sequence;
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&newp->entities[newindex], word);
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newindex++;
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oldindex++;
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}
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}
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newp->num_entities = newindex;
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cl_last_sequence = cls.netchan.incoming_sequence;
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}
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void
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@ -487,6 +397,7 @@ CL_LinkPacketEntities (void)
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entity_state_t *s1;
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model_t *model;
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packet_entities_t *pack;
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player_info_t *info;
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pack = &cl.frames[cls.netchan.incoming_sequence &
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UPDATE_MASK].packet_entities;
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@ -518,23 +429,76 @@ CL_LinkPacketEntities (void)
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if (!ent)
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break; // object list is full
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*ent = &cl_entities[s1->number];
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*ent = &cl_packet_ents[s1->number];
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model = (*ent)->model;
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(*ent)->model = model = cl.model_precache[s1->modelindex];
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if (!model) {
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Con_Printf ("WARNING: null model: %d %s\n", s1->number,
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cl.model_precache[s1->modelindex]->name);
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model = (*ent)->model = cl.model_precache[s1->modelindex];
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cl_entity_model_states[s1->number].model = model;
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// set colormap
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if (s1->colormap && (s1->colormap <= MAX_CLIENTS)
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&& cl.players[s1->colormap - 1].name[0]
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&& !strcmp ((*ent)->model->name, "progs/player.mdl")) {
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(*ent)->colormap = cl.players[s1->colormap - 1].translations;
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info = &cl.players[s1->colormap - 1];
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} else {
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(*ent)->colormap = vid.colormap8;
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info = NULL;
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}
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if (info && !info->skin)
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Skin_Find (info);
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if (info && info->skin) {
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(*ent)->skin = Skin_NewTempSkin ();
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if ((*ent)->skin) {
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i = s1->colormap - 1;
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CL_NewTranslation (i, (*ent)->skin);
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}
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} else {
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(*ent)->skin = NULL;
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}
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// LordHavoc: cleaned up Endy's coding style, and fixed Endy's bugs
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// Ender: Extend (Colormod) [QSG - Begin]
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// N.B: All messy code below is the sole fault of LordHavoc and
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// his futile attempts to save bandwidth. :)
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(*ent)->glow_size = s1->glow_size < 128 ? s1->glow_size * 8.0 :
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(s1->glow_size - 256) * 8.0;
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(*ent)->glow_color = s1->glow_color;
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(*ent)->alpha = s1->alpha / 255.0;
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(*ent)->scale = s1->scale / 16.0;
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if (s1->colormod == 255) {
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(*ent)->colormod[0] = (*ent)->colormod[1] =
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(*ent)->colormod[2] = 1;
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} else {
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(*ent)->colormod[0] = (float) ((s1->colormod >> 5) & 7) * (1.0 /
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7.0);
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(*ent)->colormod[1] = (float) ((s1->colormod >> 2) & 7) * (1.0 /
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7.0);
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(*ent)->colormod[2] = (float) (s1->colormod & 3) * (1.0 / 3.0);
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}
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// Ender: Extend (Colormod) [QSG - End]
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// set skin
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(*ent)->skinnum = s1->skinnum;
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// set frame
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(*ent)->frame = s1->frame;
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if ((*ent)->visframe != r_framecount - 1) {
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(*ent)->pose1 = (*ent)->pose2 = -1;
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}
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(*ent)->visframe = r_framecount;
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||||
if (model->flags & EF_ROTATE) { // rotate binary objects locally
|
||||
(*ent)->angles[0] = 0;
|
||||
(*ent)->angles[1] = anglemod (100 * cl.time);
|
||||
(*ent)->angles[2] = 0;
|
||||
} else {
|
||||
VectorCopy(s1->angles, (*ent)->angles);
|
||||
}
|
||||
|
||||
VectorCopy ((*ent)->origin, (*ent)->old_origin);
|
||||
VectorCopy (s1->origin, (*ent)->origin);
|
||||
|
||||
// add automatic particle trails
|
||||
if (!model->flags)
|
||||
continue;
|
||||
|
@ -635,14 +599,12 @@ CL_ParsePlayerinfo (void)
|
|||
{
|
||||
int flags, msec, num, i;
|
||||
player_state_t *state;
|
||||
entity_t *ent;
|
||||
|
||||
num = MSG_ReadByte (net_message);
|
||||
if (num >= MAX_CLIENTS)
|
||||
if (num > MAX_CLIENTS)
|
||||
Host_Error ("CL_ParsePlayerinfo: bad num");
|
||||
|
||||
state = &cl.frames[parsecountmod].playerstate[num];
|
||||
ent = &cl_entities[num + 1];
|
||||
|
||||
state->number = num;
|
||||
flags = state->flags = MSG_ReadShort (net_message);
|
||||
|
@ -651,10 +613,8 @@ CL_ParsePlayerinfo (void)
|
|||
state->origin[0] = MSG_ReadCoord (net_message);
|
||||
state->origin[1] = MSG_ReadCoord (net_message);
|
||||
state->origin[2] = MSG_ReadCoord (net_message);
|
||||
VectorCopy (state->origin, ent->origin);
|
||||
|
||||
state->frame = MSG_ReadByte (net_message);
|
||||
ent->frame = state->frame;
|
||||
|
||||
// the other player's last move was likely some time
|
||||
// before the packet was sent out, so accurately track
|
||||
|
@ -679,13 +639,11 @@ CL_ParsePlayerinfo (void)
|
|||
else
|
||||
i = cl_playerindex;
|
||||
state->modelindex = i;
|
||||
ent->model = cl.model_precache[i];
|
||||
|
||||
if (flags & PF_SKINNUM)
|
||||
state->skinnum = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->skinnum = 0;
|
||||
ent->skinnum = state->skinnum;
|
||||
|
||||
if (flags & PF_EFFECTS)
|
||||
state->effects = MSG_ReadByte (net_message);
|
||||
|
@ -698,14 +656,6 @@ CL_ParsePlayerinfo (void)
|
|||
state->weaponframe = 0;
|
||||
|
||||
VectorCopy (state->command.angles, state->viewangles);
|
||||
|
||||
if (cl_entity_model_states[ent - cl_entities].model != ent->model
|
||||
|| cl_entity_model_states[ent - cl_entities].skinnum != ent->skinnum) {
|
||||
cl_entity_model_states[ent - cl_entities].model = ent->model;
|
||||
cl_entity_model_states[ent - cl_entities].skinnum = ent->skinnum;
|
||||
CL_SetColormap (ent, num);
|
||||
}
|
||||
//FIXME: players don't have extend stuff
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -815,7 +765,7 @@ CL_LinkPlayers (void)
|
|||
// spawn light flashes, even ones coming from invisible objects
|
||||
if (j == cl.playernum) {
|
||||
VectorCopy (cl.simorg, org);
|
||||
r_player_entity = &cl_entities[j + 1];
|
||||
r_player_entity = &cl_player_ents[j];
|
||||
} else
|
||||
VectorCopy (state->origin, org);
|
||||
|
||||
|
@ -845,7 +795,35 @@ CL_LinkPlayers (void)
|
|||
_ent = R_NewEntity ();
|
||||
if (!_ent) // object list is full
|
||||
break;
|
||||
ent = *_ent = &cl_entities[j + 1];
|
||||
ent = *_ent = &cl_player_ents[j];
|
||||
|
||||
ent->frame = state->frame;
|
||||
ent->model = cl.model_precache[state->modelindex];
|
||||
ent->skinnum = state->skinnum;
|
||||
ent->colormap = info->translations;
|
||||
if (state->modelindex == cl_playerindex) { //XXX
|
||||
// use custom skin
|
||||
if (!info->skin)
|
||||
Skin_Find (info);
|
||||
if (info && info->skin) {
|
||||
ent->skin = Skin_NewTempSkin ();
|
||||
if (ent->skin) {
|
||||
CL_NewTranslation (j, ent->skin);
|
||||
}
|
||||
} else {
|
||||
ent->skin = NULL;
|
||||
}
|
||||
} else {
|
||||
ent->skin = NULL;
|
||||
}
|
||||
|
||||
// LordHavoc: more QSG VERSION 2 stuff, FIXME: players don't have
|
||||
// extend stuff
|
||||
ent->glow_size = 0;
|
||||
ent->glow_color = 254;
|
||||
ent->alpha = 1;
|
||||
ent->scale = 1;
|
||||
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
|
||||
|
||||
// angles
|
||||
if (j == cl.playernum)
|
||||
|
@ -861,11 +839,11 @@ CL_LinkPlayers (void)
|
|||
ent->angles[ROLL] = 0;
|
||||
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity) * 4;
|
||||
|
||||
if (cl_predict_players->int_val) {
|
||||
// only predict half the move to minimize overruns
|
||||
msec = 500 * (playertime - state->state_time);
|
||||
if (msec > 0) {
|
||||
// predict players movement
|
||||
if (msec <= 0 || (!cl_predict_players->int_val)) {
|
||||
VectorCopy (state->origin, ent->origin);
|
||||
} else { // predict players movement
|
||||
state->command.msec = msec = min (msec, 255);
|
||||
|
||||
oldphysent = pmove.numphysent;
|
||||
|
@ -874,7 +852,6 @@ CL_LinkPlayers (void)
|
|||
pmove.numphysent = oldphysent;
|
||||
VectorCopy (exact.origin, ent->origin);
|
||||
}
|
||||
}
|
||||
|
||||
if (state->effects & EF_FLAG1)
|
||||
CL_AddFlagModels (ent, 0, j);
|
||||
|
@ -1056,6 +1033,7 @@ CL_EmitEntities (void)
|
|||
return;
|
||||
|
||||
R_ClearEnts ();
|
||||
Skin_ClearTempSkins ();
|
||||
|
||||
CL_LinkPlayers ();
|
||||
CL_LinkPacketEntities ();
|
||||
|
@ -1068,10 +1046,6 @@ CL_Ents_Init (void)
|
|||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
CL_Init_Entity (&cl_flag_ents[i]);
|
||||
for (i = 0; i < MAX_PROJECTILES; i++)
|
||||
CL_Init_Entity (&cl_projectiles[i]);
|
||||
for (i = 0; i < MAX_EDICTS; i++)
|
||||
CL_Init_Entity (&cl_entities[i]);
|
||||
}
|
||||
|
|
|
@ -417,7 +417,6 @@ CL_ClearState (void)
|
|||
|
||||
CL_ClearEnts ();
|
||||
CL_ClearTEnts ();
|
||||
Skin_ClearTempSkins ();
|
||||
|
||||
R_ClearEfrags ();
|
||||
R_ClearDlights ();
|
||||
|
@ -530,10 +529,10 @@ CL_User_f (void)
|
|||
uid = atoi (Cmd_Argv (1));
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
if (!cl.players[i].name)
|
||||
if (!cl.players[i].name[0])
|
||||
continue;
|
||||
if (cl.players[i].userid == uid
|
||||
|| !strcmp (cl.players[i].name->value, Cmd_Argv (1))) {
|
||||
|| !strcmp (cl.players[i].name, Cmd_Argv (1))) {
|
||||
Info_Print (cl.players[i].userinfo);
|
||||
return;
|
||||
}
|
||||
|
@ -555,9 +554,9 @@ CL_Users_f (void)
|
|||
Con_Printf ("userid frags name\n");
|
||||
Con_Printf ("------ ----- ----\n");
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
if (cl.players[i].name) {
|
||||
if (cl.players[i].name[0]) {
|
||||
Con_Printf ("%6i %4i %s\n", cl.players[i].userid,
|
||||
cl.players[i].frags, cl.players[i].name->value);
|
||||
cl.players[i].frags, cl.players[i].name);
|
||||
c++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -800,7 +800,7 @@ CL_ParseModellist (void)
|
|||
}
|
||||
|
||||
void
|
||||
CL_ParseBaseline (entity_state_t *es, entity_t *ent)
|
||||
CL_ParseBaseline (entity_state_t *es)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -819,7 +819,6 @@ CL_ParseBaseline (entity_state_t *es, entity_t *ent)
|
|||
es->glow_color = 254;
|
||||
es->glow_size = 0;
|
||||
es->colormod = 255;
|
||||
CL_EntFromBaseline (es, ent, ent - cl_entities);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -834,11 +833,20 @@ CL_ParseStatic (void)
|
|||
entity_t *ent;
|
||||
entity_state_t es;
|
||||
|
||||
CL_ParseBaseline (&es);
|
||||
|
||||
if (cl.num_statics >= MAX_STATIC_ENTITIES)
|
||||
Host_Error ("Too many static entities");
|
||||
ent = &cl_static_entities[cl.num_statics++];
|
||||
CL_Init_Entity (ent);
|
||||
|
||||
CL_ParseBaseline (&es, ent);
|
||||
// copy it to the current state
|
||||
ent->model = cl.model_precache[es.modelindex];
|
||||
ent->frame = es.frame;
|
||||
ent->skinnum = es.skinnum;
|
||||
|
||||
VectorCopy (es.origin, ent->origin);
|
||||
VectorCopy (es.angles, ent->angles);
|
||||
|
||||
R_AddEfrags (ent);
|
||||
}
|
||||
|
@ -942,12 +950,13 @@ CL_ProcessUserInfo (int slot, player_info_t *player)
|
|||
COM_StripExtension (s, skin); // FIXME buffer overflow
|
||||
if (!strequal (s, skin))
|
||||
Info_SetValueForKey (player->userinfo, "skin", skin, 1);
|
||||
strncpy (player->name, Info_ValueForKey (player->userinfo, "name"),
|
||||
sizeof (player->name) - 1);
|
||||
player->_topcolor = player->_bottomcolor = -1;
|
||||
player->topcolor = atoi (Info_ValueForKey (player->userinfo, "topcolor"));
|
||||
player->bottomcolor =
|
||||
atoi (Info_ValueForKey (player->userinfo, "bottomcolor"));
|
||||
|
||||
player->name = Hash_Find (player->userinfo->tab, "name");
|
||||
while (!(player->team = Hash_Find (player->userinfo->tab, "team")))
|
||||
Info_SetValueForKey (player->userinfo, "team", "", 1);
|
||||
while (!(player->skinname = Hash_Find (player->userinfo->tab, "skin")))
|
||||
|
@ -962,9 +971,7 @@ CL_ProcessUserInfo (int slot, player_info_t *player)
|
|||
Skin_Find (player);
|
||||
|
||||
Sbar_Changed ();
|
||||
if (!player->name)
|
||||
return;
|
||||
CL_SetColormap (&cl_entities[slot + 1], slot);
|
||||
//XXX CL_NewTranslation (slot);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1007,9 +1014,7 @@ CL_SetInfo (void)
|
|||
strncpy (value, MSG_ReadString (net_message), sizeof (value) - 1);
|
||||
key[sizeof (value) - 1] = 0;
|
||||
|
||||
Con_DPrintf ("SETINFO %s: %s=%s\n", player->name ? player->name->value
|
||||
: "<dead>",
|
||||
key, value);
|
||||
Con_DPrintf ("SETINFO %s: %s=%s\n", player->name, key, value);
|
||||
|
||||
if (!player->userinfo)
|
||||
player->userinfo = Info_ParseString ("", MAX_INFO_STRING);
|
||||
|
@ -1271,7 +1276,7 @@ CL_ParseServerMessage (void)
|
|||
|
||||
case svc_spawnbaseline:
|
||||
i = MSG_ReadShort (net_message);
|
||||
CL_ParseBaseline (&cl_baselines[i], &cl_entities[i]);
|
||||
CL_ParseBaseline (&cl_baselines[i]);
|
||||
break;
|
||||
case svc_spawnstatic:
|
||||
CL_ParseStatic ();
|
||||
|
|
|
@ -44,10 +44,8 @@ static const char rcsid[] =
|
|||
#include "QF/screen.h"
|
||||
#include "QF/va.h"
|
||||
|
||||
#include "bothdefs.h"
|
||||
#include "cl_parse.h"
|
||||
#include "cl_skin.h"
|
||||
#include "cl_tent.h"
|
||||
#include "client.h"
|
||||
#include "compat.h"
|
||||
#include "host.h"
|
||||
|
@ -73,7 +71,7 @@ Skin_NextDownload (void)
|
|||
|
||||
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
|
||||
sc = &cl.players[cls.downloadnumber];
|
||||
if (!sc->name)
|
||||
if (!sc->name[0])
|
||||
continue;
|
||||
Skin_Find (sc);
|
||||
if (noskins->int_val) //XXX FIXME
|
||||
|
@ -90,7 +88,7 @@ Skin_NextDownload (void)
|
|||
// now load them in for real
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
sc = &cl.players[i];
|
||||
if (!sc->name)
|
||||
if (!sc->name[0])
|
||||
continue;
|
||||
Skin_Find (sc);
|
||||
Skin_Cache (sc->skin);
|
||||
|
@ -211,7 +209,7 @@ CL_NewTranslation (int slot, skin_t *skin)
|
|||
Host_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
|
||||
|
||||
player = &cl.players[slot];
|
||||
if (!player->name)
|
||||
if (!player->name[0])
|
||||
return;
|
||||
|
||||
if (player->skin && !strequal (player->skinname->value, player->skin->name))
|
||||
|
@ -237,27 +235,3 @@ CL_NewTranslation (int slot, skin_t *skin)
|
|||
// FIXME: breaks cache ownership
|
||||
}
|
||||
}
|
||||
|
||||
skin_t cl_skins[MAX_EDICTS];
|
||||
|
||||
void
|
||||
CL_SetColormap (entity_t *ent, int slot)
|
||||
{
|
||||
player_info_t *info = &cl.players[slot];
|
||||
|
||||
if ((unsigned int)slot <= MAX_CLIENTS && info->name
|
||||
&& ent->model && strequal (ent->model->name, "progs/player.mdl")) {
|
||||
if (!info->skin)
|
||||
Skin_Find (info);
|
||||
if (info->skin) {
|
||||
ent->skin = &cl_skins[ent - cl_entities];
|
||||
CL_NewTranslation (slot, ent->skin);
|
||||
} else {
|
||||
ent->skin = NULL;
|
||||
}
|
||||
ent->colormap = info->translations;
|
||||
} else {
|
||||
ent->colormap = vid.colormap8;
|
||||
ent->skin = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -366,7 +366,7 @@ Sbar_SortFrags (qboolean includespec)
|
|||
// sort by frags
|
||||
scoreboardlines = 0;
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
if (cl.players[i].name && (!cl.players[i].spectator || includespec)) {
|
||||
if (cl.players[i].name[0] && (!cl.players[i].spectator || includespec)) {
|
||||
fragsort[scoreboardlines] = i;
|
||||
scoreboardlines++;
|
||||
if (cl.players[i].spectator)
|
||||
|
@ -404,7 +404,7 @@ Sbar_SortTeams (void)
|
|||
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
s = &cl.players[i];
|
||||
if (!s->name)
|
||||
if (!s->name[0])
|
||||
continue;
|
||||
if (s->spectator)
|
||||
continue;
|
||||
|
@ -589,7 +589,7 @@ Sbar_DrawFrags (void)
|
|||
for (i = 0; i < l; i++) {
|
||||
k = fragsort[i];
|
||||
s = &cl.players[k];
|
||||
if (!s->name)
|
||||
if (!s->name[0])
|
||||
continue;
|
||||
if (s->spectator)
|
||||
continue;
|
||||
|
@ -739,7 +739,7 @@ Sbar_Draw (int swap)
|
|||
|
||||
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
|
||||
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
|
||||
cl.players[spec_track].name->value);
|
||||
cl.players[spec_track].name);
|
||||
Sbar_DrawString (0, -8, st);
|
||||
}
|
||||
} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
||||
|
@ -957,7 +957,7 @@ Sbar_DeathmatchOverlay (int start)
|
|||
for (i = 0; i < l && y <= vid.height - 10; i++) {
|
||||
k = fragsort[i];
|
||||
s = &cl.players[k];
|
||||
if (!s->name)
|
||||
if (!s->name[0])
|
||||
continue;
|
||||
|
||||
// draw ping
|
||||
|
@ -983,9 +983,9 @@ Sbar_DeathmatchOverlay (int start)
|
|||
Draw_String (x + 40, y, "(spectator)");
|
||||
// draw name
|
||||
if (cl.teamplay)
|
||||
Draw_String (x + 152 + 40, y, s->name->value);
|
||||
Draw_String (x + 152 + 40, y, s->name);
|
||||
else
|
||||
Draw_String (x + 152, y, s->name->value);
|
||||
Draw_String (x + 152, y, s->name);
|
||||
y += skip;
|
||||
continue;
|
||||
}
|
||||
|
@ -1031,9 +1031,9 @@ Sbar_DeathmatchOverlay (int start)
|
|||
}
|
||||
// draw name
|
||||
if (cl.teamplay)
|
||||
Draw_String (x + 152 + 40, y, s->name->value);
|
||||
Draw_String (x + 152 + 40, y, s->name);
|
||||
else
|
||||
Draw_String (x + 152, y, s->name->value);
|
||||
Draw_String (x + 152, y, s->name);
|
||||
|
||||
y += skip;
|
||||
}
|
||||
|
@ -1098,7 +1098,7 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
for ( /* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++) {
|
||||
k = fragsort[i];
|
||||
s = &cl.players[k];
|
||||
if (!s->name)
|
||||
if (!s->name[0])
|
||||
continue;
|
||||
|
||||
// draw ping
|
||||
|
@ -1130,7 +1130,7 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
}
|
||||
// draw name
|
||||
name[16] = 0;
|
||||
strncpy (name, s->name->value, 16);
|
||||
strncpy (name, s->name, 16);
|
||||
if (cl.teamplay)
|
||||
Draw_String (x + 48 + 40, y, name);
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue