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https://git.code.sf.net/p/quake/quakeforge
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[renderer] Add a buffer print function
It handles basic cursor motion respecting \r \n \f and \t (might be a problem for id chars), wraps at the right edge, and automatically scrolls when the cursor tries to pass the bottom of the screen. Clearing the buffer resets its cursor to the upper left.
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c5099d30b1
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3 changed files with 65 additions and 0 deletions
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@ -50,6 +50,8 @@ typedef struct draw_charbuffer_s {
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int width; ///< width in character cells
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int width; ///< width in character cells
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int height; ///< height in character cells
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int height; ///< height in character cells
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char *chars; ///< width * height characters
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char *chars; ///< width * height characters
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int cursx; ///< horizontal cursor position
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int cursy; ///< vertical cursor position
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} draw_charbuffer_t;
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} draw_charbuffer_t;
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draw_charbuffer_t *Draw_CreateBuffer (int width, int height);
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draw_charbuffer_t *Draw_CreateBuffer (int width, int height);
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@ -57,6 +59,7 @@ void Draw_DestroyBuffer (draw_charbuffer_t *buffer);
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void Draw_ClearBuffer (draw_charbuffer_t *buffer);
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void Draw_ClearBuffer (draw_charbuffer_t *buffer);
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void Draw_ScrollBuffer (draw_charbuffer_t *buffer, int lines);
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void Draw_ScrollBuffer (draw_charbuffer_t *buffer, int lines);
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void Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer);
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void Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer);
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void Draw_PrintBuffer (draw_charbuffer_t *buffer, const char *str);
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extern byte *draw_chars;
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extern byte *draw_chars;
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@ -43,6 +43,7 @@ Draw_CreateBuffer (int width, int height)
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buffer->width = width;
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buffer->width = width;
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buffer->height = height;
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buffer->height = height;
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buffer->chars = (char *) (buffer + 1);
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buffer->chars = (char *) (buffer + 1);
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buffer->cursx = buffer->cursy = 0;
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return buffer;
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return buffer;
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}
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}
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@ -56,6 +57,7 @@ VISIBLE void
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Draw_ClearBuffer (draw_charbuffer_t *buffer)
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Draw_ClearBuffer (draw_charbuffer_t *buffer)
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{
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{
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memset (buffer->chars, ' ', buffer->height * buffer->width);
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memset (buffer->chars, ' ', buffer->height * buffer->width);
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buffer->cursx = buffer->cursy = 0;
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}
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}
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VISIBLE void
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VISIBLE void
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@ -86,3 +88,51 @@ Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
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{
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{
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r_funcs->Draw_CharBuffer (x, y, buffer);
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r_funcs->Draw_CharBuffer (x, y, buffer);
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}
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}
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#define TAB 8
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VISIBLE void
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Draw_PrintBuffer (draw_charbuffer_t *buffer, const char *str)
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{
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char *dst = buffer->chars;
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char c;
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int tab;
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dst += buffer->cursy * buffer->width + buffer->cursx;
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while ((c = *str++)) {
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switch (c) {
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case '\r':
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dst -= buffer->cursx;
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buffer->cursx = 0;
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break;
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case '\n':
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dst -= buffer->cursx;
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buffer->cursx = 0;
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dst += buffer->width;
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buffer->cursy++;
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break;
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case '\f':
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dst += buffer->width;
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buffer->cursy++;
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break;
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case '\t':
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tab = TAB - buffer->cursx % TAB;
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buffer->cursx += tab;
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dst += tab;
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break;
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default:
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*dst++ = c;
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buffer->cursx++;
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break;
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}
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if (buffer->cursx >= buffer->width) {
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buffer->cursx -= buffer->width;
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buffer->cursy++;
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}
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if (buffer->cursy >= buffer->height) {
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int lines = buffer->cursy - buffer->height + 1;
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Draw_ScrollBuffer (buffer, lines);
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dst -= lines * buffer->width;
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buffer->cursy -= lines;
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}
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}
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}
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@ -462,6 +462,17 @@ bi_Draw_CharBuffer (progs_t *pr, void *_res)
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Draw_CharBuffer (x, y, cbuff->buffer);
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Draw_CharBuffer (x, y, cbuff->buffer);
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}
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}
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static void
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bi_Draw_PrintBuffer (progs_t *pr, void *_res)
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{
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draw_resources_t *res = _res;
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pr_ptr_t cbuff_handle = P_POINTER (pr, 0);
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bi_charbuff_t *cbuff = get_charbuff (pr, res, __FUNCTION__, cbuff_handle);
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const char *str = P_GSTRING (pr, 1);
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Draw_PrintBuffer (cbuff->buffer, str);
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}
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static const char *
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static const char *
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bi_draw_get_key (const void *p, void *unused)
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bi_draw_get_key (const void *p, void *unused)
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{
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{
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@ -527,6 +538,7 @@ static builtin_t builtins[] = {
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bi(Draw_ClearBuffer, 1, p(ptr)),
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bi(Draw_ClearBuffer, 1, p(ptr)),
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bi(Draw_ScrollBuffer, 2, p(ptr), p(int)),
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bi(Draw_ScrollBuffer, 2, p(ptr), p(int)),
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bi(Draw_CharBuffer, 3, p(int), p(int), p(ptr)),
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bi(Draw_CharBuffer, 3, p(int), p(int), p(ptr)),
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bi(Draw_PrintBuffer, 2, p(ptr), p(string)),
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{0}
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{0}
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};
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};
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