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[vulkan] Remove redundant entity queue creation
I'd missed this when cleaning up entity queue creation for the other renderers.
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@ -80,7 +80,6 @@ vulkan_ParticleSystem (void)
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static void
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vulkan_R_Init (void)
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{
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r_ent_queue = EntQueue_New (mod_num_types);
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Vulkan_CreateStagingBuffers (vulkan_ctx);
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Vulkan_CreateSwapchain (vulkan_ctx);
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Vulkan_CreateFrames (vulkan_ctx);
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