[vulkan] Remove redundant entity queue creation

I'd missed this when cleaning up entity queue creation for the other
renderers.
This commit is contained in:
Bill Currie 2022-04-01 15:25:52 +09:00
parent 6d0abd42bb
commit 42a03758c5

View file

@ -80,7 +80,6 @@ vulkan_ParticleSystem (void)
static void
vulkan_R_Init (void)
{
r_ent_queue = EntQueue_New (mod_num_types);
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateFrames (vulkan_ctx);