mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-25 05:01:24 +00:00
Remove the version controls.
They cause problems where they are. When I need them, all add them as appropriate at the time.
This commit is contained in:
parent
bcb1049f88
commit
4258f0408a
1 changed files with 0 additions and 16 deletions
|
@ -79,8 +79,6 @@ vec4 taylorInvSqrt(vec4 r)
|
|||
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
|
||||
// Distributed under the MIT License. See LICENSE file.
|
||||
|
||||
#version 120
|
||||
|
||||
float snoise(vec3 v)
|
||||
{
|
||||
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
|
||||
|
@ -155,8 +153,6 @@ float snoise(vec3 v)
|
|||
|
||||
-- Vertex.simplex
|
||||
|
||||
#version 120
|
||||
|
||||
uniform float time;
|
||||
varying vec3 vTexCoord3D;
|
||||
|
||||
|
@ -177,8 +173,6 @@ void main( void )
|
|||
|
||||
-- Vertex.flame
|
||||
|
||||
#version 120
|
||||
|
||||
uniform float time;
|
||||
varying vec3 vTexCoord3D;
|
||||
|
||||
|
@ -291,8 +285,6 @@ float srdnoise(in vec2 P, in float rot, out vec2 grad) {
|
|||
|
||||
-- Vertex.flow
|
||||
|
||||
#version 120
|
||||
|
||||
varying vec2 vTexCoord2D;
|
||||
|
||||
void main(void) {
|
||||
|
@ -316,8 +308,6 @@ void main(void) {
|
|||
|
||||
-- Noise.spots
|
||||
|
||||
#version 120
|
||||
|
||||
// Cellular noise ("Worley noise") in 3D in GLSL.
|
||||
// Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
|
||||
// This code is released under the conditions of the MIT license.
|
||||
|
@ -383,8 +373,6 @@ vec2 cellular2x2x2(vec3 P)
|
|||
|
||||
-- Vertex.spots
|
||||
|
||||
#version 120
|
||||
|
||||
uniform float time;
|
||||
|
||||
varying vec3 vTexCoord3D;
|
||||
|
@ -581,8 +569,6 @@ vec2 cellular(vec3 P)
|
|||
|
||||
-- Vertex.tile
|
||||
|
||||
#version 120
|
||||
|
||||
uniform float time;
|
||||
|
||||
varying vec3 vTexCoord3D;
|
||||
|
@ -597,8 +583,6 @@ void main(void) {
|
|||
|
||||
-- Fragment.tile
|
||||
|
||||
#version 120
|
||||
|
||||
varying vec3 vTexCoord3D;
|
||||
|
||||
void main(void) {
|
||||
|
|
Loading…
Reference in a new issue