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https://git.code.sf.net/p/quake/quakeforge
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Remove the version controls.
They cause problems where they are. When I need them, all add them as appropriate at the time.
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1 changed files with 0 additions and 16 deletions
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@ -79,8 +79,6 @@ vec4 taylorInvSqrt(vec4 r)
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// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
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// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
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// Distributed under the MIT License. See LICENSE file.
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// Distributed under the MIT License. See LICENSE file.
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#version 120
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float snoise(vec3 v)
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float snoise(vec3 v)
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{
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{
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const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
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const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
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@ -155,8 +153,6 @@ float snoise(vec3 v)
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-- Vertex.simplex
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-- Vertex.simplex
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#version 120
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uniform float time;
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uniform float time;
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varying vec3 vTexCoord3D;
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varying vec3 vTexCoord3D;
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@ -177,8 +173,6 @@ void main( void )
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-- Vertex.flame
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-- Vertex.flame
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#version 120
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uniform float time;
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uniform float time;
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varying vec3 vTexCoord3D;
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varying vec3 vTexCoord3D;
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@ -291,8 +285,6 @@ float srdnoise(in vec2 P, in float rot, out vec2 grad) {
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-- Vertex.flow
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-- Vertex.flow
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#version 120
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varying vec2 vTexCoord2D;
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varying vec2 vTexCoord2D;
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void main(void) {
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void main(void) {
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@ -316,8 +308,6 @@ void main(void) {
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-- Noise.spots
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-- Noise.spots
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#version 120
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// Cellular noise ("Worley noise") in 3D in GLSL.
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// Cellular noise ("Worley noise") in 3D in GLSL.
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// Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
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// Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
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// This code is released under the conditions of the MIT license.
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// This code is released under the conditions of the MIT license.
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@ -383,8 +373,6 @@ vec2 cellular2x2x2(vec3 P)
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-- Vertex.spots
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-- Vertex.spots
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#version 120
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uniform float time;
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uniform float time;
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varying vec3 vTexCoord3D;
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varying vec3 vTexCoord3D;
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@ -581,8 +569,6 @@ vec2 cellular(vec3 P)
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-- Vertex.tile
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-- Vertex.tile
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#version 120
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uniform float time;
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uniform float time;
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varying vec3 vTexCoord3D;
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varying vec3 vTexCoord3D;
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@ -597,8 +583,6 @@ void main(void) {
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-- Fragment.tile
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-- Fragment.tile
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#version 120
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varying vec3 vTexCoord3D;
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varying vec3 vTexCoord3D;
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void main(void) {
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void main(void) {
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