Get models being lit by the world's lightmaps.
Even though the world isn't rendered yet.
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@ -116,6 +116,7 @@ R_ViewChanged (float aspect)
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void
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R_SetupFrame (void)
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{
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R_AnimateLight ();
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R_ClearEnts ();
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r_framecount++;
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@ -310,6 +311,7 @@ R_RenderView (void)
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R_SetupFrame ();
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R_SetupView ();
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R_MarkLeaves ();
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R_PushDlights (vec3_origin);
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R_DrawWorld ();
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R_RenderEntities ();
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}
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