More cleaning up after slobs.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2003-03-21 21:26:26 +00:00
parent 5fb8aa07f3
commit 41bfde9cfa
8 changed files with 151 additions and 99 deletions

View file

@ -727,7 +727,9 @@ CL_ParseStaticSound (void)
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
#define SHOWNET(x) if(cl_shownet->int_val==2)Con_Printf ("%3i:%s\n", net_message->readcount-1, x);
#define SHOWNET(x) \
if (cl_shownet->int_val == 2) \
Con_Printf ("%3i:%s\n", net_message->readcount - 1, x);
int viewentity;

View file

@ -211,10 +211,8 @@ locs_save (const char *filename, qboolean gz)
return;
}
for (i=0; i < locations_count; i++)
Qprintf(locfd,"%.0f %.0f %.0f %s\n",
locations[i]->loc[0] * 8,
locations[i]->loc[1] * 8,
locations[i]->loc[2] * 8,
Qprintf (locfd, "%.0f %.0f %.0f %s\n", locations[i]->loc[0] * 8,
locations[i]->loc[1] * 8, locations[i]->loc[2] * 8,
locations[i]->name);
Qclose (locfd);
}

View file

@ -1311,7 +1311,7 @@ PF_Fixme (progs_t *pr)
static void
PF_checkextension (progs_t *pr)
{
G_FLOAT(pr, OFS_RETURN) = 0; //FIXME make this function actually useful :P
G_FLOAT (pr, OFS_RETURN) = 0; // FIXME: make this function actually useful
}
void
@ -1320,69 +1320,121 @@ SV_PR_Cmds_Init ()
PR_Cmds_Init (&sv_pr_state);
PR_Obj_Progs_Init (&sv_pr_state);
PR_AddBuiltin (&sv_pr_state, "makevectors", PF_makevectors, 1); // void(entity e) makevectors
PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2); // void(entity e, vector o) setorigin
PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3); // void(entity e, string m) setmodel
PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4); // void(entity e, vector min, vector max) setsize
PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize
PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8); // void(entity e, float chan, string samp) sound
PR_AddBuiltin (&sv_pr_state, "error", PF_error, 10); // void(string e) error
PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11); // void(string e) objerror
PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14); // entity() spawn
PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15); // void(entity e) remove
PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16); // float(vector v1, vector v2, float tryents) traceline
PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17); // entity() clientlist
PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19); // void(string s) precache_sound
PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20); // void(string s) precache_model
PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21); // void(entity client, string s) stuffcmd
PR_AddBuiltin (&sv_pr_state, "findradius", PF_findradius, 22); // entity(vector org, float rad) findradius
PR_AddBuiltin (&sv_pr_state, "bprint", PF_bprint, 23); // void(string s) bprint
PR_AddBuiltin (&sv_pr_state, "sprint", PF_sprint, 24); // void(entity client, string s) sprint
PR_AddBuiltin (&sv_pr_state, "walkmove", PF_walkmove, 32); // float(float yaw, float dist) walkmove
// 33
PR_AddBuiltin (&sv_pr_state, "droptofloor", PF_droptofloor, 34); // float() droptofloor
PR_AddBuiltin (&sv_pr_state, "lightstyle", PF_lightstyle, 35); // void(float style, string value) lightstyle
// 39
PR_AddBuiltin (&sv_pr_state, "checkbottom", PF_checkbottom, 40); // float(entity e) checkbottom
PR_AddBuiltin (&sv_pr_state, "pointcontents", PF_pointcontents, 41); // float(vector v) pointcontents
// 42
PR_AddBuiltin (&sv_pr_state, "aim", PF_aim, 44); // vector(entity e, float speed) aim
PR_AddBuiltin (&sv_pr_state, "localcmd", PF_localcmd, 46); // void(string s) localcmd
PR_AddBuiltin (&sv_pr_state, "particle", PF_particle, 48); // void(vector o, vector d, float color, float count) particle
PR_AddBuiltin (&sv_pr_state, "changeyaw", PF_changeyaw, 49); // void() ChangeYaw
// 50
// void (entity e) makevectors
PR_AddBuiltin (&sv_pr_state, "makevectors", PF_makevectors, 1);
// void (entity e, vector o) setorigin
PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2);
// void (entity e, string m) setmodel
PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3);
// void (entity e, vector min, vector max) setsize
PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4);
// void (entity e, vector min, vector max) setabssize
PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5);
PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52); // void(float to, float f) WriteByte
PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53); // void(float to, float f) WriteChar
PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54); // void(float to, float f) WriteShort
PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55); // void(float to, float f) WriteLong
PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord
PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle
PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58); // void(float to, string s) WriteString
PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity
// void (entity e, float chan, string samp) sound
PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8);
PR_AddBuiltin (&sv_pr_state, "movetogoal", SV_MoveToGoal, 67); // void(float step) movetogoal
PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 68); // string(string s) precache_file
PR_AddBuiltin (&sv_pr_state, "makestatic", PF_makestatic, 69); // void(entity e) makestatic
// void (string e) error
PR_AddBuiltin (&sv_pr_state, "error", PF_error, 10);
// void (string e) objerror
PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11);
// entity () spawn
PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14);
// void (entity e) remove
PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15);
// float (vector v1, vector v2, float tryents) traceline
PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16);
// entity () clientlist
PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17);
PR_AddBuiltin (&sv_pr_state, "changelevel", PF_changelevel, 70); // void(string s) changelevel
// 71
// void (string s) precache_sound
PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19);
// void (string s) precache_model
PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20);
// void (entity client, string s) stuffcmd
PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21);
// entity (vector org, float rad) findradius
PR_AddBuiltin (&sv_pr_state, "findradius", PF_findradius, 22);
// void (string s) bprint
PR_AddBuiltin (&sv_pr_state, "bprint", PF_bprint, 23);
// void (entity client, string s) sprint
PR_AddBuiltin (&sv_pr_state, "sprint", PF_sprint, 24);
PR_AddBuiltin (&sv_pr_state, "centerprint", PF_centerprint, 73); // void(...) centerprint
// float (float yaw, float dist) walkmove
PR_AddBuiltin (&sv_pr_state, "walkmove", PF_walkmove, 32);
PR_AddBuiltin (&sv_pr_state, "ambientsound", PF_ambientsound, 74); // void(vector pos, string samp, float vol, float atten) ambientsound
// float () droptofloor
PR_AddBuiltin (&sv_pr_state, "droptofloor", PF_droptofloor, 34);
// void (float style, string value) lightstyle
PR_AddBuiltin (&sv_pr_state, "lightstyle", PF_lightstyle, 35);
PR_AddBuiltin (&sv_pr_state, "precache_model2", PF_precache_model, 75); // string(string s) precache_model2
PR_AddBuiltin (&sv_pr_state, "precache_sound2", PF_precache_sound, 76); // string(string s) precache_sound2
PR_AddBuiltin (&sv_pr_state, "precache_file2", PF_precache_file, 77); // string(string s) precache_file2
// float (entity e) checkbottom
PR_AddBuiltin (&sv_pr_state, "checkbottom", PF_checkbottom, 40);
// float (vector v) pointcontents
PR_AddBuiltin (&sv_pr_state, "pointcontents", PF_pointcontents, 41);
PR_AddBuiltin (&sv_pr_state, "setspawnparms", PF_setspawnparms, 78); // void(entity e) setspawnparms
// vector (entity e, float speed) aim
PR_AddBuiltin (&sv_pr_state, "aim", PF_aim, 44);
PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents, 93); // integer (entity ent, vector point) hullpointcontents
PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, 94); // vector (integer hull, integer max) getboxbounds
PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, 95); // integer () getboxhull
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96); // void (integer hull) freeboxhull
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97); // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox
// void (string s) localcmd
PR_AddBuiltin (&sv_pr_state, "localcmd", PF_localcmd, 46);
PR_AddBuiltin (&sv_pr_state, "checkextension", PF_checkextension, 99); // float () checkextension
// void (vector o, vector d, float color, float count) particle
PR_AddBuiltin (&sv_pr_state, "particle", PF_particle, 48);
// void () ChangeYaw
PR_AddBuiltin (&sv_pr_state, "changeyaw", PF_changeyaw, 49);
// void (float to, float f) WriteByte
PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52);
// void (float to, float f) WriteChar
PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53);
// void (float to, float f) WriteShort
PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54);
// void (float to, float f) WriteLong
PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55);
// void (float to, float f) WriteCoord
PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56);
// void (float to, float f) WriteAngle
PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57);
// void (float to, string s) WriteString
PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58);
// void (float to, entity s) WriteEntity
PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59);
// void (float step) movetogoal
PR_AddBuiltin (&sv_pr_state, "movetogoal", SV_MoveToGoal, 67);
// string (string s) precache_file
PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 68);
// void (entity e) makestatic
PR_AddBuiltin (&sv_pr_state, "makestatic", PF_makestatic, 69);
// void (string s) changelevel
PR_AddBuiltin (&sv_pr_state, "changelevel", PF_changelevel, 70);
// void (...) centerprint
PR_AddBuiltin (&sv_pr_state, "centerprint", PF_centerprint, 73);
// void (vector pos, string samp, float vol, float atten) ambientsound
PR_AddBuiltin (&sv_pr_state, "ambientsound", PF_ambientsound, 74);
// string (string s) precache_model2
PR_AddBuiltin (&sv_pr_state, "precache_model2", PF_precache_model, 75);
// string (string s) precache_sound2
PR_AddBuiltin (&sv_pr_state, "precache_sound2", PF_precache_sound, 76);
// string (string s) precache_file2
PR_AddBuiltin (&sv_pr_state, "precache_file2", PF_precache_file, 77);
// void (entity e) setspawnparms
PR_AddBuiltin (&sv_pr_state, "setspawnparms", PF_setspawnparms, 78);
// integer (entity ent, vector point) hullpointcontents
PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents,
93);
// vector (integer hull, integer max) getboxbounds
PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, 94);
// integer () getboxhull
PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, 95);
// void (integer hull) freeboxhull
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96);
// void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97);
// float () checkextension
PR_AddBuiltin (&sv_pr_state, "checkextension", PF_checkextension, 99);
}