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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[qw,nq] Connect up key_demo
And clean up some remaining keydest refs (still a few more to go). Need to sort out default bindings for key_demo, though.
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parent
70c2fdce9e
commit
413cea6b4a
6 changed files with 3 additions and 21 deletions
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@ -126,7 +126,6 @@ CL_StopPlayback (void)
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Qclose (cls.demofile);
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cls.demofile = NULL;
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cls.key_dest = key_game;
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CL_SetState (ca_disconnected);
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cls.demo_capture = 0;
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cls.demoplayback = 0;
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@ -480,7 +479,6 @@ CL_StartDemo (void)
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cls.demoplayback = true;
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CL_SetState (ca_connected);
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cls.forcetrack = 0;
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cls.key_dest = key_demo;
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while ((c = Qgetc (cls.demofile)) != '\n')
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if (c == '-')
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@ -440,7 +440,7 @@ CL_Input_Init (cbuf_t *cbuf)
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void
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CL_Input_Activate (void)
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{
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host_in_game = 1;
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IMT_SetContext (cl_game_context);
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host_in_game = !cls.demoplayback;
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IMT_SetContext (cls.demoplayback ? cl_demo_context : cl_game_context);
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IE_Set_Focus (cl_event_id);
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}
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@ -350,7 +350,6 @@ CL_EstablishConnection (const char *host)
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cls.demonum = -1; // not in the demo loop now
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CL_SetState (ca_connected);
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//Key_SetKeyDest (cls.key_dest);
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}
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/*
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@ -526,7 +525,6 @@ CL_SetState (cactive_t state)
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if (old_state != state) {
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if (old_state == ca_active) {
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// leaving active state
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//Key_SetKeyDest (key_console);
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S_AmbientOff ();
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}
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switch (state) {
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@ -541,14 +539,12 @@ CL_SetState (cactive_t state)
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cls.signon = so_none; // need all the signon messages
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// before playing
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cl.loading = true;
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//Key_SetKeyDest (cls.key_dest);
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IN_ClearStates ();
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VID_SetCaption ("Connected");
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break;
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case ca_active:
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// entering active state
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cl.loading = false;
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//Key_SetKeyDest (cls.key_dest);
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IN_ClearStates ();
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VID_SetCaption ("");
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S_AmbientOn ();
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@ -613,6 +609,5 @@ CL_Init (cbuf_t *cbuf)
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"to be level");
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SZ_Alloc (&cls.message, 1024);
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cls.key_dest = key_game;
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CL_SetState (ca_disconnected);
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}
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@ -58,11 +58,6 @@ GIB_Key_Init (void)
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{
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}
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void
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Key_KeydestCallback (keydest_callback_t *callback, void *data)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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@ -145,11 +140,6 @@ IN_ProcessEvents (void)
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{
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}
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void
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Key_WriteBindings (QFile *f)
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{
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}
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void
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S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
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const vec3_t v_up, const byte *ambient_sound_level)
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@ -1014,7 +1014,6 @@ CL_StartDemo (void)
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Sys_Printf ("Playing demo from %s.\n", name->str);
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cls.demoplayback = true;
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//Key_SetKeyDest (key_demo);
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net_blocksend = 1;
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if (type == 2) {
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cls.demoplayback2 = true;
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@ -597,7 +597,7 @@ CL_Input_Init (void)
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void
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CL_Input_Activate (void)
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{
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IMT_SetContext (cl_game_context);
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IMT_SetContext (cls.demoplayback ? cl_demo_context : cl_game_context);
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IE_Set_Focus (cl_event_id);
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}
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