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https://git.code.sf.net/p/quake/quakeforge
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don't segfault when a surface uses the `null' texture (r_notexture_mip)
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a431a2783c
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2 changed files with 11 additions and 2 deletions
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@ -170,6 +170,7 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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cvar_t *r_skyname;
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int i;
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texture_t *tex;
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for (i = 0; i < 256; i++)
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d_lightstylevalue[i] = 264; // normal light value
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@ -190,7 +191,7 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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skytexturenum = -1;
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mirrortexturenum = -1;
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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texture_t *tex = r_worldentity.model->textures[i];
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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if (!strncmp (tex->name, "sky", 3))
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@ -200,6 +201,10 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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r_skyname = Cvar_FindVar ("r_skyname");
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if (r_skyname != NULL)
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R_LoadSkys (r_skyname->string);
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@ -244,11 +244,12 @@ DrawTextureChains (void)
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{
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int i;
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msurface_t *s;
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texture_t *tex;
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qfglDisable (GL_BLEND);
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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texture_t *tex = r_worldentity.model->textures[i];
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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@ -258,6 +259,9 @@ DrawTextureChains (void)
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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qfglEnable (GL_BLEND);
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}
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