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Remove specularity from the brush materials.
Specularity looks ghastly when there's nothing for it to highlight.
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@ -62,6 +62,7 @@ def load_material(tx):
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return bpy.data.materials[tx.name]
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mat = bpy.data.materials.new(tx.name)
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mat.diffuse_color = (1, 1, 1)
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mat.specular_intensity = 0
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mat.use_raytrace = False
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tex = bpy.data.textures.new(tx.name, 'IMAGE')
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tex.extension = 'REPEAT'
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