Remove specularity from the brush materials.

Specularity looks ghastly when there's nothing for it to highlight.
This commit is contained in:
Bill Currie 2012-09-10 19:24:47 +09:00
parent 7204f8d90d
commit 41004fd7c2

View file

@ -62,6 +62,7 @@ def load_material(tx):
return bpy.data.materials[tx.name]
mat = bpy.data.materials.new(tx.name)
mat.diffuse_color = (1, 1, 1)
mat.specular_intensity = 0
mat.use_raytrace = False
tex = bpy.data.textures.new(tx.name, 'IMAGE')
tex.extension = 'REPEAT'