[qfvis] Thread the ambient sounds computation

This commit is contained in:
Bill Currie 2021-08-01 18:14:28 +09:00
parent e671b3f230
commit 40367e5bca

View file

@ -54,6 +54,7 @@
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "tools/qfvis/include/options.h"
#include "tools/qfvis/include/vis.h"
/*
@ -64,6 +65,8 @@
leaf.
*/
static byte *surf_ambients;
static void
SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
{
@ -90,87 +93,155 @@ SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
}
}
static void
init_surf_ambients (void)
{
surf_ambients = malloc (bsp->numfaces);
if (!bsp->texdata) {
memset (surf_ambients, -1, bsp->numfaces);
return;
}
dmiptexlump_t *miptex = (dmiptexlump_t *) bsp->texdata;
for (int i = 0; i < bsp->numfaces; i++) {
dface_t *surf = &bsp->faces[i];
texinfo_t *info = &bsp->texinfo[surf->texinfo];
int ofs = miptex->dataofs[info->miptex];
miptex_t *miptex = (miptex_t *) &bsp->texdata[ofs];
if (!strncasecmp (miptex->name, "*water", 6))
surf_ambients[i] = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "sky", 3))
surf_ambients[i] = AMBIENT_SKY;
else if (!strncasecmp (miptex->name, "*slime", 6))
surf_ambients[i] = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "*lava", 6))
surf_ambients[i] = AMBIENT_LAVA;
else if (!strncasecmp (miptex->name, "*04water", 8))
surf_ambients[i] = AMBIENT_WATER;
else
surf_ambients[i] = -1;
}
}
static void
LeafAmbients (dleaf_t *leaf, set_t *vis)
{
float dists[NUM_AMBIENTS];
// clear ambients
for (int j = 0; j < NUM_AMBIENTS; j++) {
dists[j] = 1020;
}
for (unsigned j = 0; j < numrealleafs - 1; j++) {
if (!set_is_member (vis, j)) {
continue;
}
if (!bsp->texdata)
continue;
// check this leaf for sound textures
dleaf_t *hit = &bsp->leafs[j + 1];
for (uint32_t k = 0; k < hit->nummarksurfaces; k++) {
unsigned surf_index = bsp->marksurfaces[hit->firstmarksurface + k];
dface_t *surf = &bsp->faces[surf_index];
byte ambient_type;
if ((ambient_type = surf_ambients[surf_index]) == 0xff) {
continue;
}
// find distance from source leaf to polygon
vec3_t mins, maxs;
float maxd = 0;
SurfaceBBox (surf, mins, maxs);
for (int l = 0; l < 3; l++) {
float d = 0;
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (int j = 0; j < NUM_AMBIENTS; j++) {
float vol = 0;
if (dists[j] < 100)
vol = 1.0;
else {
vol = 1.0 - dists[2] * 0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol * 255;
}
}
// vis is 1-based, but bsp leafs are 0-based
static unsigned work_leaf = 1;
static int
ambient_progress (void)
{
return (work_leaf - 1) * 100 / (numrealleafs - 1);
}
static unsigned
next_leaf (void)
{
unsigned leaf = ~0;
WRLOCK (global_lock);
if (work_leaf < numrealleafs) {
leaf = work_leaf++;
}
UNLOCK (global_lock);
return leaf;
}
static void *
AmbientThread (void *d)
{
int thread = (intptr_t) d;
set_t vis = {};
vis.size = SET_SIZE (numrealleafs - 1);
while (1) {
unsigned leaf_num = next_leaf ();
if (working)
working[thread] = leaf_num;
if (leaf_num == ~0u) {
break;
}
unsigned cluster_num = leafcluster[leaf_num];
vis.map = (set_bits_t *) &uncompressed[cluster_num * bitbytes_l];
LeafAmbients (&bsp->leafs[leaf_num], &vis);
}
return 0;
}
void
CalcAmbientSounds (void)
{
byte *vis;
unsigned i, j, k;
int ambient_type, ofs, l;
float maxd, vol, d;
float dists[NUM_AMBIENTS];
dface_t *surf;
dleaf_t *leaf, *hit;
vec3_t mins, maxs;
texinfo_t *info;
miptex_t *miptex;
for (i = 0; i < numrealleafs - 1; i++) {
leaf = &bsp->leafs[i + 1];
// clear ambients
for (j = 0; j < NUM_AMBIENTS; j++)
dists[j] = 1020;
vis = &uncompressed[leafcluster[i] * bitbytes_l];
for (j = 0; j < numrealleafs - 1; j++) {
if (!(vis[j >> 3] & (1 << (j & 7))))
continue;
if (!bsp->texdata)
continue;
// check this leaf for sound textures
hit = &bsp->leafs[j + 1];
for (k = 0; k < hit->nummarksurfaces; k++) {
surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]];
info = &bsp->texinfo[surf->texinfo];
ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex];
miptex = (miptex_t *) (&bsp->texdata[ofs]);
if (!strncasecmp (miptex->name, "*water", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "sky", 3))
ambient_type = AMBIENT_SKY;
else if (!strncasecmp (miptex->name, "*slime", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "*lava", 6))
ambient_type = AMBIENT_LAVA;
else if (!strncasecmp (miptex->name, "*04water", 8))
ambient_type = AMBIENT_WATER;
else
continue;
// find distance from source leaf to polygon
SurfaceBBox (surf, mins, maxs);
maxd = 0;
for (l = 0; l < 3; l++) {
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (j = 0; j < NUM_AMBIENTS; j++) {
if (dists[j] < 100)
vol = 1.0;
else {
vol = 1.0 - dists[2] * 0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol * 255;
}
init_surf_ambients ();
if (options.verbosity >= 0) {
printf ("Ambients: ");
}
RunThreads (AmbientThread, ambient_progress);
}