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2 changed files with 208 additions and 353 deletions
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@ -1,8 +1,7 @@
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/*
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world.c
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@description@
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world query functions
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Copyright (C) 1996-1997 Id Software, Inc.
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@ -31,12 +30,13 @@
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# include "config.h"
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#endif
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#include "world.h"
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#include "QF/model.h"
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#include "server.h"
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#include "QF/sys.h"
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#include "QF/console.h"
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "world.h"
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/*
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@ -48,46 +48,39 @@ line of sight checks trace->crosscontent, but bullets don't
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against
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// mosnters
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vec3_t mins2, maxs2; // size when clipping against monsters
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float *start, *end;
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trace_t trace;
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int type;
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trace_t trace;
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int type;
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edict_t *passedict;
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} moveclip_t;
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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HULL BOXES
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*/
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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/*
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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*/
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void
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SV_InitBoxHull (void)
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{
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int i;
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int side;
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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@ -113,14 +106,12 @@ SV_InitBoxHull (void)
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/*
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===================
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SV_HullForBox
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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*/
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hull_t *
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hull_t *
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SV_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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@ -134,27 +125,25 @@ SV_HullForBox (vec3_t mins, vec3_t maxs)
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}
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/*
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================
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SV_HullForEntity
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of mins/maxs
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size.
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Offset is filled in to contain the adjustment that must be added to the
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testing object's origin to get a point to use with the returned hull.
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================
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Returns a hull that can be used for testing or clipping an object of
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mins/maxs size. Offset is filled in to contain the adjustment that must
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be added to the testing object's origin to get a point to use with the
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returned hull.
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*/
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hull_t *
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hull_t *
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SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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model_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (SVFIELD (ent, solid, float) == SOLID_BSP) { // explicit hulls in the BSP model
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// decide which clipping hull to use, based on the size
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if (SVFIELD (ent, solid, float) == SOLID_BSP) { // explicit hulls in the
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// BSP model
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if (SVFIELD (ent, movetype, float) != MOVETYPE_PUSH)
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Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
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@ -171,12 +160,11 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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else
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hull = &model->hulls[2];
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// calculate an offset value to center the origin
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, SVFIELD (ent, origin, vector), offset);
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} else { // create a temp hull from bounding
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// box sizes
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// box sizes
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VectorSubtract (SVFIELD (ent, mins, vector), maxs, hullmins);
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VectorSubtract (SVFIELD (ent, maxs, vector), mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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@ -184,16 +172,11 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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VectorCopy (SVFIELD (ent, origin, vector), offset);
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}
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return hull;
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}
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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ENTITY AREA CHECKING ========================================================
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*/
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typedef struct areanode_s {
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@ -210,18 +193,13 @@ typedef struct areanode_s {
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static areanode_t sv_areanodes[AREA_NODES];
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static int sv_numareanodes;
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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areanode_t *
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SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void
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SV_ClearWorld (void)
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{
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@ -272,12 +245,6 @@ SV_ClearWorld (void)
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void
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SV_UnlinkEdict (edict_t *ent)
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{
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@ -288,11 +255,6 @@ SV_UnlinkEdict (edict_t *ent)
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}
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/*
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====================
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SV_TouchLinks
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====================
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*/
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void
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SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
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@ -300,7 +262,7 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
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edict_t *touch;
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int old_self, old_other;
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// touch linked edicts
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// touch linked edicts
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for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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*sv_globals.other = old_other;
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}
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// recurse down both sides
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// recurse down both sides
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if (node->axis == -1)
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return;
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}
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/*
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===============
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SV_FindTouchedLeafs
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===============
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*/
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void
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SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
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{
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if (node->contents == CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (ent->num_leafs == MAX_ENT_LEAFS)
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return;
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ent->num_leafs++;
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return;
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}
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// NODE_MIXED
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector), SVFIELD (ent, absmax, vector), splitplane);
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// recurse down the contacted sides
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// recurse down the contacted sides
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if (sides & 1)
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SV_FindTouchedLeafs (ent, node->children[0]);
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SV_FindTouchedLeafs (ent, node->children[1]);
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}
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/*
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===============
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SV_LinkEdict
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===============
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*/
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void
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SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
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if (ent->free)
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return;
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// set the abs box
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// set the abs box
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#ifdef QUAKE2
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if (SVFIELD (ent, solid, float) == SOLID_BSP &&
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(SVFIELD (ent, angles, float)[0] || SVFIELD (ent, angles, float)[1] || SVFIELD (ent, angles, float)[2])) { // expand
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//
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// for
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// rotation
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(SVFIELD (ent, angles, float)[0] || SVFIELD (ent, angles, float)[1]
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|| SVFIELD (ent, angles, float)[2])) { // expand for rotation
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float max, v;
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int i;
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VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, absmax, vector));
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}
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//
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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//
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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if ((int) SVFIELD (ent, flags, float) & FL_ITEM) {
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SVFIELD (ent, absmin, vector)[0] -= 15;
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SVFIELD (ent, absmin, vector)[1] -= 15;
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SVFIELD (ent, absmax, vector)[0] += 15;
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SVFIELD (ent, absmax, vector)[1] += 15;
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} else { // because movement is clipped an
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// epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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} else { // movement is clipped an epsilon away from actual edge, so we
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// must fully check even when bounding boxes don't quite touch
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SVFIELD (ent, absmin, vector)[0] -= 1;
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SVFIELD (ent, absmin, vector)[1] -= 1;
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SVFIELD (ent, absmin, vector)[2] -= 1;
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@ -453,7 +398,7 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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SVFIELD (ent, absmax, vector)[2] += 1;
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}
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// link to PVS leafs
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// link to PVS leafs
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ent->num_leafs = 0;
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if (SVFIELD (ent, modelindex, float))
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SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
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@ -461,7 +406,7 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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if (SVFIELD (ent, solid, float) == SOLID_NOT)
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return;
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// find the first node that the ent's box crosses
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// find the first node that the ent's box crosses
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node = sv_areanodes;
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while (1) {
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if (node->axis == -1)
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@ -474,14 +419,13 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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break; // crosses the node
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}
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// link it in
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// link it in
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if (SVFIELD (ent, solid, float) == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
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else
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InsertLinkBefore (&ent->area, &node->solid_edicts);
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// if touch_triggers, touch all entities at this node and decend for more
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// if touch_triggers, touch all entities at this node and decend for more
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if (touch_triggers)
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SV_TouchLinks (ent, sv_areanodes);
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}
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@ -489,25 +433,14 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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/*
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===============================================================================
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POINT TESTING IN HULLS
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===============================================================================
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POINT TESTING IN HULLS ======================================================
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*/
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#ifndef USE_INTEL_ASM
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/*
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==================
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SV_HullPointContents
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==================
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*/
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int
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SV_HullPointContents (hull_t *hull, int num, vec3_t p)
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{
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float d;
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float d;
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dclipnode_t *node;
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mplane_t *plane;
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@ -530,16 +463,9 @@ SV_HullPointContents (hull_t *hull, int num, vec3_t p)
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return num;
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}
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#endif // USE_INTEL_ASM
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/*
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==================
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SV_PointContents
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==================
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*/
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int
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SV_PointContents (vec3_t p)
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{
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@ -551,29 +477,28 @@ SV_PointContents (vec3_t p)
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return cont;
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}
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int
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SV_TruePointContents (vec3_t p)
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{
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return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
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}
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//===========================================================================
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/*
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============
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SV_TestEntityPosition
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SV_TestEntityPosition
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This could be a lot more efficient...
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============
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This could be a lot more efficient...
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*/
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edict_t *
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edict_t *
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SV_TestEntityPosition (edict_t *ent)
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{
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trace_t trace;
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trace_t trace;
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trace =
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SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, origin, vector),
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0, ent);
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trace = SV_Move (SVFIELD (ent, origin, vector),
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SVFIELD (ent, mins, vector),
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SVFIELD (ent, maxs, vector),
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SVFIELD (ent, origin, vector), 0, ent);
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if (trace.startsolid)
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return sv.edicts;
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|
@ -583,22 +508,13 @@ SV_TestEntityPosition (edict_t *ent)
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|
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/*
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||||
===============================================================================
|
||||
|
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LINE TESTING IN HULLS
|
||||
|
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===============================================================================
|
||||
LINE TESTING IN HULLS =======================================================
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*/
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// 1/32 epsilon to keep floating point happy
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#define DIST_EPSILON (0.03125)
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||||
/*
|
||||
==================
|
||||
SV_RecursiveHullCheck
|
||||
|
||||
==================
|
||||
*/
|
||||
qboolean
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||||
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, trace_t *trace)
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|
@ -612,7 +528,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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int side;
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float midf;
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// check for empty
|
||||
// check for empty
|
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if (num < 0) {
|
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if (num != CONTENTS_SOLID) {
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trace->allsolid = false;
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|
@ -628,9 +544,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
Sys_Error ("SV_RecursiveHullCheck: bad node number");
|
||||
|
||||
//
|
||||
// find the point distances
|
||||
//
|
||||
// find the point distances
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
|
@ -644,21 +558,21 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
#if 1
|
||||
if (t1 >= 0 && t2 >= 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
if (t1 < 0 && t2 < 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
#else
|
||||
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
#endif
|
||||
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
if (t1 < 0)
|
||||
frac = (t1 + DIST_EPSILON) / (t1 - t2);
|
||||
else
|
||||
|
@ -674,7 +588,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
side = (t1 < 0);
|
||||
|
||||
// move up to the node
|
||||
// move up to the node
|
||||
if (!SV_RecursiveHullCheck
|
||||
(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
|
||||
|
||||
|
@ -688,16 +602,14 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
|
||||
!= CONTENTS_SOLID)
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
|
||||
mid, p2, trace);
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
|
||||
p2f, mid, p2, trace);
|
||||
|
||||
if (trace->allsolid)
|
||||
return false; // never got out of the solid area
|
||||
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
if (!side) {
|
||||
VectorCopy (plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = plane->dist;
|
||||
|
@ -708,7 +620,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
|
||||
== CONTENTS_SOLID) { // shouldn't really happen, but does
|
||||
// occasionally
|
||||
// occasionally
|
||||
frac -= 0.1;
|
||||
if (frac < 0) {
|
||||
trace->fraction = midf;
|
||||
|
@ -729,12 +641,10 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_ClipMoveToEntity
|
||||
SV_ClipMoveToEntity
|
||||
|
||||
Handles selection or creation of a clipping hull, and offseting (and
|
||||
eventually rotation) of the end points
|
||||
==================
|
||||
Handles selection or creation of a clipping hull, and offseting (and
|
||||
eventually rotation) of the end points
|
||||
*/
|
||||
trace_t
|
||||
SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
||||
|
@ -745,14 +655,14 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
|
||||
// fill in a default trace
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof (trace_t));
|
||||
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
VectorCopy (end, trace.endpos);
|
||||
|
||||
// get the clipping hull
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (ent, mins, maxs, offset);
|
||||
|
||||
VectorSubtract (start, offset, start_l);
|
||||
|
@ -761,7 +671,8 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
#ifdef QUAKE2
|
||||
// rotate start and end into the models frame of reference
|
||||
if (SVFIELD (ent, solid, float) == SOLID_BSP &&
|
||||
(SVFIELD (ent, angles, float)[0] || SVFIELD (ent, angles, float)[1] || SVFIELD (ent, angles, float)[2])) {
|
||||
(SVFIELD (ent, angles, float)[0] || SVFIELD (ent, angles, float)[1]
|
||||
|| SVFIELD (ent, angles, float)[2])) {
|
||||
vec3_t a;
|
||||
vec3_t forward, right, up;
|
||||
vec3_t temp;
|
||||
|
@ -780,7 +691,7 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
}
|
||||
#endif
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
// trace a line through the apropriate clipping hull
|
||||
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
||||
&trace);
|
||||
|
||||
|
@ -809,34 +720,31 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
}
|
||||
#endif
|
||||
|
||||
// fix trace up by the offset
|
||||
// fix trace up by the offset
|
||||
if (trace.fraction != 1)
|
||||
VectorAdd (trace.endpos, offset, trace.endpos);
|
||||
|
||||
// did we clip the move?
|
||||
// did we clip the move?
|
||||
if (trace.fraction < 1 || trace.startsolid)
|
||||
trace.ent = ent;
|
||||
|
||||
return trace;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
/*
|
||||
====================
|
||||
SV_ClipToLinks
|
||||
SV_ClipToLinks
|
||||
|
||||
Mins and maxs enclose the entire area swept by the move
|
||||
====================
|
||||
Mins and maxs enclose the entire area swept by the move
|
||||
*/
|
||||
void
|
||||
SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
||||
{
|
||||
link_t *l, *next;
|
||||
edict_t *touch;
|
||||
trace_t trace;
|
||||
trace_t trace;
|
||||
|
||||
// touch linked edicts
|
||||
// touch linked edicts
|
||||
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
|
@ -867,20 +775,18 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
return;
|
||||
if (clip->passedict) {
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (touch, owner, entity)) ==
|
||||
clip->passedict) continue; // don't clip against own
|
||||
// missiles
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (clip->passedict, owner, entity)) ==
|
||||
touch) continue; // don't clip against owner
|
||||
clip->passedict) continue; // don't clip against own missiles
|
||||
if (PROG_TO_EDICT (&sv_pr_state,
|
||||
SVFIELD (clip->passedict, owner, entity))
|
||||
== touch) continue; // don't clip against owner
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (touch, flags, float) & FL_MONSTER)
|
||||
trace =
|
||||
SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
|
||||
clip->maxs2, clip->end);
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
|
||||
clip->maxs2, clip->end);
|
||||
else
|
||||
trace =
|
||||
SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs,
|
||||
clip->end);
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins,
|
||||
clip->maxs, clip->end);
|
||||
if (trace.allsolid || trace.startsolid
|
||||
|| trace.fraction < clip->trace.fraction) {
|
||||
trace.ent = touch;
|
||||
|
@ -893,7 +799,7 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
clip->trace.startsolid = true;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
// recurse down both sides
|
||||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
|
@ -904,21 +810,16 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_MoveBounds
|
||||
==================
|
||||
*/
|
||||
void
|
||||
SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
||||
vec3_t boxmins, vec3_t boxmaxs)
|
||||
{
|
||||
#if 0
|
||||
// debug to test against everything
|
||||
// debug to test against everything
|
||||
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
||||
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
||||
#else
|
||||
int i;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (end[i] > start[i]) {
|
||||
|
@ -932,21 +833,17 @@ SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
|||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_Move
|
||||
==================
|
||||
*/
|
||||
|
||||
trace_t
|
||||
SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
||||
edict_t *passedict)
|
||||
{
|
||||
moveclip_t clip;
|
||||
int i;
|
||||
int i;
|
||||
|
||||
memset (&clip, 0, sizeof (moveclip_t));
|
||||
|
||||
// clip to world
|
||||
// clip to world
|
||||
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
|
||||
|
||||
clip.start = start;
|
||||
|
@ -966,11 +863,11 @@ SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
|||
VectorCopy (maxs, clip.maxs2);
|
||||
}
|
||||
|
||||
// create the bounding box of the entire move
|
||||
// create the bounding box of the entire move
|
||||
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
|
||||
clip.boxmaxs);
|
||||
|
||||
// clip to entities
|
||||
// clip to entities
|
||||
SV_ClipToLinks (sv_areanodes, &clip);
|
||||
|
||||
return clip.trace;
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
|
||||
#include "QF/console.h"
|
||||
#include "QF/crc.h"
|
||||
|
||||
#include "server.h"
|
||||
#include "sv_progs.h"
|
||||
#include "world.h"
|
||||
|
@ -72,11 +73,11 @@ int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
|
|||
HULL BOXES
|
||||
*/
|
||||
|
||||
|
||||
static hull_t box_hull;
|
||||
static dclipnode_t box_clipnodes[6];
|
||||
static mplane_t box_planes[6];
|
||||
|
||||
|
||||
/*
|
||||
SV_InitBoxHull
|
||||
|
||||
|
@ -86,8 +87,8 @@ static mplane_t box_planes[6];
|
|||
void
|
||||
SV_InitBoxHull (void)
|
||||
{
|
||||
int i;
|
||||
int side;
|
||||
int i;
|
||||
int side;
|
||||
|
||||
box_hull.clipnodes = box_clipnodes;
|
||||
box_hull.planes = box_planes;
|
||||
|
@ -118,7 +119,7 @@ SV_InitBoxHull (void)
|
|||
To keep everything totally uniform, bounding boxes are turned into small
|
||||
BSP trees instead of being compared directly.
|
||||
*/
|
||||
hull_t *
|
||||
hull_t *
|
||||
SV_HullForBox (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
box_planes[0].dist = maxs[0];
|
||||
|
@ -132,7 +133,6 @@ SV_HullForBox (vec3_t mins, vec3_t maxs)
|
|||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
SV_HullForEntity
|
||||
|
||||
|
@ -141,15 +141,15 @@ SV_HullForBox (vec3_t mins, vec3_t maxs)
|
|||
must be added to the testing object's origin to get a point to use with
|
||||
the returned hull.
|
||||
*/
|
||||
hull_t *
|
||||
hull_t *
|
||||
SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
||||
{
|
||||
model_t *model;
|
||||
vec3_t size;
|
||||
vec3_t hullmins, hullmaxs;
|
||||
vec3_t size;
|
||||
vec3_t hullmins, hullmaxs;
|
||||
hull_t *hull;
|
||||
|
||||
// decide which clipping hull to use, based on the size
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (SVFIELD (ent, solid, float) == SOLID_BSP) {
|
||||
// explicit hulls in the BSP model
|
||||
if (SVFIELD (ent, movetype, float) != MOVETYPE_PUSH)
|
||||
|
@ -168,12 +168,10 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
else
|
||||
hull = &model->hulls[2];
|
||||
|
||||
// calculate an offset value to center the origin
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, SVFIELD (ent, origin, vector), offset);
|
||||
} else { // create a temp hull from bounding
|
||||
// box sizes
|
||||
|
||||
} else { // create a temp hull from bounding box sizes
|
||||
VectorSubtract (SVFIELD (ent, mins, vector), maxs, hullmins);
|
||||
VectorSubtract (SVFIELD (ent, maxs, vector), mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
@ -181,21 +179,18 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
VectorCopy (SVFIELD (ent, origin, vector), offset);
|
||||
}
|
||||
|
||||
|
||||
return hull;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
ENTITY AREA CHECKING
|
||||
*/
|
||||
|
||||
|
||||
areanode_t sv_areanodes[AREA_NODES];
|
||||
int sv_numareanodes;
|
||||
|
||||
/*
|
||||
SV_CreateAreaNode
|
||||
*/
|
||||
|
||||
areanode_t *
|
||||
SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
|
@ -235,9 +230,7 @@ SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
|
|||
return anode;
|
||||
}
|
||||
|
||||
/*
|
||||
SV_ClearWorld
|
||||
*/
|
||||
|
||||
void
|
||||
SV_ClearWorld (void)
|
||||
{
|
||||
|
@ -249,9 +242,6 @@ SV_ClearWorld (void)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
SV_UnlinkEdict
|
||||
*/
|
||||
void
|
||||
SV_UnlinkEdict (edict_t *ent)
|
||||
{
|
||||
|
@ -262,9 +252,6 @@ SV_UnlinkEdict (edict_t *ent)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
SV_TouchLinks
|
||||
*/
|
||||
void
|
||||
SV_TouchLinks (edict_t *ent, areanode_t *node)
|
||||
{
|
||||
|
@ -272,13 +259,14 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
edict_t *touch;
|
||||
int old_self, old_other;
|
||||
|
||||
// touch linked edicts
|
||||
// touch linked edicts
|
||||
for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
if (touch == ent)
|
||||
continue;
|
||||
if (!SVFIELD (touch, touch, func) || SVFIELD (touch, solid, float) != SOLID_TRIGGER)
|
||||
if (!SVFIELD (touch, touch, func)
|
||||
|| SVFIELD (touch, solid, float) != SOLID_TRIGGER)
|
||||
continue;
|
||||
if (SVFIELD (ent, absmin, vector)[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|| SVFIELD (ent, absmin, vector)[1] > SVFIELD (touch, absmax, vector)[1]
|
||||
|
@ -300,7 +288,7 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
*sv_globals.other = old_other;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
// recurse down both sides
|
||||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
|
@ -311,22 +299,18 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
SV_FindTouchedLeafs
|
||||
*/
|
||||
void
|
||||
SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
mleaf_t *leaf;
|
||||
int sides;
|
||||
int leafnum;
|
||||
int sides;
|
||||
int leafnum;
|
||||
|
||||
if (node->contents == CONTENTS_SOLID)
|
||||
return;
|
||||
|
||||
// add an efrag if the node is a leaf
|
||||
|
||||
// add an efrag if the node is a leaf
|
||||
if (node->contents < 0) {
|
||||
if (ent->num_leafs == MAX_ENT_LEAFS)
|
||||
return;
|
||||
|
@ -338,12 +322,13 @@ SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|||
ent->num_leafs++;
|
||||
return;
|
||||
}
|
||||
// NODE_MIXED
|
||||
|
||||
// NODE_MIXED
|
||||
splitplane = node->plane;
|
||||
sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector), SVFIELD (ent, absmax, vector), splitplane);
|
||||
sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector),
|
||||
SVFIELD (ent, absmax, vector), splitplane);
|
||||
|
||||
// recurse down the contacted sides
|
||||
// recurse down the contacted sides
|
||||
if (sides & 1)
|
||||
SV_FindTouchedLeafs (ent, node->children[0]);
|
||||
|
||||
|
@ -351,9 +336,7 @@ SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|||
SV_FindTouchedLeafs (ent, node->children[1]);
|
||||
}
|
||||
|
||||
/*
|
||||
SV_LinkEdict
|
||||
*/
|
||||
|
||||
void
|
||||
SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
||||
{
|
||||
|
@ -368,22 +351,21 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
if (ent->free)
|
||||
return;
|
||||
|
||||
// set the abs box
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, absmin, vector));
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, absmax, vector));
|
||||
// set the abs box
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, absmin, vector));
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, absmax, vector));
|
||||
|
||||
//
|
||||
// to make items easier to pick up and allow them to be grabbed off
|
||||
// of shelves, the abs sizes are expanded
|
||||
//
|
||||
// to make items easier to pick up and allow them to be grabbed off
|
||||
// of shelves, the abs sizes are expanded
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_ITEM) {
|
||||
SVFIELD (ent, absmin, vector)[0] -= 15;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 15;
|
||||
SVFIELD (ent, absmax, vector)[0] += 15;
|
||||
SVFIELD (ent, absmax, vector)[1] += 15;
|
||||
} else { // because movement is clipped an
|
||||
// epsilon away from an actual edge,
|
||||
// we must fully check even when bounding boxes don't quite touch
|
||||
} else { // movement is clipped an epsilon away from actual edge, so we
|
||||
// must fully check even when bounding boxes don't quite touch
|
||||
SVFIELD (ent, absmin, vector)[0] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[2] -= 1;
|
||||
|
@ -392,7 +374,7 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
SVFIELD (ent, absmax, vector)[2] += 1;
|
||||
}
|
||||
|
||||
// link to PVS leafs
|
||||
// link to PVS leafs
|
||||
ent->num_leafs = 0;
|
||||
if (SVFIELD (ent, modelindex, float))
|
||||
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
|
||||
|
@ -400,7 +382,7 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
if (SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
return;
|
||||
|
||||
// find the first node that the ent's box crosses
|
||||
// find the first node that the ent's box crosses
|
||||
node = sv_areanodes;
|
||||
while (1) {
|
||||
if (node->axis == -1)
|
||||
|
@ -413,33 +395,28 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
break; // crosses the node
|
||||
}
|
||||
|
||||
// link it in
|
||||
|
||||
// link it in
|
||||
if (SVFIELD (ent, solid, float) == SOLID_TRIGGER)
|
||||
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
||||
else
|
||||
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
||||
|
||||
// if touch_triggers, touch all entities at this node and descend for more
|
||||
// if touch_triggers, touch all entities at this node and descend for more
|
||||
if (touch_triggers)
|
||||
SV_TouchLinks (ent, sv_areanodes);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
POINT TESTING IN HULLS
|
||||
*/
|
||||
|
||||
#ifndef USE_INTEL_ASM
|
||||
|
||||
/*
|
||||
SV_HullPointContents
|
||||
*/
|
||||
#ifndef USE_INTEL_ASM
|
||||
int
|
||||
SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
||||
{
|
||||
float d;
|
||||
float d;
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
|
||||
|
@ -462,20 +439,15 @@ SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
|||
|
||||
return num;
|
||||
}
|
||||
|
||||
#endif // !USE_INTEL_ASM
|
||||
|
||||
|
||||
/*
|
||||
SV_PointContents
|
||||
*/
|
||||
int
|
||||
SV_PointContents (vec3_t p)
|
||||
{
|
||||
return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
/*
|
||||
SV_TestEntityPosition
|
||||
|
@ -483,14 +455,14 @@ SV_PointContents (vec3_t p)
|
|||
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
||||
supplied entity.
|
||||
*/
|
||||
edict_t *
|
||||
edict_t *
|
||||
SV_TestEntityPosition (edict_t *ent)
|
||||
{
|
||||
trace_t trace;
|
||||
trace_t trace;
|
||||
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, origin, vector), 0,
|
||||
ent);
|
||||
trace = SV_Move (SVFIELD (ent, origin, vector),
|
||||
SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, origin, vector), 0, ent);
|
||||
|
||||
if (trace.startsolid)
|
||||
return sv.edicts;
|
||||
|
@ -498,6 +470,7 @@ SV_TestEntityPosition (edict_t *ent)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
LINE TESTING IN HULLS
|
||||
*/
|
||||
|
@ -505,9 +478,7 @@ SV_TestEntityPosition (edict_t *ent)
|
|||
// 1/32 epsilon to keep floating point happy
|
||||
#define DIST_EPSILON (0.03125)
|
||||
|
||||
/*
|
||||
SV_RecursiveHullCheck
|
||||
*/
|
||||
|
||||
qboolean
|
||||
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
||||
vec3_t p2, trace_t *trace)
|
||||
|
@ -521,7 +492,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
int side;
|
||||
float midf;
|
||||
|
||||
// check for empty
|
||||
// check for empty
|
||||
if (num < 0) {
|
||||
if (num != CONTENTS_SOLID) {
|
||||
trace->allsolid = false;
|
||||
|
@ -537,9 +508,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
SV_Error ("SV_RecursiveHullCheck: bad node number");
|
||||
|
||||
//
|
||||
// find the point distances
|
||||
//
|
||||
// find the point distances
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
|
@ -553,21 +522,21 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
#if 1
|
||||
if (t1 >= 0 && t2 >= 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
if (t1 < 0 && t2 < 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
#else
|
||||
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
|
||||
p2, trace);
|
||||
#endif
|
||||
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
if (t1 < 0)
|
||||
frac = (t1 + DIST_EPSILON) / (t1 - t2);
|
||||
else
|
||||
|
@ -583,7 +552,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
side = (t1 < 0);
|
||||
|
||||
// move up to the node
|
||||
// move up to the node
|
||||
if (!SV_RecursiveHullCheck
|
||||
(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
|
||||
|
||||
|
@ -597,16 +566,14 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|||
|
||||
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
|
||||
!= CONTENTS_SOLID)
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
|
||||
mid, p2, trace);
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
|
||||
p2f, mid, p2, trace);
|
||||
|
||||
if (trace->allsolid)
|
||||
return false; // never got out of the solid area
|
||||
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
if (!side) {
|
||||
VectorCopy (plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = plane->dist;
|
||||
|
@ -652,35 +619,34 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
|
||||
// fill in a default trace
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof (trace_t));
|
||||
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
VectorCopy (end, trace.endpos);
|
||||
|
||||
// get the clipping hull
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (ent, mins, maxs, offset);
|
||||
|
||||
VectorSubtract (start, offset, start_l);
|
||||
VectorSubtract (end, offset, end_l);
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
// trace a line through the apropriate clipping hull
|
||||
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
||||
&trace);
|
||||
|
||||
// fix trace up by the offset
|
||||
// fix trace up by the offset
|
||||
if (trace.fraction != 1)
|
||||
VectorAdd (trace.endpos, offset, trace.endpos);
|
||||
|
||||
// did we clip the move?
|
||||
// did we clip the move?
|
||||
if (trace.fraction < 1 || trace.startsolid)
|
||||
trace.ent = ent;
|
||||
|
||||
return trace;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
/*
|
||||
SV_ClipToLinks
|
||||
|
@ -694,7 +660,7 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
edict_t *touch;
|
||||
trace_t trace;
|
||||
|
||||
// touch linked edicts
|
||||
// touch linked edicts
|
||||
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
|
@ -705,7 +671,8 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
if (SVFIELD (touch, solid, float) == SOLID_TRIGGER)
|
||||
SV_Error ("Trigger in clipping list");
|
||||
|
||||
if (clip->type == MOVE_NOMONSTERS && SVFIELD (touch, solid, float) != SOLID_BSP)
|
||||
if (clip->type == MOVE_NOMONSTERS && SVFIELD (touch, solid, float)
|
||||
!= SOLID_BSP)
|
||||
continue;
|
||||
|
||||
if (clip->boxmins[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|
@ -730,13 +697,11 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
}
|
||||
|
||||
if ((int) SVFIELD (touch, flags, float) & FL_MONSTER)
|
||||
trace =
|
||||
SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
|
||||
clip->maxs2, clip->end);
|
||||
else
|
||||
trace =
|
||||
SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs,
|
||||
clip->end);
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins,
|
||||
clip->maxs, clip->end);
|
||||
if (trace.allsolid || trace.startsolid
|
||||
|| trace.fraction < clip->trace.fraction) {
|
||||
trace.ent = touch;
|
||||
|
@ -749,7 +714,7 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
clip->trace.startsolid = true;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
// recurse down both sides
|
||||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
|
@ -760,19 +725,16 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
SV_MoveBounds
|
||||
*/
|
||||
void
|
||||
SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
||||
vec3_t boxmins, vec3_t boxmaxs)
|
||||
{
|
||||
#if 0
|
||||
// debug to test against everything
|
||||
// debug to test against everything
|
||||
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
||||
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
||||
#else
|
||||
int i;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (end[i] > start[i]) {
|
||||
|
@ -786,19 +748,17 @@ SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
|||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
SV_Move
|
||||
*/
|
||||
|
||||
trace_t
|
||||
SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
||||
edict_t *passedict)
|
||||
{
|
||||
moveclip_t clip;
|
||||
int i;
|
||||
int i;
|
||||
|
||||
memset (&clip, 0, sizeof (moveclip_t));
|
||||
|
||||
// clip to world
|
||||
// clip to world
|
||||
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
|
||||
|
||||
clip.start = start;
|
||||
|
@ -818,36 +778,32 @@ SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
|||
VectorCopy (maxs, clip.maxs2);
|
||||
}
|
||||
|
||||
// create the bounding box of the entire move
|
||||
// create the bounding box of the entire move
|
||||
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
|
||||
clip.boxmaxs);
|
||||
|
||||
// clip to entities
|
||||
// clip to entities
|
||||
SV_ClipToLinks (sv_areanodes, &clip);
|
||||
|
||||
return clip.trace;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
SV_TestPlayerPosition
|
||||
*/
|
||||
edict_t *
|
||||
edict_t *
|
||||
SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
||||
{
|
||||
hull_t *hull;
|
||||
edict_t *check;
|
||||
vec3_t boxmins, boxmaxs;
|
||||
vec3_t offset;
|
||||
vec3_t boxmins, boxmaxs;
|
||||
vec3_t offset;
|
||||
int e;
|
||||
|
||||
// check world first
|
||||
// check world first
|
||||
hull = &sv.worldmodel->hulls[1];
|
||||
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
|
||||
CONTENTS_EMPTY) return sv.edicts;
|
||||
|
||||
// check all entities
|
||||
// check all entities
|
||||
VectorAdd (origin, SVFIELD (ent, mins, vector), boxmins);
|
||||
VectorAdd (origin, SVFIELD (ent, maxs, vector), boxmaxs);
|
||||
|
||||
|
@ -855,8 +811,9 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
if (check->free)
|
||||
continue;
|
||||
if (SVFIELD (check, solid, float) != SOLID_BSP &&
|
||||
SVFIELD (check, solid, float) != SOLID_BBOX && SVFIELD (check, solid, float) != SOLID_SLIDEBOX)
|
||||
if (SVFIELD (check, solid, float) != SOLID_BSP
|
||||
&& SVFIELD (check, solid, float) != SOLID_BBOX
|
||||
&& SVFIELD (check, solid, float) != SOLID_SLIDEBOX)
|
||||
continue;
|
||||
|
||||
if (boxmins[0] > SVFIELD (check, absmax, vector)[0]
|
||||
|
@ -871,7 +828,8 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
continue;
|
||||
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (check, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), offset);
|
||||
hull = SV_HullForEntity (check, SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, maxs, vector), offset);
|
||||
|
||||
VectorSubtract (origin, offset, offset);
|
||||
|
||||
|
|
Loading…
Reference in a new issue