Nuke -3dfx from debian/*

This commit is contained in:
Jeff Teunissen 2001-10-14 06:26:57 +00:00
parent 40489cb166
commit 3d6d0d15c6
6 changed files with 1 additions and 26 deletions

17
debian/control vendored
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@ -3,7 +3,7 @@ Section: contrib/games
Priority: optional
Maintainer: Jeff Teunissen <deek@debian.org>
Standards-Version: 3.1.1
Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, libglide2-dev, svgalibg1-dev
Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, svgalibg1-dev
Package: quakeforge
Architecture: any
@ -74,21 +74,6 @@ Description: QuakeForge 3D game engine - X11 client
This package contains the X11 versions of the QuakeForge client and
standalone engine.
Package: quakeforge-3dfx
Architecture: any
Conflicts: libglide3, quake-3dfx
Depends: ${shlibs:Depends}, libgl1, quake-game
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - Voodoo 1/2 Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the Voodoo 1/2 versions of the QuakeForge client and
standalone engine. For Voodoo 3 and higher, please use qf-glx.
Package: quakeforge-glx
Architecture: any
Conflicts: quake-gl

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-3dfx
usr/games/qw-client-3dfx
usr/lib/libQF3dfx.so.1
usr/lib/libQF3dfx.so.1.0.0

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@ -1 +0,0 @@
usr/games/qf-client-3dfx

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qw-client-3dfx.6