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[vulkan] Port line rendering to the new system
I'd already done the programming side when doing slice rendering, but hadn't hooked up line rendering in the render spec.
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1 changed files with 47 additions and 0 deletions
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@ -12,6 +12,7 @@ properties = {
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waterwarp = "[0.0, 0.7, 0.7, 1]";
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waterwarp = "[0.0, 0.7, 0.7, 1]";
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fisheye = "[0.0, 0.7, 0.7, 1]";
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fisheye = "[0.0, 0.7, 0.7, 1]";
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slice = "[0.8, 0.7, 0.2, 1]";
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slice = "[0.8, 0.7, 0.2, 1]";
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lines = "[0.8, 0.7, 0.4, 1]";
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};
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};
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color_dependency = {
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color_dependency = {
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src = {
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src = {
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@ -586,6 +587,36 @@ properties = {
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descriptorSets = (matrix_set, quad_data_set);
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descriptorSets = (matrix_set, quad_data_set);
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};
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};
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};
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};
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lines = {
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shader = {
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vertex = {
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stage = vertex;
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name = main;
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module = $builtin/line.vert;
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};
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fragment = {
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stage = fragment;
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name = main;
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module = $builtin/line.frag;
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};
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};
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vertexInput = {
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bindings = (
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{ binding = 0; stride = "2 * 4 + 4"; inputRate = vertex; },
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);
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attributes = (
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{ location = 0; binding = 0; format = r32g32_sfloat; offset = 0; },
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{ location = 1; binding = 0; format = r8g8b8a8_unorm; offset = 4; },
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);
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};
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inputAssembly = {
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topology = line_list;
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primitiveRestartEnable = false;
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};
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layout = {
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descriptorSets = (matrix_set);
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};
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};
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};
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};
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descriptorSetLayouts = {
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descriptorSetLayouts = {
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matrix_set = {
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matrix_set = {
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@ -1324,6 +1355,22 @@ renderpasses = {
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inputAssembly = $slice.inputAssembly;
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inputAssembly = $slice.inputAssembly;
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layout = $slice.layout;
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layout = $slice.layout;
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};
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};
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lines = {
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@inherit = $compose_base;
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color = $color.lines;
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tasks = (
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{ func = line_draw; },
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);
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stages = (
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$lines.shader.vertex,
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$lines.shader.fragment,
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);
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vertexInput = $lines.vertexInput;
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inputAssembly = $lines.inputAssembly;
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layout = $lines.layout;
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};
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};
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};
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};
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};
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};
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};
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