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must remember to nuke MAX_STATIC_ENTITIES
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2 changed files with 2 additions and 1 deletions
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TODO
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TODO
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@ -23,6 +23,7 @@ I GL is still way too slow
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I Client side QuakeC.
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I menu rewrite
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I clean up TODO ;)
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o kill MAX_STATIC_ENTITIES
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o doublesize modes (eg, render in 320x240 but display in 640x480)
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o allow qf clients to download .lit files from qf servers.
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o better server control of certain cvars
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@ -919,7 +919,7 @@ CL_ParseStatic (void)
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CL_ParseBaseline (&es);
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if (cl.num_statics >= MAX_STATIC_ENTITIES)
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if (cl.num_statics >= MAX_STATIC_ENTITIES) //FIXME nuke!!!
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Host_Error ("Too many static entities");
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ent = &cl_static_entities[cl.num_statics++];
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CL_Init_Entity (ent);
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