must remember to nuke MAX_STATIC_ENTITIES

This commit is contained in:
Bill Currie 2007-10-09 10:29:40 +00:00 committed by Jeff Teunissen
parent 7c4a0725e1
commit 3b906fa5f1
2 changed files with 2 additions and 1 deletions

1
TODO
View file

@ -23,6 +23,7 @@ I GL is still way too slow
I Client side QuakeC.
I menu rewrite
I clean up TODO ;)
o kill MAX_STATIC_ENTITIES
o doublesize modes (eg, render in 320x240 but display in 640x480)
o allow qf clients to download .lit files from qf servers.
o better server control of certain cvars

View file

@ -919,7 +919,7 @@ CL_ParseStatic (void)
CL_ParseBaseline (&es);
if (cl.num_statics >= MAX_STATIC_ENTITIES)
if (cl.num_statics >= MAX_STATIC_ENTITIES) //FIXME nuke!!!
Host_Error ("Too many static entities");
ent = &cl_static_entities[cl.num_statics++];
CL_Init_Entity (ent);