fix alpha blending in 2d mode when 3d has never been rendered

This commit is contained in:
Bill Currie 2003-09-05 06:48:03 +00:00
parent 92b6550fe3
commit 3a8cfb050e

View file

@ -324,9 +324,6 @@ GL_Init_Common (void)
qfglCullFace (GL_FRONT);
qfglEnable (GL_TEXTURE_2D);
qfglEnable (GL_ALPHA_TEST);
qfglAlphaFunc (GL_GREATER, 0.666);
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qfglShadeModel (GL_FLAT);