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fix alpha blending in 2d mode when 3d has never been rendered
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1 changed files with 0 additions and 3 deletions
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@ -324,9 +324,6 @@ GL_Init_Common (void)
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qfglCullFace (GL_FRONT);
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qfglEnable (GL_TEXTURE_2D);
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qfglEnable (GL_ALPHA_TEST);
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qfglAlphaFunc (GL_GREATER, 0.666);
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qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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qfglShadeModel (GL_FLAT);
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