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Optionally apply the object's transform to the mesh.
The default is to apply.
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parent
634b3b043d
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2 changed files with 9 additions and 0 deletions
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@ -88,6 +88,10 @@ class QFMDLSettings(bpy.types.PropertyGroup):
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script = StringProperty(
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name="Script",
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description="Script for animating frames and skins")
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xform = BoolProperty(
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name="Auto transform",
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description="Auto-apply location/rotation/scale when exporting",
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default=True)
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md16 = BoolProperty(
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name="16-bit",
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description="16 bit vertex coordinates: QuakeForge only")
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@ -143,6 +147,7 @@ class MDLPanel(bpy.types.Panel):
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layout.prop(obj.qfmdl, "rotate")
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layout.prop(obj.qfmdl, "effects")
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layout.prop(obj.qfmdl, "script")
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layout.prop(obj.qfmdl, "xform")
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layout.prop(obj.qfmdl, "md16")
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def menu_func_import(self, context):
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@ -260,6 +260,8 @@ def process_frame(mdl, scene, frame, vertmap, ingroup = False,
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return fr.frames[-1]
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scene.frame_set (int(frameno), frameno - int(frameno))
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mesh = mdl.obj.to_mesh (scene, True, 'PREVIEW') #wysiwyg?
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if mdl.obj.qfmdl.xform:
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mesh.transform (mdl.obj.matrix_world)
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fr = make_frame(mesh, vertmap)
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fr.name = name
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return fr
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@ -287,6 +289,8 @@ def export_mdl(operator, context, filepath):
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if not mdl.skins:
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make_skin(mdl, mesh)
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if not mdl.frames:
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if mdl.obj.qfmdl.xform:
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mesh.transform (mdl.obj.matrix_world)
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mdl.frames.append(make_frame(mesh, vertmap))
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convert_stverts (mdl, mdl.stverts)
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mdl.size = calc_average_area(mdl)
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