From 38a114fdb3b5369dd4d8ca1a80feadaf5ed1785c Mon Sep 17 00:00:00 2001 From: Ragnvald Maartmann-Moe IV Date: Sun, 15 Apr 2001 04:54:44 +0000 Subject: [PATCH] More merge madness. --- nq/include/d_local.h | 119 +++++++++++++++++++++++++++++++++++++++++++ nq/include/host.h | 2 - 2 files changed, 119 insertions(+), 2 deletions(-) create mode 100644 nq/include/d_local.h diff --git a/nq/include/d_local.h b/nq/include/d_local.h new file mode 100644 index 000000000..7f39d66a4 --- /dev/null +++ b/nq/include/d_local.h @@ -0,0 +1,119 @@ +/* + d_local.h + + @description@ + + Copyright (C) 1996-1997 Id Software, Inc. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to: + + Free Software Foundation, Inc. + 59 Temple Place - Suite 330 + Boston, MA 02111-1307, USA + + $Id$ +*/ + + +#include "r_shared.h" + +// +// TODO: fine-tune this; it's based on providing some overage even if there +// is a 2k-wide scan, with subdivision every 8, for 256 spans of 12 bytes each +// +#define SCANBUFFERPAD 0x1000 + +#define R_SKY_SMASK 0x007F0000 +#define R_SKY_TMASK 0x007F0000 + +#define DS_SPAN_LIST_END -128 + +#define SURFCACHE_SIZE_AT_320X200 600*1024 + +typedef struct surfcache_s +{ + struct surfcache_s *next; + struct surfcache_s **owner; // NULL is an empty chunk of memory + int lightadj[MAXLIGHTMAPS]; // checked for strobe flush + int dlight; + int size; // including header + unsigned width; + unsigned height; // DEBUG only needed for debug + float mipscale; + struct texture_s *texture; // checked for animating textures + byte data[4]; // width*height elements +} surfcache_t; + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct sspan_s +{ + int u, v, count; +} sspan_t; + +extern cvar_t *d_subdiv16; + +extern float scale_for_mip; + +extern qboolean d_roverwrapped; +extern surfcache_t *sc_rover; +extern surfcache_t *d_initial_rover; + +extern float d_sdivzstepu, d_tdivzstepu, d_zistepu; +extern float d_sdivzstepv, d_tdivzstepv, d_zistepv; +extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin; + +fixed16_t sadjust, tadjust; +fixed16_t bbextents, bbextentt; + + +void D_DrawSpans8 (espan_t *pspans); +void D_DrawSpans16 (espan_t *pspans); +void D_DrawZSpans (espan_t *pspans); +void Turbulent8 (espan_t *pspan); +void D_SpriteDrawSpans (sspan_t *pspan); + +void D_DrawSkyScans8 (espan_t *pspan); +void D_DrawSkyScans16 (espan_t *pspan); + +void R_ShowSubDiv (void); +void (*prealspandrawer)(void); +surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel); + +extern int D_MipLevelForScale (float scale); + +#ifdef USE_INTEL_ASM +extern void D_PolysetAff8Start (void); +extern void D_PolysetAff8End (void); +#endif + +extern short *d_pzbuffer; +extern unsigned int d_zrowbytes, d_zwidth; + +extern int *d_pscantable; +extern int d_scantable[MAXHEIGHT]; + +extern int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle; + +extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift; + +extern pixel_t *d_viewbuffer; + +extern short *zspantable[MAXHEIGHT]; + +extern int d_minmip; +extern float d_scalemip[3]; + +extern void (*d_drawspans) (espan_t *pspan); + diff --git a/nq/include/host.h b/nq/include/host.h index 619c457f7..3ba3b5431 100644 --- a/nq/include/host.h +++ b/nq/include/host.h @@ -54,8 +54,6 @@ extern cvar_t *pausable; extern qboolean host_initialized; // true if into command execution extern double host_frametime; -extern byte *host_basepal; -extern byte *host_colormap; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset