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[vulkan] Increment render pass index one at a time
This fixes the bogus render pass objects.
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1 changed files with 1 additions and 1 deletions
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@ -802,10 +802,10 @@ init_render (qfv_render_t *rend, qfv_renderinfo_t *rinfo,
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.num_renderpasses = rinfo->num_renderpasses,
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.num_renderpasses = rinfo->num_renderpasses,
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.renderpasses = &jp->renderpasses[s->inds.num_renderpasses],
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.renderpasses = &jp->renderpasses[s->inds.num_renderpasses],
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};
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};
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s->inds.num_renderpasses += rinfo->num_renderpasses;
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for (uint32_t i = 0; i < rend->num_renderpasses; i++) {
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for (uint32_t i = 0; i < rend->num_renderpasses; i++) {
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init_renderpass (&rend->renderpasses[i], &rinfo->renderpasses[i],
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init_renderpass (&rend->renderpasses[i], &rinfo->renderpasses[i],
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jp, s);
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jp, s);
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s->inds.num_renderpasses++;
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}
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}
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rend->active = &rend->renderpasses[0];
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rend->active = &rend->renderpasses[0];
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}
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}
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