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[vulkan] Plug some memory leaks
I still can't find the run-time leak. I suspect something that accumulates but gets freed on exit.
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3 changed files with 7 additions and 0 deletions
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@ -484,6 +484,7 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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vertex_index_base = 0;
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// holds all the polygon definitions: vertex indices + poly_count "end of
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// primitive" markers.
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free (bctx->polys);
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bctx->polys = malloc ((index_count + poly_count) * sizeof (uint32_t));
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// All usable surfaces have been chained to the (base) texture they use.
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@ -357,6 +357,7 @@ Vulkan_Lighting_Init (vulkan_ctx_t *ctx)
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device->physDev->properties.limits.maxPerStageDescriptorSamplers);
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lframe->shadowWrite.pImageInfo = lframe->shadowInfo;
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}
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free (shadow_set);
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free (attach_set);
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free (lights_set);
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qfvPopDebug (ctx);
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@ -549,6 +549,9 @@ destroy_attachments (vulkan_ctx_t *ctx, qfv_renderpass_t *rp)
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dfunc->vkDestroyImage (device->dev, rp->attachment_images->a[i], 0);
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}
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dfunc->vkFreeMemory (device->dev, rp->attachmentMemory, 0);
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free (rp->attachment_images);
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free (rp->attachment_views);
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}
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static void
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@ -591,6 +594,8 @@ Vulkan_DestroyRenderPasses (vulkan_ctx_t *ctx)
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destroy_renderframes (ctx, rp);
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destroy_framebuffers (ctx, rp);
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DARRAY_CLEAR (&rp->frames);
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free (rp->clearValues);
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free (rp);
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}
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}
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