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[sw] Set FP precision in R_DrawEntitiesOnList
This used to be handled by R_RenderView (encompassing all of the rendering) before the scene rendering was moved out to r_screen. This fixes the stuck time in 32-bit nq-win.
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2e1ddfed0d
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2 changed files with 4 additions and 2 deletions
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@ -645,8 +645,7 @@ R_AliasDrawModel (entity_t *ent, alight_t *lighting)
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else
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ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
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if (ent->visibility.trivial_accept
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&& pmdl->ident != HEADER_MDL16) {
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if (ent->visibility.trivial_accept && pmdl->ident != HEADER_MDL16) {
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R_AliasPrepareUnclippedPoints ();
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} else {
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R_AliasPreparePoints ();
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@ -412,6 +412,7 @@ R_DrawEntitiesOnList (entqueue_t *queue)
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if (!r_drawentities->int_val)
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return;
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R_LowFPPrecision ();
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#define RE_LOOP(type_name) \
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do { \
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for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \
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@ -426,6 +427,8 @@ R_DrawEntitiesOnList (entqueue_t *queue)
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RE_LOOP (alias);
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RE_LOOP (iqm);
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RE_LOOP (sprite);
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R_HighFPPrecision ();
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}
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static void
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