mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 06:51:47 +00:00
This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the system at compile time for the GL targets, we dynamicly link to the libGL of choice at run time. (This probably breaks most non-linux systems, and all GL targets except -glx, some fixup will be needed.) (This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!) Some gl_draw cleanup. Commented out equake alias model occlusion test stuff, very experimental. Added the .lo and .la patterns to the .gitignore files. Some minor sbar cleanup. (We don't use the disc in use symbol for anything.)
This commit is contained in:
parent
c12ac3278e
commit
3715430479
57 changed files with 2692 additions and 958 deletions
128
configure.in
128
configure.in
|
@ -516,128 +516,6 @@ fi
|
||||||
AC_SUBST(GLIDE_CFLAGS)
|
AC_SUBST(GLIDE_CFLAGS)
|
||||||
AC_SUBST(GLIDE_LIBS)
|
AC_SUBST(GLIDE_LIBS)
|
||||||
|
|
||||||
dnl Checks for GLX support
|
|
||||||
AC_ARG_WITH(glx,
|
|
||||||
[ --with-glx[=DIR] use GLX with libraries found in DIR],
|
|
||||||
glx_libraries=$withval, glx_libraries=auto
|
|
||||||
)
|
|
||||||
AC_ARG_WITH(glx-includes,
|
|
||||||
[ --with-glx-includes[=DIR]
|
|
||||||
use GLX with header files found in DIR],
|
|
||||||
glx_includes=$withval, glx_includes=auto
|
|
||||||
)
|
|
||||||
if test "x$glx_includes" = xno; then
|
|
||||||
glx_libraries=""
|
|
||||||
fi
|
|
||||||
if test "x$glx_librariesS" = xno; then
|
|
||||||
glx_includes=""
|
|
||||||
fi
|
|
||||||
|
|
||||||
dnl Checks for GLX headers. lib[Mesa]GL should be either in a standard
|
|
||||||
dnl include directory or the X include directory. Either way, we
|
|
||||||
dnl use X_CFLAGS.
|
|
||||||
if test "x$glx_includes" != xauto -a "x$glx_includes" != x; then
|
|
||||||
save_CPPFLAGS="$CPPFLAGS"
|
|
||||||
CPPFLAGS="$CPPFLAGS -I$glx_includes"
|
|
||||||
AC_CHECK_HEADER($glx_includes/GL/gl.h, HAVE_GLX=yes, HAVE_GLX=no )
|
|
||||||
CPPFLAGS="$save_CPPFLAGS"
|
|
||||||
else
|
|
||||||
save_CPPFLAGS="$CPPFLAGS"
|
|
||||||
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
|
|
||||||
AC_CHECK_HEADER(GL/gl.h, HAVE_GLX=yes, HAVE_GLX=no)
|
|
||||||
CPPFLAGS="$save_CPPFLAGS"
|
|
||||||
fi
|
|
||||||
|
|
||||||
save_CPPFLAGS="$CPPFLAGS"
|
|
||||||
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
|
|
||||||
dnl Checks for OpenGL features in headers
|
|
||||||
if test "x$HAVE_GLX" != xno; then
|
|
||||||
AC_MSG_CHECKING(for GL_COLOR_INDEX8_EXT in GL/gl.h)
|
|
||||||
AC_TRY_COMPILE([#include "GL/gl.h"],
|
|
||||||
[ int x = (int) GL_COLOR_INDEX8_EXT;],
|
|
||||||
AC_DEFINE(HAVE_GL_COLOR_INDEX8_EXT) AC_MSG_RESULT(yes),
|
|
||||||
AC_MSG_RESULT(no)
|
|
||||||
)
|
|
||||||
AC_CHECK_HEADERS(GL/glext.h, HAVE_GL_GLEXT_H=yes)
|
|
||||||
fi
|
|
||||||
CPPFLAGS="$save_CPPFLAGS"
|
|
||||||
|
|
||||||
dnl Make sure -lGL or -lMesaGL or -lopengl32 works
|
|
||||||
if test "x$glx_libraries" != xauto -a "x$glx_libraries" != xno -a "x$glx_libraries" != x; then
|
|
||||||
if test "x$HAVE_GLX" = xyes; then
|
|
||||||
HAVE_GLX=no
|
|
||||||
AC_CHECK_LIB(GL, glColor4f,
|
|
||||||
HAVE_GLX=yes
|
|
||||||
OGL_NAME=GL,,
|
|
||||||
[ -L$glx_libraries -lX11 $X_EXTRA_LIBS ]
|
|
||||||
)
|
|
||||||
if test "x$HAVE_GLX" != xyes; then
|
|
||||||
AC_CHECK_LIB(MesaGL, glColor4f,
|
|
||||||
HAVE_GLX=yes
|
|
||||||
OGL_NAME=MesaGL,,
|
|
||||||
[ -L$glx_libraries -lX11 $X_EXTRA_LIBS ]
|
|
||||||
)
|
|
||||||
fi
|
|
||||||
if test "x$HAVE_GLX" != xyes; then
|
|
||||||
AC_CHECK_LIB(opengl32, glColor4f,
|
|
||||||
HAVE_GLX=yes
|
|
||||||
OGL_NAME=opengl32,,
|
|
||||||
[ -L$glx_libraries ]
|
|
||||||
)
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
if test "x$glx_libraries" != xauto \
|
|
||||||
-o "x$glx_libraries" != xno \
|
|
||||||
-o "x$glx_libraries" != x; then
|
|
||||||
glx_libraries=""
|
|
||||||
fi
|
|
||||||
|
|
||||||
if test "x$HAVE_GLX" = xyes; then
|
|
||||||
HAVE_GLX=no
|
|
||||||
AC_CHECK_LIB(GL, glColor4f,
|
|
||||||
HAVE_GLX=yes
|
|
||||||
GLX_LIBS=-lXext
|
|
||||||
OGL_NAME=GL,,
|
|
||||||
[ $X_LIBS -lX11 -lXext $X_EXTRA_LIBS ]
|
|
||||||
)
|
|
||||||
if test "x$HAVE_GLX" != xyes; then
|
|
||||||
AC_CHECK_LIB(MesaGL, glColor4f,
|
|
||||||
HAVE_GLX=yes
|
|
||||||
GLX_LIBS=-lXext
|
|
||||||
OGL_NAME=MesaGL,,
|
|
||||||
[ $X_LIBS -lX11 -lXext $X_EXTRA_LIBS ]
|
|
||||||
)
|
|
||||||
fi
|
|
||||||
if test "x$HAVE_GLX" != xyes; then
|
|
||||||
LIBS_save="$LIBS"
|
|
||||||
LIBS="$LIBS -lopengl32"
|
|
||||||
AC_MSG_CHECKING(for glColor4f in -lopengl32)
|
|
||||||
AC_TRY_LINK(
|
|
||||||
[#include <GL/gl.h>],
|
|
||||||
[glColor4f(0,0,0,0);],
|
|
||||||
HAVE_GLX=yes
|
|
||||||
OGL_NAME=opengl32
|
|
||||||
AC_MSG_RESULT(yes),
|
|
||||||
AC_MSG_RESULT(no)
|
|
||||||
)
|
|
||||||
LIBS="$LIBS_save"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
if test "x$HAVE_GLX" = xyes; then
|
|
||||||
test "x$glx_includes" != x && GLX_CFLAGS="-I$glx_includes"
|
|
||||||
test "x$glx_libraries" != x && GLX_LIBS="-L$glx_libraries"
|
|
||||||
GLX_LIBS="$GLX_LIBS -l$OGL_NAME"
|
|
||||||
AC_DEFINE(HAVE_GLX)
|
|
||||||
else
|
|
||||||
GLX_CFLAGS=""
|
|
||||||
GLX_LIBS=""
|
|
||||||
fi
|
|
||||||
AC_SUBST(GLX_CFLAGS)
|
|
||||||
AC_SUBST(GLX_LIBS)
|
|
||||||
|
|
||||||
dnl SDL/SDL-GL checks
|
dnl SDL/SDL-GL checks
|
||||||
AC_ARG_ENABLE(sdl,
|
AC_ARG_ENABLE(sdl,
|
||||||
[ --disable-sdl disable checking for SDL],
|
[ --disable-sdl disable checking for SDL],
|
||||||
|
@ -1397,7 +1275,7 @@ if test "x$HAVE_FBDEV" = xyes -a "x$ENABLE_FBDEV" = xyes; then
|
||||||
BUILD_SW=yes
|
BUILD_SW=yes
|
||||||
fi
|
fi
|
||||||
if test "x$HAVE_X" = xyes; then
|
if test "x$HAVE_X" = xyes; then
|
||||||
if test "x$HAVE_GLX" = xyes -a "x$ENABLE_GLX" = xyes; then
|
if test "x$ENABLE_GLX" = xyes; then
|
||||||
QW_TARGETS="$QW_TARGETS qw-client-glx\$(EXEEXT)"
|
QW_TARGETS="$QW_TARGETS qw-client-glx\$(EXEEXT)"
|
||||||
NQ_TARGETS="$NQ_TARGETS nq-glx\$(EXEEXT)"
|
NQ_TARGETS="$NQ_TARGETS nq-glx\$(EXEEXT)"
|
||||||
CL_TARGETS="$CL_TARGETS GLX"
|
CL_TARGETS="$CL_TARGETS GLX"
|
||||||
|
@ -1420,7 +1298,7 @@ if test "x$HAVE_SDL" = xyes -a "x$ENABLE_SDL" = xyes; then
|
||||||
BUILD_SW=yes
|
BUILD_SW=yes
|
||||||
fi
|
fi
|
||||||
if test "x$HAVE_SGL" = xyes; then
|
if test "x$HAVE_SGL" = xyes; then
|
||||||
if test "x$HAVE_GLX" = xyes -a "x$ENABLE_SGL" = xyes; then
|
if test "x$ENABLE_SGL" = xyes; then
|
||||||
QW_TARGETS="$QW_TARGETS qw-client-sgl\$(EXEEXT)"
|
QW_TARGETS="$QW_TARGETS qw-client-sgl\$(EXEEXT)"
|
||||||
NQ_TARGETS="$NQ_TARGETS nq-sgl\$(EXEEXT)"
|
NQ_TARGETS="$NQ_TARGETS nq-sgl\$(EXEEXT)"
|
||||||
CL_TARGETS="$CL_TARGETS SDL-GL"
|
CL_TARGETS="$CL_TARGETS SDL-GL"
|
||||||
|
@ -1435,7 +1313,7 @@ if test "x$HAVE_SVGA" = xyes -a "x$ENABLE_SVGA" = xyes; then
|
||||||
VID_TARGETS="$VID_TARGETS libQFsvga.la"
|
VID_TARGETS="$VID_TARGETS libQFsvga.la"
|
||||||
BUILD_SW=yes
|
BUILD_SW=yes
|
||||||
fi
|
fi
|
||||||
if test "x$mingw" = xyes -a "x$HAVE_GLX" = xyes -a "x$ENABLE_WGL" = xyes; then
|
if test "x$mingw" = xyes -a "x$ENABLE_WGL" = xyes; then
|
||||||
QW_TARGETS="$QW_TARGETS qw-client-wgl\$(EXEEXT)"
|
QW_TARGETS="$QW_TARGETS qw-client-wgl\$(EXEEXT)"
|
||||||
NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)"
|
NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)"
|
||||||
CL_TARGETS="$CL_TARGETS WGL"
|
CL_TARGETS="$CL_TARGETS WGL"
|
||||||
|
|
782
include/QF/GL/defines.h
Normal file
782
include/QF/GL/defines.h
Normal file
|
@ -0,0 +1,782 @@
|
||||||
|
/*
|
||||||
|
gl_defines.h
|
||||||
|
|
||||||
|
GL defines.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __gl_defines_h
|
||||||
|
#define __gl_defines_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
* Constants
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Boolean values */
|
||||||
|
#define GL_FALSE 0x0
|
||||||
|
#define GL_TRUE 0x1
|
||||||
|
|
||||||
|
/* Data types */
|
||||||
|
#define GL_BYTE 0x1400
|
||||||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||||||
|
#define GL_SHORT 0x1402
|
||||||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||||||
|
#define GL_INT 0x1404
|
||||||
|
#define GL_UNSIGNED_INT 0x1405
|
||||||
|
#define GL_FLOAT 0x1406
|
||||||
|
#define GL_DOUBLE 0x140A
|
||||||
|
#define GL_2_BYTES 0x1407
|
||||||
|
#define GL_3_BYTES 0x1408
|
||||||
|
#define GL_4_BYTES 0x1409
|
||||||
|
|
||||||
|
/* Primitives */
|
||||||
|
#define GL_POINTS 0x0000
|
||||||
|
#define GL_LINES 0x0001
|
||||||
|
#define GL_LINE_LOOP 0x0002
|
||||||
|
#define GL_LINE_STRIP 0x0003
|
||||||
|
#define GL_TRIANGLES 0x0004
|
||||||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||||||
|
#define GL_TRIANGLE_FAN 0x0006
|
||||||
|
#define GL_QUADS 0x0007
|
||||||
|
#define GL_QUAD_STRIP 0x0008
|
||||||
|
#define GL_POLYGON 0x0009
|
||||||
|
|
||||||
|
/* Vertex Arrays */
|
||||||
|
#define GL_VERTEX_ARRAY 0x8074
|
||||||
|
#define GL_NORMAL_ARRAY 0x8075
|
||||||
|
#define GL_COLOR_ARRAY 0x8076
|
||||||
|
#define GL_INDEX_ARRAY 0x8077
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||||
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
||||||
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||||||
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||||||
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||||
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||||
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||||
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||||
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||||
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||||
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
||||||
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||||
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
||||||
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||||||
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||||||
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||||||
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||||
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
||||||
|
#define GL_V2F 0x2A20
|
||||||
|
#define GL_V3F 0x2A21
|
||||||
|
#define GL_C4UB_V2F 0x2A22
|
||||||
|
#define GL_C4UB_V3F 0x2A23
|
||||||
|
#define GL_C3F_V3F 0x2A24
|
||||||
|
#define GL_N3F_V3F 0x2A25
|
||||||
|
#define GL_C4F_N3F_V3F 0x2A26
|
||||||
|
#define GL_T2F_V3F 0x2A27
|
||||||
|
#define GL_T4F_V4F 0x2A28
|
||||||
|
#define GL_T2F_C4UB_V3F 0x2A29
|
||||||
|
#define GL_T2F_C3F_V3F 0x2A2A
|
||||||
|
#define GL_T2F_N3F_V3F 0x2A2B
|
||||||
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
||||||
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
||||||
|
|
||||||
|
/* Matrix Mode */
|
||||||
|
#define GL_MATRIX_MODE 0x0BA0
|
||||||
|
#define GL_MODELVIEW 0x1700
|
||||||
|
#define GL_PROJECTION 0x1701
|
||||||
|
#define GL_TEXTURE 0x1702
|
||||||
|
|
||||||
|
/* Points */
|
||||||
|
#define GL_POINT_SMOOTH 0x0B10
|
||||||
|
#define GL_POINT_SIZE 0x0B11
|
||||||
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
||||||
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
||||||
|
|
||||||
|
/* Lines */
|
||||||
|
#define GL_LINE_SMOOTH 0x0B20
|
||||||
|
#define GL_LINE_STIPPLE 0x0B24
|
||||||
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
||||||
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
||||||
|
#define GL_LINE_WIDTH 0x0B21
|
||||||
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
||||||
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
||||||
|
|
||||||
|
/* Polygons */
|
||||||
|
#define GL_POINT 0x1B00
|
||||||
|
#define GL_LINE 0x1B01
|
||||||
|
#define GL_FILL 0x1B02
|
||||||
|
#define GL_CW 0x0900
|
||||||
|
#define GL_CCW 0x0901
|
||||||
|
#define GL_FRONT 0x0404
|
||||||
|
#define GL_BACK 0x0405
|
||||||
|
#define GL_POLYGON_MODE 0x0B40
|
||||||
|
#define GL_POLYGON_SMOOTH 0x0B41
|
||||||
|
#define GL_POLYGON_STIPPLE 0x0B42
|
||||||
|
#define GL_EDGE_FLAG 0x0B43
|
||||||
|
#define GL_CULL_FACE 0x0B44
|
||||||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||||||
|
#define GL_FRONT_FACE 0x0B46
|
||||||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||||
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
||||||
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
||||||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||||
|
|
||||||
|
/* Display Lists */
|
||||||
|
#define GL_COMPILE 0x1300
|
||||||
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
||||||
|
#define GL_LIST_BASE 0x0B32
|
||||||
|
#define GL_LIST_INDEX 0x0B33
|
||||||
|
#define GL_LIST_MODE 0x0B30
|
||||||
|
|
||||||
|
/* Depth buffer */
|
||||||
|
#define GL_NEVER 0x0200
|
||||||
|
#define GL_LESS 0x0201
|
||||||
|
#define GL_EQUAL 0x0202
|
||||||
|
#define GL_LEQUAL 0x0203
|
||||||
|
#define GL_GREATER 0x0204
|
||||||
|
#define GL_NOTEQUAL 0x0205
|
||||||
|
#define GL_GEQUAL 0x0206
|
||||||
|
#define GL_ALWAYS 0x0207
|
||||||
|
#define GL_DEPTH_TEST 0x0B71
|
||||||
|
#define GL_DEPTH_BITS 0x0D56
|
||||||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||||
|
#define GL_DEPTH_FUNC 0x0B74
|
||||||
|
#define GL_DEPTH_RANGE 0x0B70
|
||||||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||||||
|
|
||||||
|
/* Lighting */
|
||||||
|
#define GL_LIGHTING 0x0B50
|
||||||
|
#define GL_LIGHT0 0x4000
|
||||||
|
#define GL_LIGHT1 0x4001
|
||||||
|
#define GL_LIGHT2 0x4002
|
||||||
|
#define GL_LIGHT3 0x4003
|
||||||
|
#define GL_LIGHT4 0x4004
|
||||||
|
#define GL_LIGHT5 0x4005
|
||||||
|
#define GL_LIGHT6 0x4006
|
||||||
|
#define GL_LIGHT7 0x4007
|
||||||
|
#define GL_SPOT_EXPONENT 0x1205
|
||||||
|
#define GL_SPOT_CUTOFF 0x1206
|
||||||
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||||
|
#define GL_LINEAR_ATTENUATION 0x1208
|
||||||
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||||
|
#define GL_AMBIENT 0x1200
|
||||||
|
#define GL_DIFFUSE 0x1201
|
||||||
|
#define GL_SPECULAR 0x1202
|
||||||
|
#define GL_SHININESS 0x1601
|
||||||
|
#define GL_EMISSION 0x1600
|
||||||
|
#define GL_POSITION 0x1203
|
||||||
|
#define GL_SPOT_DIRECTION 0x1204
|
||||||
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||||
|
#define GL_COLOR_INDEXES 0x1603
|
||||||
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||||
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
||||||
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||||
|
#define GL_FRONT_AND_BACK 0x0408
|
||||||
|
#define GL_SHADE_MODEL 0x0B54
|
||||||
|
#define GL_FLAT 0x1D00
|
||||||
|
#define GL_SMOOTH 0x1D01
|
||||||
|
#define GL_COLOR_MATERIAL 0x0B57
|
||||||
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
||||||
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
||||||
|
#define GL_NORMALIZE 0x0BA1
|
||||||
|
|
||||||
|
/* User clipping planes */
|
||||||
|
#define GL_CLIP_PLANE0 0x3000
|
||||||
|
#define GL_CLIP_PLANE1 0x3001
|
||||||
|
#define GL_CLIP_PLANE2 0x3002
|
||||||
|
#define GL_CLIP_PLANE3 0x3003
|
||||||
|
#define GL_CLIP_PLANE4 0x3004
|
||||||
|
#define GL_CLIP_PLANE5 0x3005
|
||||||
|
|
||||||
|
/* Accumulation buffer */
|
||||||
|
#define GL_ACCUM_RED_BITS 0x0D58
|
||||||
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
||||||
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
||||||
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
||||||
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
||||||
|
#define GL_ACCUM 0x0100
|
||||||
|
#define GL_ADD 0x0104
|
||||||
|
#define GL_LOAD 0x0101
|
||||||
|
#define GL_MULT 0x0103
|
||||||
|
#define GL_RETURN 0x0102
|
||||||
|
|
||||||
|
/* Alpha testing */
|
||||||
|
#define GL_ALPHA_TEST 0x0BC0
|
||||||
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
||||||
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||||||
|
|
||||||
|
/* Blending */
|
||||||
|
#define GL_BLEND 0x0BE2
|
||||||
|
#define GL_BLEND_SRC 0x0BE1
|
||||||
|
#define GL_BLEND_DST 0x0BE0
|
||||||
|
#define GL_ZERO 0x0
|
||||||
|
#define GL_ONE 0x1
|
||||||
|
#define GL_SRC_COLOR 0x0300
|
||||||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||||
|
#define GL_DST_COLOR 0x0306
|
||||||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||||
|
#define GL_SRC_ALPHA 0x0302
|
||||||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||||
|
#define GL_DST_ALPHA 0x0304
|
||||||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||||
|
#define GL_CONSTANT_COLOR 0x8001
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||||
|
#define GL_CONSTANT_ALPHA 0x8003
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||||
|
|
||||||
|
/* Render Mode */
|
||||||
|
#define GL_FEEDBACK 0x1C01
|
||||||
|
#define GL_RENDER 0x1C00
|
||||||
|
#define GL_SELECT 0x1C02
|
||||||
|
|
||||||
|
/* Feedback */
|
||||||
|
#define GL_2D 0x0600
|
||||||
|
#define GL_3D 0x0601
|
||||||
|
#define GL_3D_COLOR 0x0602
|
||||||
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
||||||
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
||||||
|
#define GL_POINT_TOKEN 0x0701
|
||||||
|
#define GL_LINE_TOKEN 0x0702
|
||||||
|
#define GL_LINE_RESET_TOKEN 0x0707
|
||||||
|
#define GL_POLYGON_TOKEN 0x0703
|
||||||
|
#define GL_BITMAP_TOKEN 0x0704
|
||||||
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
||||||
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
||||||
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
||||||
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
||||||
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
||||||
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
||||||
|
|
||||||
|
/* Selection */
|
||||||
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
||||||
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
||||||
|
|
||||||
|
/* Fog */
|
||||||
|
#define GL_FOG 0x0B60
|
||||||
|
#define GL_FOG_MODE 0x0B65
|
||||||
|
#define GL_FOG_DENSITY 0x0B62
|
||||||
|
#define GL_FOG_COLOR 0x0B66
|
||||||
|
#define GL_FOG_INDEX 0x0B61
|
||||||
|
#define GL_FOG_START 0x0B63
|
||||||
|
#define GL_FOG_END 0x0B64
|
||||||
|
#define GL_LINEAR 0x2601
|
||||||
|
#define GL_EXP 0x0800
|
||||||
|
#define GL_EXP2 0x0801
|
||||||
|
|
||||||
|
/* Logic Ops */
|
||||||
|
#define GL_LOGIC_OP 0x0BF1
|
||||||
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
||||||
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||||||
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
||||||
|
#define GL_CLEAR 0x1500
|
||||||
|
#define GL_SET 0x150F
|
||||||
|
#define GL_COPY 0x1503
|
||||||
|
#define GL_COPY_INVERTED 0x150C
|
||||||
|
#define GL_NOOP 0x1505
|
||||||
|
#define GL_INVERT 0x150A
|
||||||
|
#define GL_AND 0x1501
|
||||||
|
#define GL_NAND 0x150E
|
||||||
|
#define GL_OR 0x1507
|
||||||
|
#define GL_NOR 0x1508
|
||||||
|
#define GL_XOR 0x1506
|
||||||
|
#define GL_EQUIV 0x1509
|
||||||
|
#define GL_AND_REVERSE 0x1502
|
||||||
|
#define GL_AND_INVERTED 0x1504
|
||||||
|
#define GL_OR_REVERSE 0x150B
|
||||||
|
#define GL_OR_INVERTED 0x150D
|
||||||
|
|
||||||
|
/* Stencil */
|
||||||
|
#define GL_STENCIL_TEST 0x0B90
|
||||||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||||
|
#define GL_STENCIL_BITS 0x0D57
|
||||||
|
#define GL_STENCIL_FUNC 0x0B92
|
||||||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||||
|
#define GL_STENCIL_REF 0x0B97
|
||||||
|
#define GL_STENCIL_FAIL 0x0B94
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||||
|
#define GL_STENCIL_INDEX 0x1901
|
||||||
|
#define GL_KEEP 0x1E00
|
||||||
|
#define GL_REPLACE 0x1E01
|
||||||
|
#define GL_INCR 0x1E02
|
||||||
|
#define GL_DECR 0x1E03
|
||||||
|
|
||||||
|
/* Buffers, Pixel Drawing/Reading */
|
||||||
|
#define GL_NONE 0x0
|
||||||
|
#define GL_LEFT 0x0406
|
||||||
|
#define GL_RIGHT 0x0407
|
||||||
|
/*GL_FRONT 0x0404 */
|
||||||
|
/*GL_BACK 0x0405 */
|
||||||
|
/*GL_FRONT_AND_BACK 0x0408 */
|
||||||
|
#define GL_FRONT_LEFT 0x0400
|
||||||
|
#define GL_FRONT_RIGHT 0x0401
|
||||||
|
#define GL_BACK_LEFT 0x0402
|
||||||
|
#define GL_BACK_RIGHT 0x0403
|
||||||
|
#define GL_AUX0 0x0409
|
||||||
|
#define GL_AUX1 0x040A
|
||||||
|
#define GL_AUX2 0x040B
|
||||||
|
#define GL_AUX3 0x040C
|
||||||
|
#define GL_COLOR_INDEX 0x1900
|
||||||
|
#define GL_RED 0x1903
|
||||||
|
#define GL_GREEN 0x1904
|
||||||
|
#define GL_BLUE 0x1905
|
||||||
|
#define GL_ALPHA 0x1906
|
||||||
|
#define GL_LUMINANCE 0x1909
|
||||||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||||||
|
#define GL_ALPHA_BITS 0x0D55
|
||||||
|
#define GL_RED_BITS 0x0D52
|
||||||
|
#define GL_GREEN_BITS 0x0D53
|
||||||
|
#define GL_BLUE_BITS 0x0D54
|
||||||
|
#define GL_INDEX_BITS 0x0D51
|
||||||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||||||
|
#define GL_AUX_BUFFERS 0x0C00
|
||||||
|
#define GL_READ_BUFFER 0x0C02
|
||||||
|
#define GL_DRAW_BUFFER 0x0C01
|
||||||
|
#define GL_DOUBLEBUFFER 0x0C32
|
||||||
|
#define GL_STEREO 0x0C33
|
||||||
|
#define GL_BITMAP 0x1A00
|
||||||
|
#define GL_COLOR 0x1800
|
||||||
|
#define GL_DEPTH 0x1801
|
||||||
|
#define GL_STENCIL 0x1802
|
||||||
|
#define GL_DITHER 0x0BD0
|
||||||
|
#define GL_RGB 0x1907
|
||||||
|
#define GL_RGBA 0x1908
|
||||||
|
|
||||||
|
/* Implementation limits */
|
||||||
|
#define GL_MAX_LIST_NESTING 0x0B31
|
||||||
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
||||||
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||||||
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
||||||
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||||||
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||||
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
||||||
|
#define GL_MAX_LIGHTS 0x0D31
|
||||||
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
||||||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||||
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
||||||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||||
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
||||||
|
|
||||||
|
/* Gets */
|
||||||
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
||||||
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
||||||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||||||
|
#define GL_CURRENT_INDEX 0x0B01
|
||||||
|
#define GL_CURRENT_COLOR 0x0B00
|
||||||
|
#define GL_CURRENT_NORMAL 0x0B02
|
||||||
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
||||||
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
||||||
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
||||||
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
||||||
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
||||||
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
||||||
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||||||
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
||||||
|
#define GL_INDEX_MODE 0x0C30
|
||||||
|
#define GL_INDEX_WRITEMASK 0x0C21
|
||||||
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||||
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||||||
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
||||||
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||||
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||||||
|
#define GL_RENDER_MODE 0x0C40
|
||||||
|
#define GL_RGBA_MODE 0x0C31
|
||||||
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||||
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||||||
|
#define GL_VIEWPORT 0x0BA2
|
||||||
|
|
||||||
|
/* Evaluators */
|
||||||
|
#define GL_AUTO_NORMAL 0x0D80
|
||||||
|
#define GL_MAP1_COLOR_4 0x0D90
|
||||||
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
||||||
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
||||||
|
#define GL_MAP1_INDEX 0x0D91
|
||||||
|
#define GL_MAP1_NORMAL 0x0D92
|
||||||
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
||||||
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
||||||
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
||||||
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
||||||
|
#define GL_MAP1_VERTEX_3 0x0D97
|
||||||
|
#define GL_MAP1_VERTEX_4 0x0D98
|
||||||
|
#define GL_MAP2_COLOR_4 0x0DB0
|
||||||
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
||||||
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
||||||
|
#define GL_MAP2_INDEX 0x0DB1
|
||||||
|
#define GL_MAP2_NORMAL 0x0DB2
|
||||||
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
||||||
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
||||||
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
||||||
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
||||||
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
||||||
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
||||||
|
#define GL_COEFF 0x0A00
|
||||||
|
#define GL_DOMAIN 0x0A02
|
||||||
|
#define GL_ORDER 0x0A01
|
||||||
|
|
||||||
|
/* Hints */
|
||||||
|
#define GL_FOG_HINT 0x0C54
|
||||||
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||||
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||||
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||||
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
||||||
|
#define GL_DONT_CARE 0x1100
|
||||||
|
#define GL_FASTEST 0x1101
|
||||||
|
#define GL_NICEST 0x1102
|
||||||
|
|
||||||
|
/* Scissor box */
|
||||||
|
#define GL_SCISSOR_TEST 0x0C11
|
||||||
|
#define GL_SCISSOR_BOX 0x0C10
|
||||||
|
|
||||||
|
/* Pixel Mode / Transfer */
|
||||||
|
#define GL_MAP_COLOR 0x0D10
|
||||||
|
#define GL_MAP_STENCIL 0x0D11
|
||||||
|
#define GL_INDEX_SHIFT 0x0D12
|
||||||
|
#define GL_INDEX_OFFSET 0x0D13
|
||||||
|
#define GL_RED_SCALE 0x0D14
|
||||||
|
#define GL_RED_BIAS 0x0D15
|
||||||
|
#define GL_GREEN_SCALE 0x0D18
|
||||||
|
#define GL_GREEN_BIAS 0x0D19
|
||||||
|
#define GL_BLUE_SCALE 0x0D1A
|
||||||
|
#define GL_BLUE_BIAS 0x0D1B
|
||||||
|
#define GL_ALPHA_SCALE 0x0D1C
|
||||||
|
#define GL_ALPHA_BIAS 0x0D1D
|
||||||
|
#define GL_DEPTH_SCALE 0x0D1E
|
||||||
|
#define GL_DEPTH_BIAS 0x0D1F
|
||||||
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
||||||
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
||||||
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
||||||
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
||||||
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
||||||
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
||||||
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
||||||
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
||||||
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
||||||
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
||||||
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
||||||
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
||||||
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
||||||
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
||||||
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
||||||
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
||||||
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
||||||
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
||||||
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
||||||
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
||||||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||||||
|
#define GL_PACK_LSB_FIRST 0x0D01
|
||||||
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||||
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||||
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||||
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
||||||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||||
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
||||||
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||||
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||||
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||||
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
||||||
|
#define GL_ZOOM_X 0x0D16
|
||||||
|
#define GL_ZOOM_Y 0x0D17
|
||||||
|
|
||||||
|
/* Texture mapping */
|
||||||
|
#define GL_TEXTURE_ENV 0x2300
|
||||||
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||||
|
#define GL_TEXTURE_1D 0x0DE0
|
||||||
|
#define GL_TEXTURE_2D 0x0DE1
|
||||||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||||||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||||||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||||
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||||
|
#define GL_TEXTURE_GEN_S 0x0C60
|
||||||
|
#define GL_TEXTURE_GEN_T 0x0C61
|
||||||
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
||||||
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
||||||
|
#define GL_TEXTURE_WIDTH 0x1000
|
||||||
|
#define GL_TEXTURE_HEIGHT 0x1001
|
||||||
|
#define GL_TEXTURE_BORDER 0x1005
|
||||||
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
||||||
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
||||||
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
||||||
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
||||||
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
||||||
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
||||||
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
||||||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||||
|
#define GL_OBJECT_LINEAR 0x2401
|
||||||
|
#define GL_OBJECT_PLANE 0x2501
|
||||||
|
#define GL_EYE_LINEAR 0x2400
|
||||||
|
#define GL_EYE_PLANE 0x2502
|
||||||
|
#define GL_SPHERE_MAP 0x2402
|
||||||
|
#define GL_DECAL 0x2101
|
||||||
|
#define GL_MODULATE 0x2100
|
||||||
|
#define GL_NEAREST 0x2600
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP 0x2900
|
||||||
|
#define GL_S 0x2000
|
||||||
|
#define GL_T 0x2001
|
||||||
|
#define GL_R 0x2002
|
||||||
|
#define GL_Q 0x2003
|
||||||
|
#define GL_TEXTURE_GEN_R 0x0C62
|
||||||
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
||||||
|
|
||||||
|
/* GL 1.1 texturing */
|
||||||
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
||||||
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
||||||
|
#define GL_TEXTURE_PRIORITY 0x8066
|
||||||
|
#define GL_TEXTURE_RESIDENT 0x8067
|
||||||
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
||||||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||||
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
||||||
|
|
||||||
|
/* GL 1.2 texturing */
|
||||||
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
||||||
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
||||||
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||||
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||||
|
#define GL_TEXTURE_3D 0x806F
|
||||||
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
||||||
|
#define GL_TEXTURE_DEPTH 0x8071
|
||||||
|
#define GL_TEXTURE_WRAP_R 0x8072
|
||||||
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||||
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||||
|
|
||||||
|
/* Internal texture formats (GL 1.1) */
|
||||||
|
#define GL_ALPHA4 0x803B
|
||||||
|
#define GL_ALPHA8 0x803C
|
||||||
|
#define GL_ALPHA12 0x803D
|
||||||
|
#define GL_ALPHA16 0x803E
|
||||||
|
#define GL_LUMINANCE4 0x803F
|
||||||
|
#define GL_LUMINANCE8 0x8040
|
||||||
|
#define GL_LUMINANCE12 0x8041
|
||||||
|
#define GL_LUMINANCE16 0x8042
|
||||||
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
||||||
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
||||||
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
||||||
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
||||||
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
||||||
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
||||||
|
#define GL_INTENSITY 0x8049
|
||||||
|
#define GL_INTENSITY4 0x804A
|
||||||
|
#define GL_INTENSITY8 0x804B
|
||||||
|
#define GL_INTENSITY12 0x804C
|
||||||
|
#define GL_INTENSITY16 0x804D
|
||||||
|
#define GL_R3_G3_B2 0x2A10
|
||||||
|
#define GL_RGB4 0x804F
|
||||||
|
#define GL_RGB5 0x8050
|
||||||
|
#define GL_RGB8 0x8051
|
||||||
|
#define GL_RGB10 0x8052
|
||||||
|
#define GL_RGB12 0x8053
|
||||||
|
#define GL_RGB16 0x8054
|
||||||
|
#define GL_RGBA2 0x8055
|
||||||
|
#define GL_RGBA4 0x8056
|
||||||
|
#define GL_RGB5_A1 0x8057
|
||||||
|
#define GL_RGBA8 0x8058
|
||||||
|
#define GL_RGB10_A2 0x8059
|
||||||
|
#define GL_RGBA12 0x805A
|
||||||
|
#define GL_RGBA16 0x805B
|
||||||
|
|
||||||
|
/* Utility */
|
||||||
|
#define GL_VENDOR 0x1F00
|
||||||
|
#define GL_RENDERER 0x1F01
|
||||||
|
#define GL_VERSION 0x1F02
|
||||||
|
#define GL_EXTENSIONS 0x1F03
|
||||||
|
|
||||||
|
/* Errors */
|
||||||
|
#define GL_NO_ERROR 0x0
|
||||||
|
#define GL_INVALID_VALUE 0x0501
|
||||||
|
#define GL_INVALID_ENUM 0x0500
|
||||||
|
#define GL_INVALID_OPERATION 0x0502
|
||||||
|
#define GL_STACK_OVERFLOW 0x0503
|
||||||
|
#define GL_STACK_UNDERFLOW 0x0504
|
||||||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||||||
|
|
||||||
|
|
||||||
|
/* OpenGL 1.2 */
|
||||||
|
#define GL_RESCALE_NORMAL 0x803A
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||||
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||||
|
#define GL_BGR 0x80E0
|
||||||
|
#define GL_BGRA 0x80E1
|
||||||
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
||||||
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||||||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||||
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||||||
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
||||||
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||||||
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
||||||
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||||
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
||||||
|
#define GL_SINGLE_COLOR 0x81F9
|
||||||
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
||||||
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||||
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||||
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||||
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||||
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
||||||
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
||||||
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
||||||
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
||||||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
|
||||||
|
*/
|
||||||
|
/* GL_EXT_color_table */
|
||||||
|
#define GL_COLOR_TABLE 0x80D0
|
||||||
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
||||||
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
||||||
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
||||||
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
||||||
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
||||||
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
||||||
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
||||||
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
||||||
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
||||||
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
||||||
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
||||||
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
||||||
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
||||||
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
||||||
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
||||||
|
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
|
||||||
|
#define GL_CONVOLUTION_1D 0x8010
|
||||||
|
#define GL_CONVOLUTION_2D 0x8011
|
||||||
|
#define GL_SEPARABLE_2D 0x8012
|
||||||
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
||||||
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
||||||
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
||||||
|
#define GL_REDUCE 0x8016
|
||||||
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
||||||
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
||||||
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
||||||
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
||||||
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
||||||
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
||||||
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
||||||
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
||||||
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
||||||
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
||||||
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
||||||
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
||||||
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
||||||
|
#define GL_CONSTANT_BORDER 0x8151
|
||||||
|
#define GL_REPLICATE_BORDER 0x8153
|
||||||
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
||||||
|
/* GL_SGI_color_matrix */
|
||||||
|
#define GL_COLOR_MATRIX 0x80B1
|
||||||
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
||||||
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
||||||
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
||||||
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
||||||
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
||||||
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
||||||
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
||||||
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
||||||
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
||||||
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
||||||
|
/* GL_EXT_histogram */
|
||||||
|
#define GL_HISTOGRAM 0x8024
|
||||||
|
#define GL_PROXY_HISTOGRAM 0x8025
|
||||||
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
||||||
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
||||||
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
||||||
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
||||||
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
||||||
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
||||||
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
||||||
|
#define GL_HISTOGRAM_SINK 0x802D
|
||||||
|
#define GL_MINMAX 0x802E
|
||||||
|
#define GL_MINMAX_FORMAT 0x802F
|
||||||
|
#define GL_MINMAX_SINK 0x8030
|
||||||
|
#define GL_TABLE_TOO_LARGE 0x8031
|
||||||
|
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
|
||||||
|
#define GL_BLEND_EQUATION 0x8009
|
||||||
|
#define GL_MIN 0x8007
|
||||||
|
#define GL_MAX 0x8008
|
||||||
|
#define GL_FUNC_ADD 0x8006
|
||||||
|
#define GL_FUNC_SUBTRACT 0x800A
|
||||||
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||||
|
#define GL_BLEND_COLOR 0x8005
|
||||||
|
|
||||||
|
|
||||||
|
/* glPush/PopAttrib bits */
|
||||||
|
#define GL_CURRENT_BIT 0x00000001
|
||||||
|
#define GL_POINT_BIT 0x00000002
|
||||||
|
#define GL_LINE_BIT 0x00000004
|
||||||
|
#define GL_POLYGON_BIT 0x00000008
|
||||||
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||||||
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
||||||
|
#define GL_LIGHTING_BIT 0x00000040
|
||||||
|
#define GL_FOG_BIT 0x00000080
|
||||||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||||
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||||||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||||
|
#define GL_VIEWPORT_BIT 0x00000800
|
||||||
|
#define GL_TRANSFORM_BIT 0x00001000
|
||||||
|
#define GL_ENABLE_BIT 0x00002000
|
||||||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||||
|
#define GL_HINT_BIT 0x00008000
|
||||||
|
#define GL_EVAL_BIT 0x00010000
|
||||||
|
#define GL_LIST_BIT 0x00020000
|
||||||
|
#define GL_TEXTURE_BIT 0x00040000
|
||||||
|
#define GL_SCISSOR_BIT 0x00080000
|
||||||
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
||||||
|
|
||||||
|
|
||||||
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||||||
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||||||
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
||||||
|
|
||||||
|
#endif // __gl_defines_h
|
38
include/QF/GL/funcs.h
Normal file
38
include/QF/GL/funcs.h
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
/*
|
||||||
|
funcs.h
|
||||||
|
|
||||||
|
GL function defs.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_funcs_h
|
||||||
|
#define __QF_GL_funcs_h
|
||||||
|
|
||||||
|
#include "QF/GL/types.h"
|
||||||
|
|
||||||
|
#define QFGL_NEED(ret, name, args) extern ret (* QFGL_##name) args
|
||||||
|
#include "QF/GL/qf_funcs_list.h"
|
||||||
|
#undef QFGL_NEED
|
||||||
|
|
||||||
|
#endif // __QF_GL_funcs_h
|
|
@ -36,16 +36,9 @@
|
||||||
# include <windows.h>
|
# include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/gl.h>
|
|
||||||
|
|
||||||
#ifdef HAVE_GL_GLX_H
|
|
||||||
# include <GL/glx.h>
|
|
||||||
#endif
|
|
||||||
#ifdef HAVE_GL_GLEXT_H
|
|
||||||
# include <GL/glext.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "QF/qtypes.h"
|
#include "QF/qtypes.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/types.h"
|
||||||
|
|
||||||
// Define GLAPIENTRY to a useful value
|
// Define GLAPIENTRY to a useful value
|
||||||
#ifndef GLAPIENTRY
|
#ifndef GLAPIENTRY
|
45
include/QF/GL/qf_fires.h
Normal file
45
include/QF/GL/qf_fires.h
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
/*
|
||||||
|
qf_rlight.h
|
||||||
|
|
||||||
|
GL light stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_fires_h
|
||||||
|
#define __QF_GL_fires_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
void R_AddFire (vec3_t, vec3_t, struct entity_s *ent);
|
||||||
|
void R_UpdateFires (void);
|
||||||
|
|
||||||
|
#endif // __QF_GL_fires_h
|
420
include/QF/GL/qf_funcs_list.h
Normal file
420
include/QF/GL/qf_funcs_list.h
Normal file
|
@ -0,0 +1,420 @@
|
||||||
|
/*
|
||||||
|
gl_funcs_list.h
|
||||||
|
|
||||||
|
QF GL function list.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef QFGL_DONT_NEED
|
||||||
|
#define QFGL_DONT_NEED(ret, func, params)
|
||||||
|
#define UNDEF_QFGL_DONT_NEED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef QFGL_NEED
|
||||||
|
#define QFGL_NEED(ret, func, params)
|
||||||
|
#define UNDEF_QFGL_NEED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
QFGL_DONT_NEED (void, glAccum, (GLenum op, GLfloat value));
|
||||||
|
QFGL_NEED (void, glAlphaFunc, (GLenum func, GLclampf ref));
|
||||||
|
QFGL_DONT_NEED (GLboolean, glAreTexturesResident, (GLsizei n, const GLuint * textures, GLboolean * residences));
|
||||||
|
QFGL_DONT_NEED (void, glArrayElement, (GLint i));
|
||||||
|
QFGL_NEED (void, glBegin, (GLenum mode));
|
||||||
|
QFGL_NEED (void, glBindTexture, (GLenum target, GLuint texture));
|
||||||
|
QFGL_DONT_NEED (void, glBitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap));
|
||||||
|
QFGL_DONT_NEED (void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
||||||
|
QFGL_DONT_NEED (void, glBlendEquation, (GLenum mode));
|
||||||
|
QFGL_NEED (void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
|
||||||
|
QFGL_DONT_NEED (void, glCallList, (GLuint list));
|
||||||
|
QFGL_DONT_NEED (void, glCallLists, (GLsizei n, GLenum type, const GLvoid * lists));
|
||||||
|
QFGL_NEED (void, glClear, (GLbitfield mask));
|
||||||
|
QFGL_NEED (void, glClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
|
||||||
|
QFGL_NEED (void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
||||||
|
QFGL_NEED (void, glClearDepth, (GLclampd depth));
|
||||||
|
QFGL_NEED (void, glClearIndex, (GLfloat c));
|
||||||
|
QFGL_NEED (void, glClearStencil, (GLint s));
|
||||||
|
QFGL_DONT_NEED (void, glClipPlane, (GLenum plane, const GLdouble * equation));
|
||||||
|
QFGL_DONT_NEED (void, glColor3b, (GLbyte red, GLbyte green, GLbyte blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3bv, (const GLbyte * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3d, (GLdouble red, GLdouble green, GLdouble blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3dv, (const GLdouble * v));
|
||||||
|
QFGL_NEED (void, glColor3f, (GLfloat red, GLfloat green, GLfloat blue));
|
||||||
|
QFGL_NEED (void, glColor3fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3i, (GLint red, GLint green, GLint blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3s, (GLshort red, GLshort green, GLshort blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3ub, (GLubyte red, GLubyte green, GLubyte blue));
|
||||||
|
QFGL_NEED (void, glColor3ubv, (const GLubyte * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3ui, (GLuint red, GLuint green, GLuint blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3uiv, (const GLuint * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor3us, (GLushort red, GLushort green, GLushort blue));
|
||||||
|
QFGL_DONT_NEED (void, glColor3usv, (const GLushort * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4bv, (const GLbyte * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4dv, (const GLdouble * v));
|
||||||
|
QFGL_NEED (void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
|
||||||
|
QFGL_NEED (void, glColor4fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4i, (GLint red, GLint green, GLint blue, GLint alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha));
|
||||||
|
QFGL_NEED (void, glColor4ubv, (const GLubyte * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4uiv, (const GLuint * v));
|
||||||
|
QFGL_DONT_NEED (void, glColor4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColor4usv, (const GLushort * v));
|
||||||
|
QFGL_DONT_NEED (void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
|
||||||
|
QFGL_DONT_NEED (void, glColorMaterial, (GLenum face, GLenum mode));
|
||||||
|
QFGL_NEED (void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_DONT_NEED (void, glColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data));
|
||||||
|
QFGL_DONT_NEED (void, glColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table));
|
||||||
|
QFGL_DONT_NEED (void, glColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glColorTableParameteriv, (GLenum target, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionParameteri, (GLenum target, GLenum pname, GLint params));
|
||||||
|
QFGL_DONT_NEED (void, glConvolutionParameteriv, (GLenum target, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glCopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width));
|
||||||
|
QFGL_DONT_NEED (void, glCopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width));
|
||||||
|
QFGL_DONT_NEED (void, glCopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width));
|
||||||
|
QFGL_DONT_NEED (void, glCopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height));
|
||||||
|
QFGL_DONT_NEED (void, glCopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type));
|
||||||
|
QFGL_DONT_NEED (void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border));
|
||||||
|
QFGL_DONT_NEED (void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border));
|
||||||
|
QFGL_DONT_NEED (void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width));
|
||||||
|
QFGL_DONT_NEED (void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height));
|
||||||
|
QFGL_DONT_NEED (void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height));
|
||||||
|
QFGL_NEED (void, glCullFace, (GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glDeleteLists, (GLuint list, GLsizei range));
|
||||||
|
QFGL_NEED (void, glDeleteTextures, (GLsizei n, const GLuint * textures));
|
||||||
|
QFGL_NEED (void, glDepthFunc, (GLenum func));
|
||||||
|
QFGL_NEED (void, glDepthMask, (GLboolean flag));
|
||||||
|
QFGL_NEED (void, glDepthRange, (GLclampd near_val, GLclampd far_val));
|
||||||
|
QFGL_NEED (void, glDisable, (GLenum cap));
|
||||||
|
QFGL_NEED (void, glDisableClientState, (GLenum cap));
|
||||||
|
QFGL_NEED (void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
|
||||||
|
QFGL_NEED (void, glDrawBuffer, (GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices));
|
||||||
|
QFGL_DONT_NEED (void, glDrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices));
|
||||||
|
QFGL_DONT_NEED (void, glEdgeFlag, (GLboolean flag));
|
||||||
|
QFGL_DONT_NEED (void, glEdgeFlagPointer, (GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_DONT_NEED (void, glEdgeFlagv, (const GLboolean * flag));
|
||||||
|
QFGL_NEED (void, glEnable, (GLenum cap));
|
||||||
|
QFGL_NEED (void, glEnableClientState, (GLenum cap));
|
||||||
|
QFGL_NEED (void, glEnd, (void));
|
||||||
|
QFGL_NEED (void, glEndList, (void));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord1d, (GLdouble u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord1dv, (const GLdouble * u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord1f, (GLfloat u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord1fv, (const GLfloat * u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord2d, (GLdouble u, GLdouble v));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord2dv, (const GLdouble * u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord2f, (GLfloat u, GLfloat v));
|
||||||
|
QFGL_DONT_NEED (void, glEvalCoord2fv, (const GLfloat * u));
|
||||||
|
QFGL_DONT_NEED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2));
|
||||||
|
QFGL_DONT_NEED (void, glEvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2));
|
||||||
|
QFGL_DONT_NEED (void, glEvalPoint1, (GLint i));
|
||||||
|
QFGL_DONT_NEED (void, glEvalPoint2, (GLint i, GLint j));
|
||||||
|
QFGL_DONT_NEED (void, glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat * buffer));
|
||||||
|
QFGL_NEED (void, glFinish, (void));
|
||||||
|
QFGL_NEED (void, glFlush, (void));
|
||||||
|
QFGL_DONT_NEED (void, glFogf, (GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glFogfv, (GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glFogi, (GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glFogiv, (GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glFrontFace, (GLenum mode));
|
||||||
|
QFGL_NEED (void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
|
||||||
|
QFGL_DONT_NEED (GLuint, glGenLists, (GLsizei range));
|
||||||
|
QFGL_DONT_NEED (void, glGenTextures, (GLsizei n, GLuint * textures));
|
||||||
|
QFGL_DONT_NEED (void, glGetBooleanv, (GLenum pname, GLboolean * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetClipPlane, (GLenum plane, GLdouble * equation));
|
||||||
|
QFGL_DONT_NEED (void, glGetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid * table));
|
||||||
|
QFGL_DONT_NEED (void, glGetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetColorTableParameteriv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid * image));
|
||||||
|
QFGL_DONT_NEED (void, glGetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetConvolutionParameteriv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetDoublev, (GLenum pname, GLdouble * params));
|
||||||
|
QFGL_DONT_NEED (GLenum, glGetError, (void));
|
||||||
|
QFGL_NEED (void, glGetFloatv, (GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values));
|
||||||
|
QFGL_DONT_NEED (void, glGetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetHistogramParameteriv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_NEED (void, glGetIntegerv, (GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetLightfv, (GLenum light, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetLightiv, (GLenum light, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetMaterialiv, (GLenum face, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid * values));
|
||||||
|
QFGL_DONT_NEED (void, glGetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetMinmaxParameteriv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetPixelMapfv, (GLenum map, GLfloat * values));
|
||||||
|
QFGL_DONT_NEED (void, glGetPixelMapuiv, (GLenum map, GLuint * values));
|
||||||
|
QFGL_DONT_NEED (void, glGetPixelMapusv, (GLenum map, GLushort * values));
|
||||||
|
QFGL_DONT_NEED (void, glGetPointerv, (GLenum pname, void **params));
|
||||||
|
QFGL_DONT_NEED (void, glGetPolygonStipple, (GLubyte * mask));
|
||||||
|
QFGL_DONT_NEED (void, glGetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span));
|
||||||
|
QFGL_NEED (const GLubyte *, glGetString, (GLenum name));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexEnviv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexGendv, (GLenum coord, GLenum pname, GLdouble * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexGenfv, (GLenum coord, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexGeniv, (GLenum coord, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint * params));
|
||||||
|
QFGL_NEED (void, glHint, (GLenum target, GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glHistogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink));
|
||||||
|
QFGL_DONT_NEED (void, glIndexMask, (GLuint mask));
|
||||||
|
QFGL_DONT_NEED (void, glIndexPointer, (GLenum type, GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_DONT_NEED (void, glIndexd, (GLdouble c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexdv, (const GLdouble * c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexf, (GLfloat c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexfv, (const GLfloat * c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexi, (GLint c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexiv, (const GLint * c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexs, (GLshort c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexsv, (const GLshort * c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexub, (GLubyte c));
|
||||||
|
QFGL_DONT_NEED (void, glIndexubv, (const GLubyte * c));
|
||||||
|
QFGL_DONT_NEED (void, glInitNames, (void));
|
||||||
|
QFGL_NEED (void, glInterleavedArrays, (GLenum format, GLsizei stride, const GLvoid * pointer));
|
||||||
|
QFGL_DONT_NEED (GLboolean, glIsEnabled, (GLenum cap));
|
||||||
|
QFGL_DONT_NEED (GLboolean, glIsList, (GLuint list));
|
||||||
|
QFGL_DONT_NEED (GLboolean, glIsTexture, (GLuint texture));
|
||||||
|
QFGL_DONT_NEED (void, glLightModelf, (GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glLightModelfv, (GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glLightModeli, (GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glLightModeliv, (GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glLightf, (GLenum light, GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glLightfv, (GLenum light, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glLighti, (GLenum light, GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glLightiv, (GLenum light, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glLineStipple, (GLint factor, GLushort pattern));
|
||||||
|
QFGL_DONT_NEED (void, glLineWidth, (GLfloat width));
|
||||||
|
QFGL_DONT_NEED (void, glListBase, (GLuint base));
|
||||||
|
QFGL_NEED (void, glLoadIdentity, (void));
|
||||||
|
QFGL_DONT_NEED (void, glLoadMatrixd, (const GLdouble * m));
|
||||||
|
QFGL_NEED (void, glLoadMatrixf, (const GLfloat * m));
|
||||||
|
QFGL_DONT_NEED (void, glLoadName, (GLuint name));
|
||||||
|
QFGL_DONT_NEED (void, glLogicOp, (GLenum opcode));
|
||||||
|
QFGL_DONT_NEED (void, glMap1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points));
|
||||||
|
QFGL_DONT_NEED (void, glMap1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points));
|
||||||
|
QFGL_DONT_NEED (void, glMap2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points));
|
||||||
|
QFGL_DONT_NEED (void, glMap2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points));
|
||||||
|
QFGL_DONT_NEED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2));
|
||||||
|
QFGL_DONT_NEED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2));
|
||||||
|
QFGL_DONT_NEED (void, glMapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2));
|
||||||
|
QFGL_DONT_NEED (void, glMapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2));
|
||||||
|
QFGL_DONT_NEED (void, glMaterialf, (GLenum face, GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glMateriali, (GLenum face, GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glMaterialiv, (GLenum face, GLenum pname, const GLint * params));
|
||||||
|
QFGL_NEED (void, glMatrixMode, (GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glMinmax, (GLenum target, GLenum internalformat, GLboolean sink));
|
||||||
|
QFGL_DONT_NEED (void, glMultMatrixd, (const GLdouble * m));
|
||||||
|
QFGL_DONT_NEED (void, glMultMatrixf, (const GLfloat * m));
|
||||||
|
QFGL_DONT_NEED (void, glNewList, (GLuint list, GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3bv, (const GLbyte * v));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3i, (GLint nx, GLint ny, GLint nz));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz));
|
||||||
|
QFGL_DONT_NEED (void, glNormal3sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_NEED (void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
|
||||||
|
QFGL_DONT_NEED (void, glPassThrough, (GLfloat token));
|
||||||
|
QFGL_DONT_NEED (void, glPixelMapfv, (GLenum map, GLint mapsize, const GLfloat * values));
|
||||||
|
QFGL_DONT_NEED (void, glPixelMapuiv, (GLenum map, GLint mapsize, const GLuint * values));
|
||||||
|
QFGL_DONT_NEED (void, glPixelMapusv, (GLenum map, GLint mapsize, const GLushort * values));
|
||||||
|
QFGL_DONT_NEED (void, glPixelStoref, (GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glPixelStorei, (GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glPixelTransferf, (GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glPixelTransferi, (GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor));
|
||||||
|
QFGL_DONT_NEED (void, glPointSize, (GLfloat size));
|
||||||
|
QFGL_NEED (void, glPolygonMode, (GLenum face, GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glPolygonOffset, (GLfloat factor, GLfloat units));
|
||||||
|
QFGL_DONT_NEED (void, glPolygonStipple, (const GLubyte * mask));
|
||||||
|
QFGL_DONT_NEED (void, glPopAttrib, (void));
|
||||||
|
QFGL_DONT_NEED (void, glPopClientAttrib, (void));
|
||||||
|
QFGL_NEED (void, glPopMatrix, (void));
|
||||||
|
QFGL_DONT_NEED (void, glPopName, (void));
|
||||||
|
QFGL_DONT_NEED (void, glPrioritizeTextures, (GLsizei n, const GLuint * textures, const GLclampf * priorities));
|
||||||
|
QFGL_DONT_NEED (void, glPushAttrib, (GLbitfield mask));
|
||||||
|
QFGL_DONT_NEED (void, glPushClientAttrib, (GLbitfield mask));
|
||||||
|
QFGL_NEED (void, glPushMatrix, (void));
|
||||||
|
QFGL_DONT_NEED (void, glPushName, (GLuint name));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2d, (GLdouble x, GLdouble y));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2f, (GLfloat x, GLfloat y));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2i, (GLint x, GLint y));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2s, (GLshort x, GLshort y));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos2sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3i, (GLint x, GLint y, GLint z));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos3sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w));
|
||||||
|
QFGL_DONT_NEED (void, glRasterPos4sv, (const GLshort * v));
|
||||||
|
QFGL_NEED (void, glReadBuffer, (GLenum mode));
|
||||||
|
QFGL_NEED (void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2));
|
||||||
|
QFGL_DONT_NEED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2));
|
||||||
|
QFGL_DONT_NEED (void, glRectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2));
|
||||||
|
QFGL_DONT_NEED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2));
|
||||||
|
QFGL_DONT_NEED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2));
|
||||||
|
QFGL_DONT_NEED (void, glRectiv, (const GLint * v1, const GLint * v2));
|
||||||
|
QFGL_DONT_NEED (void, glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2));
|
||||||
|
QFGL_DONT_NEED (void, glRectsv, (const GLshort * v1, const GLshort * v2));
|
||||||
|
QFGL_DONT_NEED (GLint, glRenderMode, (GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glResetHistogram, (GLenum target));
|
||||||
|
QFGL_DONT_NEED (void, glResetMinmax, (GLenum target));
|
||||||
|
QFGL_DONT_NEED (void, glRotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z));
|
||||||
|
QFGL_NEED (void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z));
|
||||||
|
QFGL_DONT_NEED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z));
|
||||||
|
QFGL_NEED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z));
|
||||||
|
QFGL_DONT_NEED (void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||||
|
QFGL_DONT_NEED (void, glSelectBuffer, (GLsizei size, GLuint * buffer));
|
||||||
|
QFGL_DONT_NEED (void, glSeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column));
|
||||||
|
QFGL_NEED (void, glShadeModel, (GLenum mode));
|
||||||
|
QFGL_DONT_NEED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask));
|
||||||
|
QFGL_DONT_NEED (void, glStencilMask, (GLuint mask));
|
||||||
|
QFGL_DONT_NEED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1d, (GLdouble s));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1f, (GLfloat s));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1i, (GLint s));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1s, (GLshort s));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord1sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2d, (GLdouble s, GLdouble t));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2dv, (const GLdouble * v));
|
||||||
|
QFGL_NEED (void, glTexCoord2f, (GLfloat s, GLfloat t));
|
||||||
|
QFGL_NEED (void, glTexCoord2fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2i, (GLint s, GLint t));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2s, (GLshort s, GLshort t));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord2sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3i, (GLint s, GLint t, GLint r));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord3sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q));
|
||||||
|
QFGL_DONT_NEED (void, glTexCoord4sv, (const GLshort * v));
|
||||||
|
QFGL_NEED (void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_NEED (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param));
|
||||||
|
QFGL_NEED (void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glTexEnviv, (GLenum target, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexGend, (GLenum coord, GLenum pname, GLdouble param));
|
||||||
|
QFGL_DONT_NEED (void, glTexGendv, (GLenum coord, GLenum pname, const GLdouble * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param));
|
||||||
|
QFGL_DONT_NEED (void, glTexGenfv, (GLenum coord, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glTexGeniv, (GLenum coord, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexImage1D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_NEED (void, glTexImage2D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glTexImage3D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_NEED (void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param));
|
||||||
|
QFGL_NEED (void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexParameteri, (GLenum target, GLenum pname, GLint param));
|
||||||
|
QFGL_DONT_NEED (void, glTexParameteriv, (GLenum target, GLenum pname, const GLint * params));
|
||||||
|
QFGL_DONT_NEED (void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_NEED (void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels));
|
||||||
|
QFGL_DONT_NEED (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z));
|
||||||
|
QFGL_NEED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2d, (GLdouble x, GLdouble y));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2dv, (const GLdouble * v));
|
||||||
|
QFGL_NEED (void, glVertex2f, (GLfloat x, GLfloat y));
|
||||||
|
QFGL_NEED (void, glVertex2fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2i, (GLint x, GLint y));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2s, (GLshort x, GLshort y));
|
||||||
|
QFGL_DONT_NEED (void, glVertex2sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3dv, (const GLdouble * v));
|
||||||
|
QFGL_NEED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z));
|
||||||
|
QFGL_NEED (void, glVertex3fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3i, (GLint x, GLint y, GLint z));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3s, (GLshort x, GLshort y, GLshort z));
|
||||||
|
QFGL_DONT_NEED (void, glVertex3sv, (const GLshort * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4dv, (const GLdouble * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4fv, (const GLfloat * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4iv, (const GLint * v));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4s, (GLshort x, GLshort y, GLshort z, GLshort w));
|
||||||
|
QFGL_DONT_NEED (void, glVertex4sv, (const GLshort * v));
|
||||||
|
QFGL_NEED (void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
|
||||||
|
QFGL_NEED (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||||
|
|
||||||
|
#ifdef UNDEF_QFGL_DONT_NEED
|
||||||
|
#undef QFGL_DONT_NEED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNDEF_QFGL_NEED
|
||||||
|
#undef QFGL_DONT_NEED
|
||||||
|
#endif
|
44
include/QF/GL/qf_rlight.h
Normal file
44
include/QF/GL/qf_rlight.h
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
/*
|
||||||
|
qf_rlight.h
|
||||||
|
|
||||||
|
GL light stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_rlight_h
|
||||||
|
#define __QF_GL_rlight_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern float bubble_sintable[], bubble_costable[];
|
||||||
|
void AddLightBlend (float, float, float, float);
|
||||||
|
void R_RenderDlights (void);
|
||||||
|
|
||||||
|
#endif // __QF_GL_rlight_h
|
48
include/QF/GL/qf_rmain.h
Normal file
48
include/QF/GL/qf_rmain.h
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*
|
||||||
|
qf_rmain.h
|
||||||
|
|
||||||
|
GL light stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_rmain_h
|
||||||
|
#define __QF_GL_rmain_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
extern qboolean envmap;
|
||||||
|
extern int c_brush_polys, c_alias_polys;
|
||||||
|
extern float r_world_matrix[16];
|
||||||
|
|
||||||
|
void R_RotateForEntity (struct entity_s *e);
|
||||||
|
|
||||||
|
#endif // __QF_GL_rmain_h
|
47
include/QF/GL/qf_rsurf.h
Normal file
47
include/QF/GL/qf_rsurf.h
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
/*
|
||||||
|
gl_rsurf.h
|
||||||
|
|
||||||
|
GL texture stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_rsurf_h
|
||||||
|
#define __QF_GL_rsurf_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
|
||||||
|
extern int mirrortexturenum; // quake texturenum, not gltexturenum
|
||||||
|
|
||||||
|
void GL_BuildLightmaps (struct model_s **models, int num_models);
|
||||||
|
void R_DrawBrushModel (struct entity_s *e);
|
||||||
|
void R_DrawWorld (void);
|
||||||
|
|
||||||
|
#endif // __QF_GL_rsurf_h
|
42
include/QF/GL/qf_screen.h
Normal file
42
include/QF/GL/qf_screen.h
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
/*
|
||||||
|
gl_textures.h
|
||||||
|
|
||||||
|
GL texture stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_screen_h
|
||||||
|
#define __QF_GL_screen_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern int glx, gly, glwidth, glheight;
|
||||||
|
|
||||||
|
#endif // __QF_GL_screen_h
|
47
include/QF/GL/qf_sky.h
Normal file
47
include/QF/GL/qf_sky.h
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
/*
|
||||||
|
qf_sky.h
|
||||||
|
|
||||||
|
GL sky stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_sky_h
|
||||||
|
#define __QF_GL_sky_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
#define SKY_TEX 2000 // Quake 2 environment sky
|
||||||
|
|
||||||
|
void R_DrawSky (void);
|
||||||
|
void R_DrawSkyChain (msurface_t *s);
|
||||||
|
|
||||||
|
#endif // __QF_GL_sky_h
|
53
include/QF/GL/qf_textures.h
Normal file
53
include/QF/GL/qf_textures.h
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
/*
|
||||||
|
gl_textures.h
|
||||||
|
|
||||||
|
GL texture stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __gl_textures_h
|
||||||
|
#define __gl_textures_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
#define MAX_GLTEXTURES 2048
|
||||||
|
|
||||||
|
extern int gl_alpha_format;
|
||||||
|
extern int gl_solid_format;
|
||||||
|
extern int gl_lightmap_format;
|
||||||
|
|
||||||
|
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
||||||
|
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
||||||
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
|
||||||
|
int GL_FindTexture (char *identifier);
|
||||||
|
|
||||||
|
#endif // __gl_textures_h
|
58
include/QF/GL/qf_vid.h
Normal file
58
include/QF/GL/qf_vid.h
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
/*
|
||||||
|
gl_textures.h
|
||||||
|
|
||||||
|
GL texture stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __QF_GL_vid_h
|
||||||
|
#define __QF_GL_vid_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
#include "QF/GL/types.h"
|
||||||
|
#include "QF/GL/qf_ext.h"
|
||||||
|
|
||||||
|
// Multitexturing
|
||||||
|
extern QF_glActiveTextureARB qglActiveTexture;
|
||||||
|
extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
|
||||||
|
extern qboolean gl_mtex_capable;
|
||||||
|
extern GLenum gl_mtex_enum;
|
||||||
|
// convenience check
|
||||||
|
#define gl_mtex_active (gl_mtex_capable && gl_multitexture->int_val)
|
||||||
|
|
||||||
|
extern int texture_extension_number;
|
||||||
|
extern float gldepthmin, gldepthmax;
|
||||||
|
|
||||||
|
void GL_EndRendering (void);
|
||||||
|
void GL_BeginRendering (int *x, int *y, int *width, int *height);
|
||||||
|
|
||||||
|
#endif // __QF_GL_vid_h
|
58
include/QF/GL/types.h
Normal file
58
include/QF/GL/types.h
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
/*
|
||||||
|
gl_types.h
|
||||||
|
|
||||||
|
GL texture stuff from the renderer.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __gl_types_h
|
||||||
|
#define __gl_types_h
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_WINDOWS_H
|
||||||
|
# include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
|
typedef unsigned int GLenum;
|
||||||
|
typedef unsigned char GLboolean;
|
||||||
|
typedef unsigned int GLbitfield;
|
||||||
|
typedef void GLvoid;
|
||||||
|
typedef signed char GLbyte; /* 1-byte signed */
|
||||||
|
typedef short GLshort; /* 2-byte signed */
|
||||||
|
typedef int GLint; /* 4-byte signed */
|
||||||
|
typedef unsigned char GLubyte; /* 1-byte unsigned */
|
||||||
|
typedef unsigned short GLushort; /* 2-byte unsigned */
|
||||||
|
typedef unsigned int GLuint; /* 4-byte unsigned */
|
||||||
|
typedef int GLsizei; /* 4-byte signed */
|
||||||
|
typedef float GLfloat; /* single precision float */
|
||||||
|
typedef float GLclampf; /* single precision float in [0,1] */
|
||||||
|
typedef double GLdouble; /* double precision float */
|
||||||
|
typedef double GLclampd; /* double precision float in [0,1] */
|
||||||
|
|
||||||
|
#endif // __gl_types_h
|
|
@ -1,232 +0,0 @@
|
||||||
/*
|
|
||||||
glquake.h
|
|
||||||
|
|
||||||
OpenGL-specific definitions and prototypes
|
|
||||||
|
|
||||||
Copyright (C) 1996-1997 Id Software, Inc.
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to:
|
|
||||||
|
|
||||||
Free Software Foundation, Inc.
|
|
||||||
59 Temple Place - Suite 330
|
|
||||||
Boston, MA 02111-1307, USA
|
|
||||||
|
|
||||||
$Id$
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __glquake_h
|
|
||||||
#define __glquake_h
|
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
|
||||||
# include "config.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef HAVE_WINDOWS_H
|
|
||||||
# include <windows.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <GL/gl.h>
|
|
||||||
|
|
||||||
#include "QF/model.h"
|
|
||||||
#include "QF/wad.h"
|
|
||||||
|
|
||||||
#include "qfgl_ext.h"
|
|
||||||
|
|
||||||
|
|
||||||
void GL_BeginRendering (int *x, int *y, int *width, int *height);
|
|
||||||
void GL_EndRendering (void);
|
|
||||||
|
|
||||||
extern int texture_extension_number;
|
|
||||||
extern int texture_mode;
|
|
||||||
|
|
||||||
extern float gldepthmin, gldepthmax;
|
|
||||||
|
|
||||||
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
|
||||||
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
|
||||||
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
|
|
||||||
int GL_FindTexture (char *identifier);
|
|
||||||
|
|
||||||
extern int glx, gly, glwidth, glheight;
|
|
||||||
|
|
||||||
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
|
|
||||||
// normalizing factor so player model works out to about
|
|
||||||
// 1 pixel per triangle
|
|
||||||
|
|
||||||
#define MAX_LBM_HEIGHT 480
|
|
||||||
|
|
||||||
#define MAX_GLTEXTURES 2048
|
|
||||||
|
|
||||||
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
|
|
||||||
|
|
||||||
#define SKYSHIFT 7
|
|
||||||
#define SKYSIZE (1 << SKYSHIFT)
|
|
||||||
#define SKYMASK (SKYSIZE - 1)
|
|
||||||
#define SKY_TEX 2000 // Quake 2 environment sky
|
|
||||||
|
|
||||||
#define BACKFACE_EPSILON 0.01
|
|
||||||
|
|
||||||
#define NUM_GRAPH_TEXTURES 8
|
|
||||||
|
|
||||||
extern qboolean envmap;
|
|
||||||
extern int currenttexture;
|
|
||||||
extern int cnttextures[2];
|
|
||||||
extern int particletexture;
|
|
||||||
extern int graph_texture[NUM_GRAPH_TEXTURES];
|
|
||||||
extern int netgraphtexture; // netgraph texture
|
|
||||||
|
|
||||||
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
|
|
||||||
|
|
||||||
extern struct cvar_s *r_novis;
|
|
||||||
extern struct cvar_s *r_particles;
|
|
||||||
extern struct cvar_s *r_norefresh;
|
|
||||||
extern struct cvar_s *r_drawviewmodel;
|
|
||||||
extern struct cvar_s *r_shadows;
|
|
||||||
extern struct cvar_s *r_wateralpha;
|
|
||||||
extern struct cvar_s *r_waterripple;
|
|
||||||
extern struct cvar_s *r_dynamic;
|
|
||||||
extern struct cvar_s *r_netgraph;
|
|
||||||
extern struct cvar_s *r_lightmap;
|
|
||||||
extern struct cvar_s *r_mirroralpha;
|
|
||||||
|
|
||||||
extern struct cvar_s *gl_affinemodels;
|
|
||||||
extern struct cvar_s *gl_clear;
|
|
||||||
extern struct cvar_s *gl_cull;
|
|
||||||
extern struct cvar_s *gl_poly;
|
|
||||||
extern struct cvar_s *gl_texsort;
|
|
||||||
extern struct cvar_s *gl_smoothmodels;
|
|
||||||
extern struct cvar_s *gl_affinemodels;
|
|
||||||
extern struct cvar_s *gl_polyblend;
|
|
||||||
extern struct cvar_s *gl_fb_bmodels;
|
|
||||||
extern struct cvar_s *gl_fb_models;
|
|
||||||
extern struct cvar_s *gl_dlight_lightmap;
|
|
||||||
extern struct cvar_s *gl_dlight_polyblend;
|
|
||||||
extern struct cvar_s *gl_dlight_smooth;
|
|
||||||
extern struct cvar_s *gl_keeptjunctions;
|
|
||||||
extern struct cvar_s *gl_reporttjunctions;
|
|
||||||
extern struct cvar_s *gl_flashblend;
|
|
||||||
extern struct cvar_s *gl_multitexture;
|
|
||||||
extern struct cvar_s *gl_nocolors;
|
|
||||||
extern struct cvar_s *gl_doubleeyes;
|
|
||||||
|
|
||||||
extern struct cvar_s *gl_ztrick;
|
|
||||||
extern struct cvar_s *gl_finish;
|
|
||||||
extern struct cvar_s *gl_clear;
|
|
||||||
extern struct cvar_s *gl_subdivide_size;
|
|
||||||
extern struct cvar_s *gl_particles;
|
|
||||||
extern struct cvar_s *gl_fires;
|
|
||||||
extern struct cvar_s *gl_fb_models;
|
|
||||||
extern struct cvar_s *gl_fb_bmodels;
|
|
||||||
extern struct cvar_s *gl_poly;
|
|
||||||
extern struct cvar_s *gl_polyblend;
|
|
||||||
|
|
||||||
extern struct cvar_s *gl_max_size;
|
|
||||||
extern struct cvar_s *gl_playermip;
|
|
||||||
|
|
||||||
extern struct cvar_s *r_skyname;
|
|
||||||
extern struct cvar_s *gl_skymultipass;
|
|
||||||
extern struct cvar_s *gl_sky_clip;
|
|
||||||
extern struct cvar_s *gl_sky_divide;
|
|
||||||
|
|
||||||
extern int mirrortexturenum; // quake texturenum, not gltexturenum
|
|
||||||
extern qboolean mirror;
|
|
||||||
extern mplane_t *mirror_plane;
|
|
||||||
extern int gl_lightmap_format;
|
|
||||||
extern int gl_solid_format;
|
|
||||||
extern int gl_alpha_format;
|
|
||||||
|
|
||||||
extern unsigned char lighthalf_v[3];
|
|
||||||
|
|
||||||
extern const char *gl_vendor;
|
|
||||||
extern const char *gl_renderer;
|
|
||||||
extern const char *gl_version;
|
|
||||||
extern const char *gl_extensions;
|
|
||||||
|
|
||||||
void GL_Bind (int texnum);
|
|
||||||
|
|
||||||
// Multitexture
|
|
||||||
|
|
||||||
#define TEXTURE0_SGIS 0x835E
|
|
||||||
#define TEXTURE1_SGIS 0x835F
|
|
||||||
|
|
||||||
#ifndef APIENTRY
|
|
||||||
# ifndef _WIN32
|
|
||||||
# define APIENTRY /* */
|
|
||||||
# endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
|
|
||||||
typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
|
|
||||||
extern lpMTexFUNC qglMTexCoord2fSGIS;
|
|
||||||
extern lpSelTexFUNC qglSelectTextureSGIS;
|
|
||||||
extern lpMTexFUNC qglMTexCoord2f;
|
|
||||||
extern lpSelTexFUNC qglSelectTexture;
|
|
||||||
|
|
||||||
extern qboolean gl_mtexable;
|
|
||||||
|
|
||||||
void GL_SubdivideSurface (msurface_t *fa);
|
|
||||||
|
|
||||||
// Multitexturing
|
|
||||||
extern QF_glActiveTextureARB qglActiveTexture;
|
|
||||||
extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
|
|
||||||
extern qboolean gl_mtex_capable;
|
|
||||||
extern GLenum gl_mtex_enum;
|
|
||||||
// convenience check
|
|
||||||
#define gl_mtex_active (gl_mtex_capable && gl_multitexture->int_val)
|
|
||||||
|
|
||||||
void GL_DisableMultitexture (void);
|
|
||||||
void GL_EnableMultitexture (void);
|
|
||||||
struct model_s;
|
|
||||||
void GL_BuildLightmaps (struct model_s **models, int num_models);
|
|
||||||
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) ;
|
|
||||||
void GL_Set2D (void);
|
|
||||||
void GL_CheckGamma (unsigned char *pal);
|
|
||||||
void GL_CheckBrightness (unsigned char *pal);
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
int key; // allows reusability
|
|
||||||
vec3_t origin, owner;
|
|
||||||
float size;
|
|
||||||
float die, decay; // duration settings
|
|
||||||
float minlight; // lighting threshold
|
|
||||||
float color[3]; // RGB
|
|
||||||
} fire_t;
|
|
||||||
|
|
||||||
struct entity_s;
|
|
||||||
void R_AddFire (vec3_t, vec3_t, struct entity_s *ent);
|
|
||||||
fire_t *R_AllocFire (int);
|
|
||||||
void R_DrawFire (fire_t *);
|
|
||||||
void R_UpdateFires (void);
|
|
||||||
|
|
||||||
void R_DrawBrushModel (struct entity_s *e);
|
|
||||||
void R_DrawWorld (void);
|
|
||||||
void R_RenderDlights (void);
|
|
||||||
void R_DrawSky (void);
|
|
||||||
void R_DrawSkyChain (msurface_t *s);
|
|
||||||
void EmitWaterPolys (msurface_t *fa);
|
|
||||||
void R_RotateForEntity (struct entity_s *e);
|
|
||||||
void EmitWaterPolys (msurface_t *fa);
|
|
||||||
void R_NetGraph (void);
|
|
||||||
void R_LoadSkys (const char *sky);
|
|
||||||
|
|
||||||
extern float bubble_sintable[], bubble_costable[];
|
|
||||||
extern float v_blend[4];
|
|
||||||
|
|
||||||
void AddLightBlend (float, float, float, float);
|
|
||||||
extern int c_brush_polys, c_alias_polys;
|
|
||||||
extern float r_world_matrix[16];
|
|
||||||
|
|
||||||
int R_InitGraphTextures (int base);
|
|
||||||
|
|
||||||
#endif // __glquake_h
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
extern unsigned char lighthalf_v[3];
|
||||||
|
|
||||||
extern struct cvar_s *cl_crossx;
|
extern struct cvar_s *cl_crossx;
|
||||||
extern struct cvar_s *cl_crossy;
|
extern struct cvar_s *cl_crossy;
|
||||||
extern struct cvar_s *cl_verstring;
|
extern struct cvar_s *cl_verstring;
|
||||||
|
@ -21,16 +23,20 @@ extern struct cvar_s *gl_fb_models;
|
||||||
extern struct cvar_s *gl_fires;
|
extern struct cvar_s *gl_fires;
|
||||||
extern struct cvar_s *gl_keeptjunctions;
|
extern struct cvar_s *gl_keeptjunctions;
|
||||||
extern struct cvar_s *gl_lerp_anim;
|
extern struct cvar_s *gl_lerp_anim;
|
||||||
|
extern struct cvar_s *gl_libgl;
|
||||||
extern struct cvar_s *gl_lightmap_components;
|
extern struct cvar_s *gl_lightmap_components;
|
||||||
extern struct cvar_s *gl_max_size;
|
extern struct cvar_s *gl_max_size;
|
||||||
|
extern struct cvar_s *gl_multitexture;
|
||||||
extern struct cvar_s *gl_nocolors;
|
extern struct cvar_s *gl_nocolors;
|
||||||
extern struct cvar_s *gl_picmip;
|
extern struct cvar_s *gl_picmip;
|
||||||
extern struct cvar_s *gl_playermip;
|
extern struct cvar_s *gl_playermip;
|
||||||
extern struct cvar_s *gl_reporttjunctions;
|
extern struct cvar_s *gl_reporttjunctions;
|
||||||
extern struct cvar_s *gl_sky_clip;
|
extern struct cvar_s *gl_sky_clip;
|
||||||
|
extern struct cvar_s *gl_sky_divide;
|
||||||
extern struct cvar_s *gl_skymultipass;
|
extern struct cvar_s *gl_skymultipass;
|
||||||
extern struct cvar_s *gl_texsort;
|
extern struct cvar_s *gl_texsort;
|
||||||
extern struct cvar_s *gl_triplebuffer;
|
extern struct cvar_s *gl_triplebuffer;
|
||||||
|
extern struct cvar_s *gl_occlusion;
|
||||||
|
|
||||||
extern struct cvar_s *r_aliasstats;
|
extern struct cvar_s *r_aliasstats;
|
||||||
extern struct cvar_s *r_aliastransadj;
|
extern struct cvar_s *r_aliastransadj;
|
||||||
|
|
|
@ -37,7 +37,7 @@
|
||||||
# include <windows.h>
|
# include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/gl.h>
|
#include "QF/GL/types.h"
|
||||||
|
|
||||||
typedef struct varray_t2f_c4f_v3f_s {
|
typedef struct varray_t2f_c4f_v3f_s {
|
||||||
GLfloat texcoord[2];
|
GLfloat texcoord[2];
|
||||||
|
|
|
@ -2,7 +2,6 @@ INCLUDES= -I$(top_srcdir)/include
|
||||||
|
|
||||||
if BUILD_GL
|
if BUILD_GL
|
||||||
ALIAS_GL = libalias_gl.la
|
ALIAS_GL = libalias_gl.la
|
||||||
AM_CFLAGS = $(GLX_CFLAGS)
|
|
||||||
else
|
else
|
||||||
ALIAS_GL =
|
ALIAS_GL =
|
||||||
endif
|
endif
|
||||||
|
|
|
@ -45,8 +45,7 @@
|
||||||
#include "QF/qendian.h"
|
#include "QF/qendian.h"
|
||||||
#include "QF/skin.h"
|
#include "QF/skin.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
#include "glquake.h"
|
|
||||||
|
|
||||||
byte player_8bit_texels[320 * 200];
|
byte player_8bit_texels[320 * 200];
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,6 @@ INCLUDES= -I$(top_srcdir)/include
|
||||||
|
|
||||||
if BUILD_GL
|
if BUILD_GL
|
||||||
BRUSH_GL = libbrush_gl.la
|
BRUSH_GL = libbrush_gl.la
|
||||||
AM_CFLAGS = $(GLX_CFLAGS)
|
|
||||||
else
|
else
|
||||||
BRUSH_GL =
|
BRUSH_GL =
|
||||||
endif
|
endif
|
||||||
|
|
|
@ -41,10 +41,10 @@
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
#include "glquake.h"
|
|
||||||
#include "QF/model.h"
|
#include "QF/model.h"
|
||||||
#include "QF/qendian.h"
|
#include "QF/qendian.h"
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
|
||||||
int Mod_Fullbright (byte * skin, int width, int height, char *name);
|
int Mod_Fullbright (byte * skin, int width, int height, char *name);
|
||||||
|
|
||||||
|
|
|
@ -35,12 +35,12 @@
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
#include "QF/checksum.h"
|
#include "QF/checksum.h"
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
#include "QF/qendian.h"
|
#include "QF/qendian.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
|
|
||||||
int
|
int
|
||||||
|
|
|
@ -2,7 +2,6 @@ INCLUDES= -I$(top_srcdir)/include
|
||||||
|
|
||||||
if BUILD_GL
|
if BUILD_GL
|
||||||
SPRITE_GL = libsprite_gl.la
|
SPRITE_GL = libsprite_gl.la
|
||||||
AM_CFLAGS = $(GLX_CFLAGS)
|
|
||||||
else
|
else
|
||||||
SPRITE_GL =
|
SPRITE_GL =
|
||||||
endif
|
endif
|
||||||
|
|
|
@ -39,10 +39,10 @@
|
||||||
# include <strings.h>
|
# include <strings.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "QF/model.h"
|
#include "QF/model.h"
|
||||||
#include "QF/qendian.h"
|
#include "QF/qendian.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
|
||||||
extern model_t *loadmodel;
|
extern model_t *loadmodel;
|
||||||
extern char loadname[];
|
extern char loadname[];
|
||||||
|
|
|
@ -12,4 +12,5 @@ noinst_LTLIBRARIES = $(GL)
|
||||||
libgl_la_LDFLAGS = -version-info 1:0:0
|
libgl_la_LDFLAGS = -version-info 1:0:0
|
||||||
libgl_la_SOURCES = gl_draw.c gl_dyn_fires.c gl_dyn_part.c gl_dyn_textures.c \
|
libgl_la_SOURCES = gl_draw.c gl_dyn_fires.c gl_dyn_part.c gl_dyn_textures.c \
|
||||||
gl_graph.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
|
gl_graph.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
|
||||||
gl_skin.c gl_sky.c gl_sky_clip.c gl_textures.c gl_warp.c noisetextures.c
|
gl_skin.c gl_sky.c gl_sky_clip.c gl_textures.c gl_warp.c gl_funcs.c \
|
||||||
|
noisetextures.c
|
||||||
|
|
|
@ -48,8 +48,13 @@
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
#include "QF/va.h"
|
#include "QF/va.h"
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
#include "QF/GL/types.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_screen.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_cvar.h"
|
#include "r_cvar.h"
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
|
|
||||||
|
@ -58,7 +63,6 @@ extern cvar_t *crosshair, *cl_crossx, *cl_crossy, *crosshaircolor,
|
||||||
*gl_lightmap_components;
|
*gl_lightmap_components;
|
||||||
|
|
||||||
byte *draw_chars; // 8*8 graphic characters
|
byte *draw_chars; // 8*8 graphic characters
|
||||||
qpic_t *draw_disc;
|
|
||||||
qpic_t *draw_backtile;
|
qpic_t *draw_backtile;
|
||||||
|
|
||||||
static int translate_texture;
|
static int translate_texture;
|
||||||
|
@ -78,7 +82,6 @@ static byte cs_data[64] = {
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int texnum;
|
int texnum;
|
||||||
// float sl, tl, sh, th;
|
|
||||||
} glpic_t;
|
} glpic_t;
|
||||||
|
|
||||||
extern int gl_filter_min, gl_filter_max;
|
extern int gl_filter_min, gl_filter_max;
|
||||||
|
@ -243,7 +246,7 @@ Draw_Init (void)
|
||||||
GLint texSize;
|
GLint texSize;
|
||||||
|
|
||||||
// Some cards have a texture size limit.
|
// Some cards have a texture size limit.
|
||||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
|
QFGL_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
|
||||||
Cvar_Set (gl_max_size, va("%d", texSize));
|
Cvar_Set (gl_max_size, va("%d", texSize));
|
||||||
|
|
||||||
Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f, "Texture mipmap quality.");
|
Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f, "Texture mipmap quality.");
|
||||||
|
@ -261,14 +264,13 @@ Draw_Init (void)
|
||||||
char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
|
char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
|
||||||
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
|
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
|
||||||
|
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
// save a texture slot for translated picture
|
// save a texture slot for translated picture
|
||||||
translate_texture = texture_extension_number++;
|
translate_texture = texture_extension_number++;
|
||||||
|
|
||||||
// get the other pics we need
|
// get the other pics we need
|
||||||
draw_disc = Draw_PicFromWad ("disc");
|
|
||||||
draw_backtile = Draw_PicFromWad ("backtile");
|
draw_backtile = Draw_PicFromWad ("backtile");
|
||||||
|
|
||||||
// LordHavoc: call init code for other GL renderer modules;
|
// LordHavoc: call init code for other GL renderer modules;
|
||||||
|
@ -305,18 +307,18 @@ Draw_Character8 (int x, int y, int num)
|
||||||
fcol = col * 0.0625;
|
fcol = col * 0.0625;
|
||||||
size = 0.0625;
|
size = 0.0625;
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, char_texture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, char_texture);
|
||||||
|
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (fcol, frow);
|
QFGL_glTexCoord2f (fcol, frow);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f (fcol + size, frow);
|
QFGL_glTexCoord2f (fcol + size, frow);
|
||||||
glVertex2f (x + 8, y);
|
QFGL_glVertex2f (x + 8, y);
|
||||||
glTexCoord2f (fcol + size, frow + size);
|
QFGL_glTexCoord2f (fcol + size, frow + size);
|
||||||
glVertex2f (x + 8, y + 8);
|
QFGL_glVertex2f (x + 8, y + 8);
|
||||||
glTexCoord2f (fcol, frow + size);
|
QFGL_glTexCoord2f (fcol, frow + size);
|
||||||
glVertex2f (x, y + 8);
|
QFGL_glVertex2f (x, y + 8);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -364,20 +366,20 @@ Draw_Crosshair (int swap)
|
||||||
y = scr_vrect.y + scr_vrect.height / 2 - 3 + cl_crossy->int_val;
|
y = scr_vrect.y + scr_vrect.height / 2 - 3 + cl_crossy->int_val;
|
||||||
|
|
||||||
pColor = (unsigned char *) &d_8to24table[crosshaircolor->int_val];
|
pColor = (unsigned char *) &d_8to24table[crosshaircolor->int_val];
|
||||||
glColor4ubv (pColor);
|
QFGL_glColor4ubv (pColor);
|
||||||
glBindTexture (GL_TEXTURE_2D, cs_texture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, cs_texture);
|
||||||
|
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (0, 0);
|
QFGL_glTexCoord2f (0, 0);
|
||||||
glVertex2f (x - 4, y - 4);
|
QFGL_glVertex2f (x - 4, y - 4);
|
||||||
glTexCoord2f (1, 0);
|
QFGL_glTexCoord2f (1, 0);
|
||||||
glVertex2f (x + 12, y - 4);
|
QFGL_glVertex2f (x + 12, y - 4);
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
glVertex2f (x + 12, y + 12);
|
QFGL_glVertex2f (x + 12, y + 12);
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
glVertex2f (x - 4, y + 12);
|
QFGL_glVertex2f (x - 4, y + 12);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -390,17 +392,17 @@ Draw_Pic (int x, int y, qpic_t *pic)
|
||||||
|
|
||||||
gl = (glpic_t *) pic->data;
|
gl = (glpic_t *) pic->data;
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (0, 0);
|
QFGL_glTexCoord2f (0, 0);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f (1, 0);
|
QFGL_glTexCoord2f (1, 0);
|
||||||
glVertex2f (x + pic->width, y);
|
QFGL_glVertex2f (x + pic->width, y);
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
glVertex2f (x + pic->width, y + pic->height);
|
QFGL_glVertex2f (x + pic->width, y + pic->height);
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
glVertex2f (x, y + pic->height);
|
QFGL_glVertex2f (x, y + pic->height);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -419,19 +421,19 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
||||||
newtl = (float) srcy / (float) pic->height;
|
newtl = (float) srcy / (float) pic->height;
|
||||||
newth = newtl + (float) height / (float) pic->height;
|
newth = newtl + (float) height / (float) pic->height;
|
||||||
|
|
||||||
glColor3f (0.8, 0.8, 0.8);
|
QFGL_glColor3f (0.8, 0.8, 0.8);
|
||||||
glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (newsl, newtl);
|
QFGL_glTexCoord2f (newsl, newtl);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f (newsh, newtl);
|
QFGL_glTexCoord2f (newsh, newtl);
|
||||||
glVertex2f (x + width, y);
|
QFGL_glVertex2f (x + width, y);
|
||||||
glTexCoord2f (newsh, newth);
|
QFGL_glTexCoord2f (newsh, newth);
|
||||||
glVertex2f (x + width, y + height);
|
QFGL_glVertex2f (x + width, y + height);
|
||||||
glTexCoord2f (newsl, newth);
|
QFGL_glTexCoord2f (newsl, newth);
|
||||||
glVertex2f (x, y + height);
|
QFGL_glVertex2f (x, y + height);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -448,7 +450,7 @@ Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
|
||||||
byte *src;
|
byte *src;
|
||||||
int p;
|
int p;
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, translate_texture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, translate_texture);
|
||||||
|
|
||||||
c = pic->width * pic->height;
|
c = pic->width * pic->height;
|
||||||
|
|
||||||
|
@ -464,24 +466,24 @@ Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA,
|
||||||
GL_UNSIGNED_BYTE, trans);
|
GL_UNSIGNED_BYTE, trans);
|
||||||
|
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
|
|
||||||
glColor3f (0.8, 0.8, 0.8);
|
QFGL_glColor3f (0.8, 0.8, 0.8);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (0, 0);
|
QFGL_glTexCoord2f (0, 0);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f (1, 0);
|
QFGL_glTexCoord2f (1, 0);
|
||||||
glVertex2f (x + pic->width, y);
|
QFGL_glVertex2f (x + pic->width, y);
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
glVertex2f (x + pic->width, y + pic->height);
|
QFGL_glVertex2f (x + pic->width, y + pic->height);
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
glVertex2f (x, y + pic->height);
|
QFGL_glVertex2f (x, y + pic->height);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -510,16 +512,16 @@ Draw_ConsoleBackground (int lines)
|
||||||
static float xfactor = .3f;
|
static float xfactor = .3f;
|
||||||
static float xstep = .005f;
|
static float xstep = .005f;
|
||||||
|
|
||||||
glPushMatrix ();
|
QFGL_glPushMatrix ();
|
||||||
glMatrixMode (GL_TEXTURE);
|
QFGL_glMatrixMode (GL_TEXTURE);
|
||||||
glPushMatrix ();
|
QFGL_glPushMatrix ();
|
||||||
glLoadIdentity ();
|
QFGL_glLoadIdentity ();
|
||||||
xangle += gl_conspin->value;
|
xangle += gl_conspin->value;
|
||||||
xfactor += xstep;
|
xfactor += xstep;
|
||||||
if (xfactor > 8 || xfactor < .3f)
|
if (xfactor > 8 || xfactor < .3f)
|
||||||
xstep = -xstep;
|
xstep = -xstep;
|
||||||
glRotatef (xangle, 0, 0, 1);
|
QFGL_glRotatef (xangle, 0, 0, 1);
|
||||||
glScalef (xfactor, xfactor, xfactor);
|
QFGL_glScalef (xfactor, xfactor, xfactor);
|
||||||
}
|
}
|
||||||
// slide console up/down or stretch it?
|
// slide console up/down or stretch it?
|
||||||
if (gl_constretch->int_val)
|
if (gl_constretch->int_val)
|
||||||
|
@ -535,35 +537,35 @@ Draw_ConsoleBackground (int lines)
|
||||||
alpha = (float) (gl_conalpha->value * lines) / y;
|
alpha = (float) (gl_conalpha->value * lines) / y;
|
||||||
}
|
}
|
||||||
|
|
||||||
glColor4f (0.8, 0.8, 0.8, alpha);
|
QFGL_glColor4f (0.8, 0.8, 0.8, alpha);
|
||||||
|
|
||||||
// draw the console texture
|
// draw the console texture
|
||||||
glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, gl->texnum);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (0, 0 + ofs);
|
QFGL_glTexCoord2f (0, 0 + ofs);
|
||||||
glVertex2f (0, 0);
|
QFGL_glVertex2f (0, 0);
|
||||||
glTexCoord2f (1, 0 + ofs);
|
QFGL_glTexCoord2f (1, 0 + ofs);
|
||||||
glVertex2f (vid.conwidth, 0);
|
QFGL_glVertex2f (vid.conwidth, 0);
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
glVertex2f (vid.conwidth, lines);
|
QFGL_glVertex2f (vid.conwidth, lines);
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
glVertex2f (0, lines);
|
QFGL_glVertex2f (0, lines);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
|
|
||||||
// turn off alpha blending
|
// turn off alpha blending
|
||||||
if (alpha < 1.0) {
|
if (alpha < 1.0) {
|
||||||
glColor3f (0.8, 0.8, 0.8);
|
QFGL_glColor3f (0.8, 0.8, 0.8);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gl_conspin->value) {
|
if (gl_conspin->value) {
|
||||||
glPopMatrix ();
|
QFGL_glPopMatrix ();
|
||||||
glMatrixMode (GL_MODELVIEW);
|
QFGL_glMatrixMode (GL_MODELVIEW);
|
||||||
glPopMatrix ();
|
QFGL_glPopMatrix ();
|
||||||
}
|
}
|
||||||
|
|
||||||
Draw_AltString8 (vid.conwidth - strlen (cl_verstring->string) * 8 - 11,
|
Draw_AltString8 (vid.conwidth - strlen (cl_verstring->string) * 8 - 11,
|
||||||
lines - 14, cl_verstring->string);
|
lines - 14, cl_verstring->string);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -576,19 +578,19 @@ Draw_ConsoleBackground (int lines)
|
||||||
void
|
void
|
||||||
Draw_TileClear (int x, int y, int w, int h)
|
Draw_TileClear (int x, int y, int w, int h)
|
||||||
{
|
{
|
||||||
glColor3f (0.8, 0.8, 0.8);
|
QFGL_glColor3f (0.8, 0.8, 0.8);
|
||||||
glBindTexture (GL_TEXTURE_2D, *(int *) draw_backtile->data);
|
QFGL_glBindTexture (GL_TEXTURE_2D, *(int *) draw_backtile->data);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (x / 64.0, y / 64.0);
|
QFGL_glTexCoord2f (x / 64.0, y / 64.0);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f ((x + w) / 64.0, y / 64.0);
|
QFGL_glTexCoord2f ((x + w) / 64.0, y / 64.0);
|
||||||
glVertex2f (x + w, y);
|
QFGL_glVertex2f (x + w, y);
|
||||||
glTexCoord2f ((x + w) / 64.0, (y + h) / 64.0);
|
QFGL_glTexCoord2f ((x + w) / 64.0, (y + h) / 64.0);
|
||||||
glVertex2f (x + w, y + h);
|
QFGL_glVertex2f (x + w, y + h);
|
||||||
glTexCoord2f (x / 64.0, (y + h) / 64.0);
|
QFGL_glTexCoord2f (x / 64.0, (y + h) / 64.0);
|
||||||
glVertex2f (x, y + h);
|
QFGL_glVertex2f (x, y + h);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -600,20 +602,20 @@ Draw_TileClear (int x, int y, int w, int h)
|
||||||
void
|
void
|
||||||
Draw_Fill (int x, int y, int w, int h, int c)
|
Draw_Fill (int x, int y, int w, int h, int c)
|
||||||
{
|
{
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glColor3f (vid_basepal[c * 3] / 255.0, vid_basepal[c * 3 + 1] / 255.0,
|
QFGL_glColor3f (vid_basepal[c * 3] / 255.0, vid_basepal[c * 3 + 1] / 255.0,
|
||||||
vid_basepal[c * 3 + 2] / 255.0);
|
vid_basepal[c * 3 + 2] / 255.0);
|
||||||
|
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
|
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glVertex2f (x + w, y);
|
QFGL_glVertex2f (x + w, y);
|
||||||
glVertex2f (x + w, y + h);
|
QFGL_glVertex2f (x + w, y + h);
|
||||||
glVertex2f (x, y + h);
|
QFGL_glVertex2f (x, y + h);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -623,18 +625,18 @@ Draw_Fill (int x, int y, int w, int h, int c)
|
||||||
void
|
void
|
||||||
Draw_FadeScreen (void)
|
Draw_FadeScreen (void)
|
||||||
{
|
{
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glColor4f (0, 0, 0, 0.7);
|
QFGL_glColor4f (0, 0, 0, 0.7);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
|
|
||||||
glVertex2f (0, 0);
|
QFGL_glVertex2f (0, 0);
|
||||||
glVertex2f (vid.width, 0);
|
QFGL_glVertex2f (vid.width, 0);
|
||||||
glVertex2f (vid.width, vid.height);
|
QFGL_glVertex2f (vid.width, vid.height);
|
||||||
glVertex2f (0, vid.height);
|
QFGL_glVertex2f (0, vid.height);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
Sbar_Changed ();
|
Sbar_Changed ();
|
||||||
}
|
}
|
||||||
|
@ -675,17 +677,17 @@ Draw_EndDisc (void)
|
||||||
void
|
void
|
||||||
GL_Set2D (void)
|
GL_Set2D (void)
|
||||||
{
|
{
|
||||||
glViewport (glx, gly, glwidth, glheight);
|
QFGL_glViewport (glx, gly, glwidth, glheight);
|
||||||
|
|
||||||
glMatrixMode (GL_PROJECTION);
|
QFGL_glMatrixMode (GL_PROJECTION);
|
||||||
glLoadIdentity ();
|
QFGL_glLoadIdentity ();
|
||||||
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
QFGL_glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
||||||
|
|
||||||
glMatrixMode (GL_MODELVIEW);
|
QFGL_glMatrixMode (GL_MODELVIEW);
|
||||||
glLoadIdentity ();
|
QFGL_glLoadIdentity ();
|
||||||
|
|
||||||
glDisable (GL_DEPTH_TEST);
|
QFGL_glDisable (GL_DEPTH_TEST);
|
||||||
glDisable (GL_CULL_FACE);
|
QFGL_glDisable (GL_CULL_FACE);
|
||||||
|
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,16 +42,32 @@
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/render.h"
|
#include "QF/render.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/qf_rlight.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
#include "r_cvar.h"
|
||||||
#include "r_shared.h"
|
#include "r_shared.h"
|
||||||
|
|
||||||
#define MAX_FIRES 128 // rocket flames
|
#define MAX_FIRES 128 // rocket flames
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int key; // allows reusability
|
||||||
|
vec3_t origin, owner;
|
||||||
|
float size;
|
||||||
|
float die, decay; // duration settings
|
||||||
|
float minlight; // lighting threshold
|
||||||
|
float color[3]; // RGB
|
||||||
|
} fire_t;
|
||||||
|
|
||||||
static fire_t r_fires[MAX_FIRES];
|
static fire_t r_fires[MAX_FIRES];
|
||||||
extern cvar_t *gl_fires;
|
extern cvar_t *gl_fires;
|
||||||
extern cvar_t *r_firecolor;
|
extern cvar_t *r_firecolor;
|
||||||
|
|
||||||
|
void R_AddFire (vec3_t, vec3_t, struct entity_s *ent);
|
||||||
|
fire_t *R_AllocFire (int);
|
||||||
|
void R_DrawFire (fire_t *);
|
||||||
|
void R_UpdateFires (void);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
R_AddFire
|
R_AddFire
|
||||||
|
@ -150,12 +166,12 @@ R_DrawFire (fire_t *f)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// we're not - draw it
|
// we're not - draw it
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
glColor3fv (f->color);
|
QFGL_glColor3fv (f->color);
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
vec[i] = f->origin[i] - vpn[i] * radius;
|
vec[i] = f->origin[i] - vpn[i] * radius;
|
||||||
glVertex3fv (vec);
|
QFGL_glVertex3fv (vec);
|
||||||
glColor3f (0.0, 0.0, 0.0);
|
QFGL_glColor3f (0.0, 0.0, 0.0);
|
||||||
|
|
||||||
// don't panic, this just draws a bubble...
|
// don't panic, this just draws a bubble...
|
||||||
for (i = 16; i >= 0; i--) {
|
for (i = 16; i >= 0; i--) {
|
||||||
|
@ -165,14 +181,14 @@ R_DrawFire (fire_t *f)
|
||||||
vec2[j] = f->owner[j] + (*b_cos * vright[j]
|
vec2[j] = f->owner[j] + (*b_cos * vright[j]
|
||||||
+ vup[j] * (*b_sin)) * radius;
|
+ vup[j] * (*b_sin)) * radius;
|
||||||
}
|
}
|
||||||
glVertex3fv (vec);
|
QFGL_glVertex3fv (vec);
|
||||||
glVertex3fv (vec2);
|
QFGL_glVertex3fv (vec2);
|
||||||
|
|
||||||
b_sin += 2;
|
b_sin += 2;
|
||||||
b_cos += 2;
|
b_cos += 2;
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -190,9 +206,9 @@ R_UpdateFires (void)
|
||||||
if (!gl_fires->int_val)
|
if (!gl_fires->int_val)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glBlendFunc (GL_ONE, GL_ONE);
|
QFGL_glBlendFunc (GL_ONE, GL_ONE);
|
||||||
|
|
||||||
f = r_fires;
|
f = r_fires;
|
||||||
for (i = 0; i < MAX_FIRES; i++, f++) {
|
for (i = 0; i < MAX_FIRES; i++, f++) {
|
||||||
|
@ -202,7 +218,7 @@ R_UpdateFires (void)
|
||||||
R_DrawFire (f);
|
R_DrawFire (f);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
QFGL_glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -47,8 +47,11 @@
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
#include "varrays.h"
|
#include "varrays.h"
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
#include "QF/GL/qf_fires.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_dynamic.h"
|
#include "r_dynamic.h"
|
||||||
#include "r_shared.h"
|
#include "r_shared.h"
|
||||||
|
|
||||||
|
@ -572,7 +575,7 @@ R_DrawParticles (void)
|
||||||
int activeparticles, maxparticle, j, k;
|
int activeparticles, maxparticle, j, k;
|
||||||
|
|
||||||
// LordHavoc: particles should not affect zbuffer
|
// LordHavoc: particles should not affect zbuffer
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
|
|
||||||
VectorScale (vup, 1.5, o_up);
|
VectorScale (vup, 1.5, o_up);
|
||||||
VectorScale (vright, 1.5, o_right);
|
VectorScale (vright, 1.5, o_right);
|
||||||
|
@ -657,8 +660,8 @@ R_DrawParticles (void)
|
||||||
varray[3].vertex[1] = part->org[1] + up_scale[1] - right_scale[1];
|
varray[3].vertex[1] = part->org[1] + up_scale[1] - right_scale[1];
|
||||||
varray[3].vertex[2] = part->org[2] + up_scale[2] - right_scale[2];
|
varray[3].vertex[2] = part->org[2] + up_scale[2] - right_scale[2];
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, part->tex);
|
QFGL_glBindTexture (GL_TEXTURE_2D, part->tex);
|
||||||
glDrawArrays (GL_QUADS, 0, 4);
|
QFGL_glDrawArrays (GL_QUADS, 0, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
|
@ -744,6 +747,6 @@ R_DrawParticles (void)
|
||||||
}
|
}
|
||||||
numparticles = activeparticles;
|
numparticles = activeparticles;
|
||||||
|
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -32,7 +32,10 @@
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "glquake.h"
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
extern void noise_diamondsquare(unsigned char *noise, int size);
|
extern void noise_diamondsquare(unsigned char *noise, int size);
|
||||||
extern void noise_plasma(unsigned char *noise, int size);
|
extern void noise_plasma(unsigned char *noise, int size);
|
||||||
|
@ -80,10 +83,10 @@ GDT_InitDotParticleTexture (void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
part_tex_dot = texture_extension_number++;
|
part_tex_dot = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, part_tex_dot);
|
QFGL_glBindTexture (GL_TEXTURE_2D, part_tex_dot);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
|
||||||
GL_UNSIGNED_BYTE, data);
|
GL_UNSIGNED_BYTE, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,10 +115,10 @@ GDT_InitSparkParticleTexture (void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
part_tex_spark = texture_extension_number++;
|
part_tex_spark = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, part_tex_spark);
|
QFGL_glBindTexture (GL_TEXTURE_2D, part_tex_spark);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA,
|
||||||
GL_UNSIGNED_BYTE, data);
|
GL_UNSIGNED_BYTE, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -150,10 +153,10 @@ GDT_InitSmokeParticleTexture (void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
part_tex_smoke[i] = texture_extension_number++;
|
part_tex_smoke[i] = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, part_tex_smoke[i]);
|
QFGL_glBindTexture (GL_TEXTURE_2D, part_tex_smoke[i]);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
|
||||||
GL_UNSIGNED_BYTE, data);
|
GL_UNSIGNED_BYTE, data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -194,10 +197,10 @@ GDT_InitSmokeRingParticleTexture (void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
part_tex_smoke_ring[i] = texture_extension_number++;
|
part_tex_smoke_ring[i] = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, part_tex_smoke_ring[i]);
|
QFGL_glBindTexture (GL_TEXTURE_2D, part_tex_smoke_ring[i]);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA,
|
||||||
GL_UNSIGNED_BYTE, data);
|
GL_UNSIGNED_BYTE, data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
73
libs/video/renderer/gl/gl_funcs.c
Normal file
73
libs/video/renderer/gl/gl_funcs.c
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
/*
|
||||||
|
gl_funcs.c
|
||||||
|
|
||||||
|
GL functions.
|
||||||
|
|
||||||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
$Id$
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
# include "config.h"
|
||||||
|
#endif
|
||||||
|
#ifdef HAVE_STRING_H
|
||||||
|
# include <string.h>
|
||||||
|
#endif
|
||||||
|
#ifdef HAVE_STRINGS_H
|
||||||
|
# include <strings.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <dlfcn.h>
|
||||||
|
#include <QF/GL/types.h>
|
||||||
|
#include <QF/GL/funcs.h>
|
||||||
|
#include <QF/cvar.h>
|
||||||
|
#include <QF/console.h>
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
// First we need to get all the function pointers declared.
|
||||||
|
#define QFGL_NEED(ret, name, args) ret (* QFGL_##name) args = NULL;
|
||||||
|
#include "QF/GL/qf_funcs_list.h"
|
||||||
|
#undef QFGL_NEED
|
||||||
|
|
||||||
|
// Then we need to open the libGL and set all the symbols.
|
||||||
|
|
||||||
|
qboolean GLF_Init ()
|
||||||
|
{
|
||||||
|
void *handle;
|
||||||
|
|
||||||
|
handle = dlopen (gl_libgl->string, RTLD_NOW);
|
||||||
|
if (!handle) {
|
||||||
|
Con_Printf("Can't open libgl %s: %s\n", gl_libgl->string, dlerror());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define QFGL_NEED(ret, name, args) \
|
||||||
|
QFGL_##name = dlsym(handle, #name); \
|
||||||
|
if (!QFGL_##name) { \
|
||||||
|
Con_Printf("Can't load symbol %s: %s\n", #name, dlerror()); \
|
||||||
|
}
|
||||||
|
#include "QF/GL/qf_funcs_list.h"
|
||||||
|
#undef QFGL_NEED
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
|
@ -39,13 +39,17 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/draw.h"
|
#include "QF/draw.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_cvar.h"
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
#define NUM_GRAPH_TEXTURES 8
|
||||||
|
|
||||||
extern byte *draw_chars; // 8*8 graphic characters
|
extern byte *draw_chars; // 8*8 graphic characters
|
||||||
|
|
||||||
extern cvar_t *r_netgraph;
|
extern cvar_t *r_netgraph;
|
||||||
|
@ -118,22 +122,22 @@ R_LineGraph (int x, int y, int *h_vals, int count)
|
||||||
dest[0] = 0xff;
|
dest[0] = 0xff;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, graph_texture[graph_index]);
|
QFGL_glBindTexture (GL_TEXTURE_2D, graph_texture[graph_index]);
|
||||||
|
|
||||||
GL_Upload8 (graph_texels[graph_index], graph_width[graph_index], s, 0, 1);
|
GL_Upload8 (graph_texels[graph_index], graph_width[graph_index], s, 0, 1);
|
||||||
|
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
glTexCoord2f (0, 0);
|
QFGL_glTexCoord2f (0, 0);
|
||||||
glVertex2f (x, y);
|
QFGL_glVertex2f (x, y);
|
||||||
glTexCoord2f (1, 0);
|
QFGL_glTexCoord2f (1, 0);
|
||||||
glVertex2f (x + graph_width[graph_index], y);
|
QFGL_glVertex2f (x + graph_width[graph_index], y);
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
glVertex2f (x + graph_width[graph_index], y - s);
|
QFGL_glVertex2f (x + graph_width[graph_index], y - s);
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
glVertex2f (x, y - s);
|
QFGL_glVertex2f (x, y - s);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
|
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
|
|
||||||
graph_index = (graph_index + 1) % NUM_GRAPH_TEXTURES;
|
graph_index = (graph_index + 1) % NUM_GRAPH_TEXTURES;
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,9 +42,13 @@
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/render.h"
|
#include "QF/render.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
#include "QF/GL/defines.h"
|
||||||
#include "r_shared.h"
|
#include "QF/GL/funcs.h"
|
||||||
|
|
||||||
|
#include "r_shared.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
extern float v_blend[4];
|
||||||
|
|
||||||
void
|
void
|
||||||
R_AnimateLight (void)
|
R_AnimateLight (void)
|
||||||
|
@ -125,9 +129,9 @@ R_RenderDlight (dlight_t *light)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
|
|
||||||
glColor3fv (light->color);
|
QFGL_glColor3fv (light->color);
|
||||||
|
|
||||||
VectorSubtract (r_origin, light->origin, v);
|
VectorSubtract (r_origin, light->origin, v);
|
||||||
VectorNormalize (v);
|
VectorNormalize (v);
|
||||||
|
@ -135,8 +139,8 @@ R_RenderDlight (dlight_t *light)
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
v[i] = light->origin[i] + v[i] * rad;
|
v[i] = light->origin[i] + v[i] * rad;
|
||||||
|
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
glColor3f (0, 0, 0);
|
QFGL_glColor3f (0, 0, 0);
|
||||||
|
|
||||||
for (i = 16; i >= 0; i--) {
|
for (i = 16; i >= 0; i--) {
|
||||||
for (j = 0; j < 3; j++)
|
for (j = 0; j < 3; j++)
|
||||||
|
@ -144,10 +148,10 @@ R_RenderDlight (dlight_t *light)
|
||||||
vup[j] * (*bub_sin)) * rad;
|
vup[j] * (*bub_sin)) * rad;
|
||||||
bub_sin += 2;
|
bub_sin += 2;
|
||||||
bub_cos += 2;
|
bub_cos += 2;
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -160,10 +164,10 @@ R_RenderDlights (void)
|
||||||
if (!gl_dlight_polyblend->int_val)
|
if (!gl_dlight_polyblend->int_val)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glBlendFunc (GL_ONE, GL_ONE);
|
QFGL_glBlendFunc (GL_ONE, GL_ONE);
|
||||||
glShadeModel (GL_SMOOTH);
|
QFGL_glShadeModel (GL_SMOOTH);
|
||||||
|
|
||||||
l = r_dlights;
|
l = r_dlights;
|
||||||
for (i = 0; i < MAX_DLIGHTS; i++, l++) {
|
for (i = 0; i < MAX_DLIGHTS; i++, l++) {
|
||||||
|
@ -173,11 +177,11 @@ R_RenderDlights (void)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!gl_dlight_smooth->int_val)
|
if (!gl_dlight_smooth->int_val)
|
||||||
glShadeModel (GL_FLAT);
|
QFGL_glShadeModel (GL_FLAT);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
QFGL_glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -52,7 +52,14 @@
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_screen.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
#include "QF/GL/qf_rsurf.h"
|
||||||
|
#include "QF/GL/qf_rlight.h"
|
||||||
|
#include "QF/GL/qf_fires.h"
|
||||||
|
|
||||||
#include "r_cvar.h"
|
#include "r_cvar.h"
|
||||||
#include "r_dynamic.h"
|
#include "r_dynamic.h"
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
|
@ -98,8 +105,7 @@ float modelalpha; // Ender (Extend) Alpha
|
||||||
|
|
||||||
void R_MarkLeaves (void);
|
void R_MarkLeaves (void);
|
||||||
|
|
||||||
extern cvar_t *scr_fov;
|
//qboolean R_CullBlocked (vec3_t mins, vec3_t maxs, vec3_t org);
|
||||||
|
|
||||||
|
|
||||||
// LordHavoc: place for gl_rmain setup code
|
// LordHavoc: place for gl_rmain setup code
|
||||||
void
|
void
|
||||||
|
@ -111,12 +117,12 @@ glrmain_init (void)
|
||||||
void
|
void
|
||||||
R_RotateForEntity (entity_t *e)
|
R_RotateForEntity (entity_t *e)
|
||||||
{
|
{
|
||||||
glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
|
QFGL_glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
|
||||||
|
|
||||||
glRotatef (e->angles[1], 0, 0, 1);
|
QFGL_glRotatef (e->angles[1], 0, 0, 1);
|
||||||
glRotatef (-e->angles[0], 0, 1, 0);
|
QFGL_glRotatef (-e->angles[0], 0, 1, 0);
|
||||||
// ZOID: fixed z angle
|
// ZOID: fixed z angle
|
||||||
glRotatef (e->angles[2], 1, 0, 0);
|
QFGL_glRotatef (e->angles[2], 1, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -187,34 +193,34 @@ R_DrawSpriteModel (entity_t *e)
|
||||||
right = vright;
|
right = vright;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, frame->gl_texturenum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, frame->gl_texturenum);
|
||||||
|
|
||||||
glEnable (GL_ALPHA_TEST);
|
QFGL_glEnable (GL_ALPHA_TEST);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
|
|
||||||
glTexCoord2f (0, 1);
|
QFGL_glTexCoord2f (0, 1);
|
||||||
VectorMA (e->origin, frame->down, up, point);
|
VectorMA (e->origin, frame->down, up, point);
|
||||||
VectorMA (point, frame->left, right, point);
|
VectorMA (point, frame->left, right, point);
|
||||||
glVertex3fv (point);
|
QFGL_glVertex3fv (point);
|
||||||
|
|
||||||
glTexCoord2f (0, 0);
|
QFGL_glTexCoord2f (0, 0);
|
||||||
VectorMA (e->origin, frame->up, up, point);
|
VectorMA (e->origin, frame->up, up, point);
|
||||||
VectorMA (point, frame->left, right, point);
|
VectorMA (point, frame->left, right, point);
|
||||||
glVertex3fv (point);
|
QFGL_glVertex3fv (point);
|
||||||
|
|
||||||
glTexCoord2f (1, 0);
|
QFGL_glTexCoord2f (1, 0);
|
||||||
VectorMA (e->origin, frame->up, up, point);
|
VectorMA (e->origin, frame->up, up, point);
|
||||||
VectorMA (point, frame->right, right, point);
|
VectorMA (point, frame->right, right, point);
|
||||||
glVertex3fv (point);
|
QFGL_glVertex3fv (point);
|
||||||
|
|
||||||
glTexCoord2f (1, 1);
|
QFGL_glTexCoord2f (1, 1);
|
||||||
VectorMA (e->origin, frame->down, up, point);
|
VectorMA (e->origin, frame->down, up, point);
|
||||||
VectorMA (point, frame->right, right, point);
|
VectorMA (point, frame->right, right, point);
|
||||||
glVertex3fv (point);
|
QFGL_glVertex3fv (point);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
|
|
||||||
glDisable (GL_ALPHA_TEST);
|
QFGL_glDisable (GL_ALPHA_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -257,24 +263,24 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum, qboolean fb)
|
||||||
order = (int *) ((byte *) paliashdr + paliashdr->commands);
|
order = (int *) ((byte *) paliashdr + paliashdr->commands);
|
||||||
|
|
||||||
if (modelalpha != 1.0)
|
if (modelalpha != 1.0)
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
|
|
||||||
if (fb) {
|
if (fb) {
|
||||||
glColor4f (1, 1, 1, modelalpha);
|
QFGL_glColor4f (1, 1, 1, modelalpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((count = *order++)) {
|
while ((count = *order++)) {
|
||||||
// get the vertex count and primitive type
|
// get the vertex count and primitive type
|
||||||
if (count < 0) {
|
if (count < 0) {
|
||||||
count = -count;
|
count = -count;
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
} else {
|
} else {
|
||||||
glBegin (GL_TRIANGLE_STRIP);
|
QFGL_glBegin (GL_TRIANGLE_STRIP);
|
||||||
}
|
}
|
||||||
|
|
||||||
do {
|
do {
|
||||||
// texture coordinates come from the draw list
|
// texture coordinates come from the draw list
|
||||||
glTexCoord2f (((float *) order)[0], ((float *) order)[1]);
|
QFGL_glTexCoord2f (((float *) order)[0], ((float *) order)[1]);
|
||||||
order += 2;
|
order += 2;
|
||||||
|
|
||||||
if (!fb) {
|
if (!fb) {
|
||||||
|
@ -282,21 +288,21 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum, qboolean fb)
|
||||||
l = shadedots[verts->lightnormalindex] * shadelight;
|
l = shadedots[verts->lightnormalindex] * shadelight;
|
||||||
|
|
||||||
// LordHavoc: cleanup after Endy
|
// LordHavoc: cleanup after Endy
|
||||||
glColor4f (shadecolor[0] * l, shadecolor[1] * l,
|
QFGL_glColor4f (shadecolor[0] * l, shadecolor[1] * l,
|
||||||
shadecolor[2] * l, modelalpha);
|
shadecolor[2] * l, modelalpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
glVertex3f (verts->v[0], verts->v[1], verts->v[2]);
|
QFGL_glVertex3f (verts->v[0], verts->v[1], verts->v[2]);
|
||||||
verts++;
|
verts++;
|
||||||
} while (--count);
|
} while (--count);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (modelalpha != 1.0)
|
if (modelalpha != 1.0)
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
|
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -327,10 +333,10 @@ GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float ble
|
||||||
order = (int *) ((byte *) paliashdr + paliashdr->commands);
|
order = (int *) ((byte *) paliashdr + paliashdr->commands);
|
||||||
|
|
||||||
if (modelalpha != 1.0)
|
if (modelalpha != 1.0)
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
|
|
||||||
if (fb) { // don't do this in the loop, it doesn't change
|
if (fb) { // don't do this in the loop, it doesn't change
|
||||||
glColor4f (1, 1, 1, modelalpha);
|
QFGL_glColor4f (1, 1, 1, modelalpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
lerp = 1 - blend;
|
lerp = 1 - blend;
|
||||||
|
@ -338,14 +344,14 @@ GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float ble
|
||||||
|
|
||||||
if (count < 0) {
|
if (count < 0) {
|
||||||
count = -count;
|
count = -count;
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
} else {
|
} else {
|
||||||
glBegin (GL_TRIANGLE_STRIP);
|
QFGL_glBegin (GL_TRIANGLE_STRIP);
|
||||||
}
|
}
|
||||||
|
|
||||||
do {
|
do {
|
||||||
// texture coordinates come from the draw list
|
// texture coordinates come from the draw list
|
||||||
glTexCoord2f (((float *) order)[0], ((float *) order)[1]);
|
QFGL_glTexCoord2f (((float *) order)[0], ((float *) order)[1]);
|
||||||
order += 2;
|
order += 2;
|
||||||
|
|
||||||
if (!fb) {
|
if (!fb) {
|
||||||
|
@ -355,24 +361,24 @@ GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float ble
|
||||||
lerp)
|
lerp)
|
||||||
+ (shadedots[verts2->lightnormalindex] *
|
+ (shadedots[verts2->lightnormalindex] *
|
||||||
blend));
|
blend));
|
||||||
glColor4f (shadecolor[0] * light, shadecolor[1] * light,
|
QFGL_glColor4f (shadecolor[0] * light, shadecolor[1] * light,
|
||||||
shadecolor[2] * light, modelalpha);
|
shadecolor[2] * light, modelalpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
// blend the vertex positions from each frame together
|
// blend the vertex positions from each frame together
|
||||||
glVertex3f ((verts1->v[0] * lerp) + (verts2->v[0] * blend),
|
QFGL_glVertex3f ((verts1->v[0] * lerp) + (verts2->v[0] * blend),
|
||||||
(verts1->v[1] * lerp) + (verts2->v[1] * blend),
|
(verts1->v[1] * lerp) + (verts2->v[1] * blend),
|
||||||
(verts1->v[2] * lerp) + (verts2->v[2] * blend));
|
(verts1->v[2] * lerp) + (verts2->v[2] * blend));
|
||||||
|
|
||||||
verts1++;
|
verts1++;
|
||||||
verts2++;
|
verts2++;
|
||||||
} while (--count);
|
} while (--count);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (modelalpha != 1.0)
|
if (modelalpha != 1.0)
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -406,13 +412,13 @@ GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
|
||||||
|
|
||||||
if (count < 0) {
|
if (count < 0) {
|
||||||
count = -count;
|
count = -count;
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
} else
|
} else
|
||||||
glBegin (GL_TRIANGLE_STRIP);
|
QFGL_glBegin (GL_TRIANGLE_STRIP);
|
||||||
|
|
||||||
do {
|
do {
|
||||||
// texture coordinates come from the draw list
|
// texture coordinates come from the draw list
|
||||||
// (skipped for shadows) glTexCoord2fv ((float *)order);
|
// (skipped for shadows) QFGL_glTexCoord2fv ((float *)order);
|
||||||
order += 2;
|
order += 2;
|
||||||
|
|
||||||
// normals and vertexes come from the frame list
|
// normals and vertexes come from the frame list
|
||||||
|
@ -430,12 +436,12 @@ GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
|
||||||
point[1] -= shadevector[1] * (point[2] + lheight);
|
point[1] -= shadevector[1] * (point[2] + lheight);
|
||||||
point[2] = height;
|
point[2] = height;
|
||||||
// height -= 0.001;
|
// height -= 0.001;
|
||||||
glVertex3fv (point);
|
QFGL_glVertex3fv (point);
|
||||||
|
|
||||||
verts++;
|
verts++;
|
||||||
} while (--count);
|
} while (--count);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -473,9 +479,9 @@ GL_DrawAliasBlendedShadow (aliashdr_t *paliashdr, int pose1, int pose2, entity_t
|
||||||
|
|
||||||
if (count < 0) {
|
if (count < 0) {
|
||||||
count = -count;
|
count = -count;
|
||||||
glBegin (GL_TRIANGLE_FAN);
|
QFGL_glBegin (GL_TRIANGLE_FAN);
|
||||||
} else {
|
} else {
|
||||||
glBegin (GL_TRIANGLE_STRIP);
|
QFGL_glBegin (GL_TRIANGLE_STRIP);
|
||||||
}
|
}
|
||||||
|
|
||||||
do {
|
do {
|
||||||
|
@ -495,14 +501,14 @@ GL_DrawAliasBlendedShadow (aliashdr_t *paliashdr, int pose1, int pose2, entity_t
|
||||||
point2[0] -= shadevector[0] * (point2[2] + lheight);
|
point2[0] -= shadevector[0] * (point2[2] + lheight);
|
||||||
point2[1] -= shadevector[1] * (point2[2] + lheight);
|
point2[1] -= shadevector[1] * (point2[2] + lheight);
|
||||||
|
|
||||||
glVertex3f ((point1[0] * lerp) + (point2[0] * blend),
|
QFGL_glVertex3f ((point1[0] * lerp) + (point2[0] * blend),
|
||||||
(point1[1] * lerp) + (point2[1] * blend),
|
(point1[1] * lerp) + (point2[1] * blend),
|
||||||
height);
|
height);
|
||||||
|
|
||||||
verts1++;
|
verts1++;
|
||||||
verts2++;
|
verts2++;
|
||||||
} while (--count);
|
} while (--count);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -581,7 +587,7 @@ R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t *e, qboolea
|
||||||
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
R_DrawAliasModel (entity_t *e)
|
R_DrawAliasModel (entity_t *e, qboolean cull)
|
||||||
{
|
{
|
||||||
int lnum;
|
int lnum;
|
||||||
vec3_t dist;
|
vec3_t dist;
|
||||||
|
@ -601,9 +607,14 @@ R_DrawAliasModel (entity_t *e)
|
||||||
VectorAdd (currententity->origin, clmodel->mins, mins);
|
VectorAdd (currententity->origin, clmodel->mins, mins);
|
||||||
VectorAdd (currententity->origin, clmodel->maxs, maxs);
|
VectorAdd (currententity->origin, clmodel->maxs, maxs);
|
||||||
|
|
||||||
if (R_CullBox (mins, maxs))
|
if (cull && R_CullBox (mins, maxs))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (cull && R_CullBlocked(mins, maxs, currententity->origin))
|
||||||
|
return;
|
||||||
|
*/
|
||||||
|
|
||||||
// FIXME: shadecolor is supposed to be the lighting for the model, not
|
// FIXME: shadecolor is supposed to be the lighting for the model, not
|
||||||
// just colormod
|
// just colormod
|
||||||
shadecolor[0] = currententity->colormod[0] * 2.0;
|
shadecolor[0] = currententity->colormod[0] * 2.0;
|
||||||
|
@ -660,21 +671,21 @@ R_DrawAliasModel (entity_t *e)
|
||||||
c_alias_polys += paliashdr->mdl.numtris;
|
c_alias_polys += paliashdr->mdl.numtris;
|
||||||
|
|
||||||
// draw all the triangles
|
// draw all the triangles
|
||||||
glPushMatrix ();
|
QFGL_glPushMatrix ();
|
||||||
R_RotateForEntity (e);
|
R_RotateForEntity (e);
|
||||||
|
|
||||||
if (strequal (clmodel->name, "progs/eyes.mdl")) {
|
if (strequal (clmodel->name, "progs/eyes.mdl")) {
|
||||||
glTranslatef (paliashdr->mdl.scale_origin[0],
|
QFGL_glTranslatef (paliashdr->mdl.scale_origin[0],
|
||||||
paliashdr->mdl.scale_origin[1],
|
paliashdr->mdl.scale_origin[1],
|
||||||
paliashdr->mdl.scale_origin[2] - (22 + 8));
|
paliashdr->mdl.scale_origin[2] - (22 + 8));
|
||||||
// double size of eyes, since they are really hard to see in GL
|
// double size of eyes, since they are really hard to see in GL
|
||||||
glScalef (paliashdr->mdl.scale[0] * 2, paliashdr->mdl.scale[1] * 2,
|
QFGL_glScalef (paliashdr->mdl.scale[0] * 2, paliashdr->mdl.scale[1] * 2,
|
||||||
paliashdr->mdl.scale[2] * 2);
|
paliashdr->mdl.scale[2] * 2);
|
||||||
} else {
|
} else {
|
||||||
glTranslatef (paliashdr->mdl.scale_origin[0],
|
QFGL_glTranslatef (paliashdr->mdl.scale_origin[0],
|
||||||
paliashdr->mdl.scale_origin[1],
|
paliashdr->mdl.scale_origin[1],
|
||||||
paliashdr->mdl.scale_origin[2]);
|
paliashdr->mdl.scale_origin[2]);
|
||||||
glScalef (paliashdr->mdl.scale[0], paliashdr->mdl.scale[1],
|
QFGL_glScalef (paliashdr->mdl.scale[0], paliashdr->mdl.scale[1],
|
||||||
paliashdr->mdl.scale[2]);
|
paliashdr->mdl.scale[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -701,10 +712,10 @@ R_DrawAliasModel (entity_t *e)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, texture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
if (gl_affinemodels->int_val)
|
if (gl_affinemodels->int_val)
|
||||||
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
QFGL_glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||||
|
|
||||||
if (gl_lerp_anim->int_val) {
|
if (gl_lerp_anim->int_val) {
|
||||||
R_SetupAliasBlendedFrame (currententity->frame, paliashdr, currententity, false);
|
R_SetupAliasBlendedFrame (currententity->frame, paliashdr, currententity, false);
|
||||||
|
@ -714,7 +725,7 @@ R_DrawAliasModel (entity_t *e)
|
||||||
|
|
||||||
// This block is GL fullbright support for objects...
|
// This block is GL fullbright support for objects...
|
||||||
if (fb_texture) {
|
if (fb_texture) {
|
||||||
glBindTexture (GL_TEXTURE_2D, fb_texture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, fb_texture);
|
||||||
if (gl_lerp_anim->int_val) {
|
if (gl_lerp_anim->int_val) {
|
||||||
R_SetupAliasBlendedFrame (currententity->frame, paliashdr,
|
R_SetupAliasBlendedFrame (currententity->frame, paliashdr,
|
||||||
currententity, true);
|
currententity, true);
|
||||||
|
@ -724,9 +735,9 @@ R_DrawAliasModel (entity_t *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gl_affinemodels->int_val)
|
if (gl_affinemodels->int_val)
|
||||||
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
|
QFGL_glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
|
||||||
|
|
||||||
glPopMatrix ();
|
QFGL_glPopMatrix ();
|
||||||
|
|
||||||
if (r_shadows->int_val) {
|
if (r_shadows->int_val) {
|
||||||
// torches, grenades, and lightning bolts do not have shadows
|
// torches, grenades, and lightning bolts do not have shadows
|
||||||
|
@ -735,11 +746,11 @@ R_DrawAliasModel (entity_t *e)
|
||||||
if (strequal (clmodel->name, "progs/grenade.mdl"))
|
if (strequal (clmodel->name, "progs/grenade.mdl"))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
glPushMatrix ();
|
QFGL_glPushMatrix ();
|
||||||
R_RotateForEntity (e);
|
R_RotateForEntity (e);
|
||||||
|
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glColor4f (0, 0, 0, 0.5);
|
QFGL_glColor4f (0, 0, 0, 0.5);
|
||||||
|
|
||||||
if (gl_lerp_anim->int_val) {
|
if (gl_lerp_anim->int_val) {
|
||||||
GL_DrawAliasBlendedShadow (paliashdr, lastposenum0, lastposenum, currententity);
|
GL_DrawAliasBlendedShadow (paliashdr, lastposenum0, lastposenum, currententity);
|
||||||
|
@ -747,9 +758,9 @@ R_DrawAliasModel (entity_t *e)
|
||||||
GL_DrawAliasShadow (paliashdr, lastposenum);
|
GL_DrawAliasShadow (paliashdr, lastposenum);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glPopMatrix ();
|
QFGL_glPopMatrix ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -820,7 +831,7 @@ R_DrawEntitiesOnList (void)
|
||||||
if (currententity == r_player_entity)
|
if (currententity == r_player_entity)
|
||||||
currententity->angles[PITCH] *= 0.3;
|
currententity->angles[PITCH] *= 0.3;
|
||||||
|
|
||||||
R_DrawAliasModel (currententity);
|
R_DrawAliasModel (currententity, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < r_numvisedicts; i++) {
|
for (i = 0; i < r_numvisedicts; i++) {
|
||||||
|
@ -849,9 +860,9 @@ R_DrawViewModel (void)
|
||||||
modelalpha = currententity->alpha;
|
modelalpha = currententity->alpha;
|
||||||
|
|
||||||
// hack the depth range to prevent view model from poking into walls
|
// hack the depth range to prevent view model from poking into walls
|
||||||
glDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax - gldepthmin));
|
QFGL_glDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax - gldepthmin));
|
||||||
R_DrawAliasModel (currententity);
|
R_DrawAliasModel (currententity, false);
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -946,7 +957,7 @@ MYgluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
|
||||||
xmin = ymin * aspect;
|
xmin = ymin * aspect;
|
||||||
xmax = ymax * aspect;
|
xmax = ymax * aspect;
|
||||||
|
|
||||||
glFrustum (xmin, xmax, ymin, ymax, zNear, zFar);
|
QFGL_glFrustum (xmin, xmax, ymin, ymax, zNear, zFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -958,8 +969,8 @@ R_SetupGL (void)
|
||||||
int x, x2, y2, y, w, h;
|
int x, x2, y2, y, w, h;
|
||||||
|
|
||||||
// set up viewpoint
|
// set up viewpoint
|
||||||
glMatrixMode (GL_PROJECTION);
|
QFGL_glMatrixMode (GL_PROJECTION);
|
||||||
glLoadIdentity ();
|
QFGL_glLoadIdentity ();
|
||||||
x = r_refdef.vrect.x * glwidth / vid.width;
|
x = r_refdef.vrect.x * glwidth / vid.width;
|
||||||
x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth / vid.width;
|
x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth / vid.width;
|
||||||
y = (vid.height - r_refdef.vrect.y) * glheight / vid.height;
|
y = (vid.height - r_refdef.vrect.y) * glheight / vid.height;
|
||||||
|
@ -984,41 +995,41 @@ R_SetupGL (void)
|
||||||
w = h = 256;
|
w = h = 256;
|
||||||
}
|
}
|
||||||
|
|
||||||
glViewport (glx + x, gly + y2, w, h);
|
QFGL_glViewport (glx + x, gly + y2, w, h);
|
||||||
screenaspect = (float) r_refdef.vrect.width / r_refdef.vrect.height;
|
screenaspect = (float) r_refdef.vrect.width / r_refdef.vrect.height;
|
||||||
MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
|
MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
|
||||||
|
|
||||||
if (mirror) {
|
if (mirror) {
|
||||||
if (mirror_plane->normal[2])
|
if (mirror_plane->normal[2])
|
||||||
glScalef (1, -1, 1);
|
QFGL_glScalef (1, -1, 1);
|
||||||
else
|
else
|
||||||
glScalef (-1, 1, 1);
|
QFGL_glScalef (-1, 1, 1);
|
||||||
glCullFace (GL_BACK);
|
QFGL_glCullFace (GL_BACK);
|
||||||
} else
|
} else
|
||||||
glCullFace (GL_FRONT);
|
QFGL_glCullFace (GL_FRONT);
|
||||||
|
|
||||||
glMatrixMode (GL_MODELVIEW);
|
QFGL_glMatrixMode (GL_MODELVIEW);
|
||||||
glLoadIdentity ();
|
QFGL_glLoadIdentity ();
|
||||||
|
|
||||||
glRotatef (-90, 1, 0, 0); // put Z going up
|
QFGL_glRotatef (-90, 1, 0, 0); // put Z going up
|
||||||
glRotatef (90, 0, 0, 1); // put Z going up
|
QFGL_glRotatef (90, 0, 0, 1); // put Z going up
|
||||||
glRotatef (-r_refdef.viewangles[2], 1, 0, 0);
|
QFGL_glRotatef (-r_refdef.viewangles[2], 1, 0, 0);
|
||||||
glRotatef (-r_refdef.viewangles[0], 0, 1, 0);
|
QFGL_glRotatef (-r_refdef.viewangles[0], 0, 1, 0);
|
||||||
glRotatef (-r_refdef.viewangles[1], 0, 0, 1);
|
QFGL_glRotatef (-r_refdef.viewangles[1], 0, 0, 1);
|
||||||
glTranslatef (-r_refdef.vieworg[0], -r_refdef.vieworg[1],
|
QFGL_glTranslatef (-r_refdef.vieworg[0], -r_refdef.vieworg[1],
|
||||||
-r_refdef.vieworg[2]);
|
-r_refdef.vieworg[2]);
|
||||||
|
|
||||||
glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix);
|
QFGL_glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix);
|
||||||
|
|
||||||
// set drawing parms
|
// set drawing parms
|
||||||
glEnable (GL_CULL_FACE);
|
QFGL_glEnable (GL_CULL_FACE);
|
||||||
glDisable (GL_ALPHA_TEST);
|
QFGL_glDisable (GL_ALPHA_TEST);
|
||||||
glAlphaFunc (GL_GREATER, 0.5);
|
QFGL_glAlphaFunc (GL_GREATER, 0.5);
|
||||||
glEnable (GL_DEPTH_TEST);
|
QFGL_glEnable (GL_DEPTH_TEST);
|
||||||
if (gl_dlight_smooth->int_val)
|
if (gl_dlight_smooth->int_val)
|
||||||
glShadeModel (GL_SMOOTH);
|
QFGL_glShadeModel (GL_SMOOTH);
|
||||||
else
|
else
|
||||||
glShadeModel (GL_FLAT);
|
QFGL_glShadeModel (GL_FLAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1026,14 +1037,14 @@ static void
|
||||||
R_Clear (void)
|
R_Clear (void)
|
||||||
{
|
{
|
||||||
if (gl_clear->int_val)
|
if (gl_clear->int_val)
|
||||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
QFGL_glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
else
|
else
|
||||||
glClear (GL_DEPTH_BUFFER_BIT);
|
QFGL_glClear (GL_DEPTH_BUFFER_BIT);
|
||||||
gldepthmin = 0;
|
gldepthmin = 0;
|
||||||
gldepthmax = 1;
|
gldepthmax = 1;
|
||||||
glDepthFunc (GL_LEQUAL);
|
QFGL_glDepthFunc (GL_LEQUAL);
|
||||||
|
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1101,34 +1112,34 @@ R_Mirror (void)
|
||||||
|
|
||||||
gldepthmin = 0.5;
|
gldepthmin = 0.5;
|
||||||
gldepthmax = 1;
|
gldepthmax = 1;
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
glDepthFunc (GL_LEQUAL);
|
QFGL_glDepthFunc (GL_LEQUAL);
|
||||||
|
|
||||||
R_RenderScene ();
|
R_RenderScene ();
|
||||||
R_DrawWaterSurfaces ();
|
R_DrawWaterSurfaces ();
|
||||||
|
|
||||||
gldepthmin = 0;
|
gldepthmin = 0;
|
||||||
gldepthmax = 1;//XXX 0.5;
|
gldepthmax = 1;//XXX 0.5;
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
glDepthFunc (GL_LEQUAL);
|
QFGL_glDepthFunc (GL_LEQUAL);
|
||||||
|
|
||||||
// blend on top
|
// blend on top
|
||||||
glMatrixMode (GL_PROJECTION);
|
QFGL_glMatrixMode (GL_PROJECTION);
|
||||||
if (mirror_plane->normal[2])
|
if (mirror_plane->normal[2])
|
||||||
glScalef (1, -1, 1);
|
QFGL_glScalef (1, -1, 1);
|
||||||
else
|
else
|
||||||
glScalef (-1, 1, 1);
|
QFGL_glScalef (-1, 1, 1);
|
||||||
glCullFace (GL_FRONT);
|
QFGL_glCullFace (GL_FRONT);
|
||||||
glMatrixMode (GL_MODELVIEW);
|
QFGL_glMatrixMode (GL_MODELVIEW);
|
||||||
|
|
||||||
glLoadMatrixf (r_base_world_matrix);
|
QFGL_glLoadMatrixf (r_base_world_matrix);
|
||||||
|
|
||||||
glColor4f (1, 1, 1, r_mirroralpha->value);
|
QFGL_glColor4f (1, 1, 1, r_mirroralpha->value);
|
||||||
s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
|
s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
|
||||||
for (; s; s = s->texturechain)
|
for (; s; s = s->texturechain)
|
||||||
R_RenderBrushPoly (s);
|
R_RenderBrushPoly (s);
|
||||||
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
|
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
|
||||||
glColor4f (1, 1, 1, 1);
|
QFGL_glColor4f (1, 1, 1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1146,7 +1157,7 @@ R_RenderView (void)
|
||||||
if (!r_worldentity.model)
|
if (!r_worldentity.model)
|
||||||
Sys_Error ("R_RenderView: NULL worldmodel");
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
||||||
|
|
||||||
// glFinish ();
|
// QFGL_glFinish ();
|
||||||
|
|
||||||
mirror = false;
|
mirror = false;
|
||||||
|
|
||||||
|
@ -1166,3 +1177,119 @@ R_RenderView (void)
|
||||||
// render mirror view
|
// render mirror view
|
||||||
R_Mirror ();
|
R_Mirror ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
qboolean R_CullBlocked (vec3_t mins, vec3_t maxs, vec3_t org)
|
||||||
|
{
|
||||||
|
static struct trace_t trace;
|
||||||
|
vec3_t point;
|
||||||
|
float rad;
|
||||||
|
|
||||||
|
if (!gl_occlusion->int_val)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Check the origin first
|
||||||
|
if ( Mod_PointInLeaf(org, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, org, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
rad = sqrt((maxs[0]-org[0])*(maxs[0]-org[0]) +
|
||||||
|
(maxs[1]-org[1])*(maxs[1]-org[1]) +
|
||||||
|
(maxs[2]-org[2])*(maxs[2]-org[2]) );
|
||||||
|
|
||||||
|
// Check a few points on the bounding sphere to catch rotating objects
|
||||||
|
// Raise the origin a bit to catch droptofloor models
|
||||||
|
point[0] = org[0]; point[1] = org[1]+rad; point[2] = org[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = org[0]+rad; point[1] = org[1]; point[2] = org[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = org[0]; point[1] = org[1]-rad; point[2] = org[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = org[0]-rad; point[1] = org[1]; point[2] = org[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the poles of the sphere (can catch ents on ledges that would otherwise be missed)
|
||||||
|
point[0] = org[0]; point[1] = org[1]; point[2] = org[2]+rad;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = org[0]; point[1] = org[1]; point[2] = org[2]-rad;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Check the corners...
|
||||||
|
if ( Mod_PointInLeaf(maxs, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, maxs, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = mins[0]; point[1] = maxs[1]; point[2] = maxs[2];
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = mins[0]; point[1] = mins[1]; point[2] = maxs[2];
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = maxs[0]; point[1] = mins[1]; point[2] = maxs[2];
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if ( Mod_PointInLeaf(mins, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, mins, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = mins[0]; point[1] = maxs[1]; point[2] = mins[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = maxs[0]; point[1] = mins[1]; point[2] = mins[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
point[0] = maxs[0]; point[1] = maxs[1]; point[2] = mins[2]+4;
|
||||||
|
if ( Mod_PointInLeaf(point, cl.worldmodel)->contents != CONTENTS_SOLID)
|
||||||
|
{
|
||||||
|
if (SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, r_refdef.vieworg, point, &trace))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Model is blocked (probably)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
|
@ -48,10 +48,16 @@
|
||||||
#include "varrays.h"
|
#include "varrays.h"
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_dynamic.h"
|
#include "r_dynamic.h"
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
|
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/qf_rmain.h"
|
||||||
|
#include "QF/GL/qf_rsurf.h"
|
||||||
|
#include "QF/GL/qf_screen.h"
|
||||||
|
|
||||||
varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
|
varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
|
||||||
|
|
||||||
qboolean VID_Is8bit (void);
|
qboolean VID_Is8bit (void);
|
||||||
|
@ -61,6 +67,7 @@ extern cvar_t *gl_lerp_anim;
|
||||||
extern cvar_t *r_netgraph;
|
extern cvar_t *r_netgraph;
|
||||||
|
|
||||||
extern void GDT_Init ();
|
extern void GDT_Init ();
|
||||||
|
extern int R_InitGraphTextures (int base);
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -73,8 +80,8 @@ R_Envmap_f (void)
|
||||||
{
|
{
|
||||||
byte buffer[256 * 256 * 4];
|
byte buffer[256 * 256 * 4];
|
||||||
|
|
||||||
glDrawBuffer (GL_FRONT);
|
QFGL_glDrawBuffer (GL_FRONT);
|
||||||
glReadBuffer (GL_FRONT);
|
QFGL_glReadBuffer (GL_FRONT);
|
||||||
envmap = true;
|
envmap = true;
|
||||||
|
|
||||||
r_refdef.vrect.x = 0;
|
r_refdef.vrect.x = 0;
|
||||||
|
@ -87,44 +94,44 @@ R_Envmap_f (void)
|
||||||
r_refdef.viewangles[2] = 0;
|
r_refdef.viewangles[2] = 0;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env0.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env0.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
r_refdef.viewangles[1] = 90;
|
r_refdef.viewangles[1] = 90;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env1.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env1.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
r_refdef.viewangles[1] = 180;
|
r_refdef.viewangles[1] = 180;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env2.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env2.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
r_refdef.viewangles[1] = 270;
|
r_refdef.viewangles[1] = 270;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env3.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env3.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
r_refdef.viewangles[0] = -90;
|
r_refdef.viewangles[0] = -90;
|
||||||
r_refdef.viewangles[1] = 0;
|
r_refdef.viewangles[1] = 0;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env4.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env4.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
r_refdef.viewangles[0] = 90;
|
r_refdef.viewangles[0] = 90;
|
||||||
r_refdef.viewangles[1] = 0;
|
r_refdef.viewangles[1] = 0;
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
COM_WriteFile ("env5.rgb", buffer, sizeof (buffer));
|
COM_WriteFile ("env5.rgb", buffer, sizeof (buffer));
|
||||||
|
|
||||||
envmap = false;
|
envmap = false;
|
||||||
glDrawBuffer (GL_BACK);
|
QFGL_glDrawBuffer (GL_BACK);
|
||||||
glReadBuffer (GL_BACK);
|
QFGL_glReadBuffer (GL_BACK);
|
||||||
GL_EndRendering ();
|
GL_EndRendering ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -159,14 +166,14 @@ R_Init (void)
|
||||||
|
|
||||||
texture_extension_number = Skin_Init_Textures (texture_extension_number);
|
texture_extension_number = Skin_Init_Textures (texture_extension_number);
|
||||||
|
|
||||||
glEnableClientState (GL_COLOR_ARRAY);
|
QFGL_glEnableClientState (GL_COLOR_ARRAY);
|
||||||
glEnableClientState (GL_VERTEX_ARRAY);
|
QFGL_glEnableClientState (GL_VERTEX_ARRAY);
|
||||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
QFGL_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||||
|
|
||||||
// glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, varray);
|
// QFGL_glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, varray);
|
||||||
glTexCoordPointer (2, GL_FLOAT, sizeof(varray[0]), varray[0].texcoord);
|
QFGL_glTexCoordPointer (2, GL_FLOAT, sizeof(varray[0]), varray[0].texcoord);
|
||||||
glColorPointer (4, GL_FLOAT, sizeof(varray[0]), varray[0].color);
|
QFGL_glColorPointer (4, GL_FLOAT, sizeof(varray[0]), varray[0].color);
|
||||||
glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex);
|
QFGL_glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -223,7 +230,7 @@ R_TimeRefresh_f (void)
|
||||||
int i;
|
int i;
|
||||||
double start, stop, time;
|
double start, stop, time;
|
||||||
|
|
||||||
glFinish ();
|
QFGL_glFinish ();
|
||||||
GL_EndRendering ();
|
GL_EndRendering ();
|
||||||
|
|
||||||
start = Sys_DoubleTime ();
|
start = Sys_DoubleTime ();
|
||||||
|
@ -231,7 +238,7 @@ R_TimeRefresh_f (void)
|
||||||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||||||
r_refdef.viewangles[1] = i / 128.0 * 360.0;
|
r_refdef.viewangles[1] = i / 128.0 * 360.0;
|
||||||
R_RenderView ();
|
R_RenderView ();
|
||||||
glFinish ();
|
QFGL_glFinish ();
|
||||||
GL_EndRendering ();
|
GL_EndRendering ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -45,11 +45,19 @@
|
||||||
#include "QF/render.h"
|
#include "QF/render.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_cvar.h"
|
#include "r_cvar.h"
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
#include "r_shared.h"
|
#include "r_shared.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
#include "QF/GL/qf_rmain.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
#include "QF/GL/qf_sky.h"
|
||||||
|
|
||||||
|
void EmitWaterPolys (msurface_t *fa);
|
||||||
|
|
||||||
qboolean r_cache_thrash;
|
qboolean r_cache_thrash;
|
||||||
|
|
||||||
int skytexturenum;
|
int skytexturenum;
|
||||||
|
@ -362,11 +370,11 @@ extern float speedscale; // for top sky and bottom sky
|
||||||
void
|
void
|
||||||
GL_UploadLightmap (int i, int x, int y, int w, int h)
|
GL_UploadLightmap (int i, int x, int y, int w, int h)
|
||||||
{
|
{
|
||||||
/* glTexSubImage2D (GL_TEXTURE_2D, 0, 0, y, BLOCK_WIDTH, h, gl_lightmap_format,
|
/* QFGL_glTexSubImage2D (GL_TEXTURE_2D, 0, 0, y, BLOCK_WIDTH, h, gl_lightmap_format,
|
||||||
GL_UNSIGNED_BYTE,
|
GL_UNSIGNED_BYTE,
|
||||||
lightmaps[i] + (y * BLOCK_WIDTH) * lightmap_bytes);
|
lightmaps[i] + (y * BLOCK_WIDTH) * lightmap_bytes);
|
||||||
*/
|
*/
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, gl_internalformat, BLOCK_WIDTH,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, gl_internalformat, BLOCK_WIDTH,
|
||||||
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
||||||
GL_UNSIGNED_BYTE, lightmaps[i]);
|
GL_UNSIGNED_BYTE, lightmaps[i]);
|
||||||
}
|
}
|
||||||
|
@ -390,17 +398,17 @@ R_DrawMultitexturePoly (msurface_t *s)
|
||||||
|
|
||||||
i = s->lightmaptexturenum;
|
i = s->lightmaptexturenum;
|
||||||
|
|
||||||
glColor3f (1, 1, 1);
|
QFGL_glColor3f (1, 1, 1);
|
||||||
// Binds world to texture env 0
|
// Binds world to texture env 0
|
||||||
qglActiveTexture (gl_mtex_enum + 0);
|
qglActiveTexture (gl_mtex_enum + 0);
|
||||||
glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
|
||||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
QFGL_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
// Binds lightmap to texenv 1
|
// Binds lightmap to texenv 1
|
||||||
qglActiveTexture (gl_mtex_enum + 1);
|
qglActiveTexture (gl_mtex_enum + 1);
|
||||||
glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
||||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
QFGL_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
// check for lightmap modification
|
// check for lightmap modification
|
||||||
if (r_dynamic->int_val) {
|
if (r_dynamic->int_val) {
|
||||||
|
@ -421,24 +429,24 @@ R_DrawMultitexturePoly (msurface_t *s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
v = s->polys->verts[0];
|
v = s->polys->verts[0];
|
||||||
for (i = 0; i < s->polys->numverts; i++, v += VERTEXSIZE) {
|
for (i = 0; i < s->polys->numverts; i++, v += VERTEXSIZE) {
|
||||||
qglMultiTexCoord2f (gl_mtex_enum + 0, v[3], v[4]);
|
qglMultiTexCoord2f (gl_mtex_enum + 0, v[3], v[4]);
|
||||||
qglMultiTexCoord2f (gl_mtex_enum + 1, v[5], v[6]);
|
qglMultiTexCoord2f (gl_mtex_enum + 1, v[5], v[6]);
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
qglActiveTexture (gl_mtex_enum + 0);
|
qglActiveTexture (gl_mtex_enum + 0);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
if (texture->gl_fb_texturenum > 0) {
|
if (texture->gl_fb_texturenum > 0) {
|
||||||
s->polys->fb_chain = fullbright_polys[texture->gl_fb_texturenum];
|
s->polys->fb_chain = fullbright_polys[texture->gl_fb_texturenum];
|
||||||
fullbright_polys[texture->gl_fb_texturenum] = s->polys;
|
fullbright_polys[texture->gl_fb_texturenum] = s->polys;
|
||||||
}
|
}
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
QFGL_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -449,17 +457,17 @@ R_BlendLightmaps (void)
|
||||||
glpoly_t *p;
|
glpoly_t *p;
|
||||||
float *v;
|
float *v;
|
||||||
|
|
||||||
glDepthMask (GL_FALSE); // don't bother writing Z
|
QFGL_glDepthMask (GL_FALSE); // don't bother writing Z
|
||||||
|
|
||||||
glBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
|
QFGL_glBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
|
||||||
|
|
||||||
glColor3f (1, 1, 1);
|
QFGL_glColor3f (1, 1, 1);
|
||||||
|
|
||||||
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
||||||
p = lightmap_polys[i];
|
p = lightmap_polys[i];
|
||||||
if (!p)
|
if (!p)
|
||||||
continue;
|
continue;
|
||||||
glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
||||||
if (lightmap_modified[i]) {
|
if (lightmap_modified[i]) {
|
||||||
GL_UploadLightmap (i, lightmap_rectchange[i].l,
|
GL_UploadLightmap (i, lightmap_rectchange[i].l,
|
||||||
lightmap_rectchange[i].t,
|
lightmap_rectchange[i].t,
|
||||||
|
@ -468,21 +476,21 @@ R_BlendLightmaps (void)
|
||||||
lightmap_modified[i] = false;
|
lightmap_modified[i] = false;
|
||||||
}
|
}
|
||||||
for (; p; p = p->chain) {
|
for (; p; p = p->chain) {
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
v = p->verts[0];
|
v = p->verts[0];
|
||||||
for (j = 0; j < p->numverts; j++, v += VERTEXSIZE) {
|
for (j = 0; j < p->numverts; j++, v += VERTEXSIZE) {
|
||||||
glTexCoord2fv (&v[5]);
|
QFGL_glTexCoord2fv (&v[5]);
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return to normal blending --KB
|
// Return to normal blending --KB
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
QFGL_glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glDepthMask (GL_TRUE); // back to normal Z buffering
|
QFGL_glDepthMask (GL_TRUE); // back to normal Z buffering
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -493,22 +501,22 @@ R_RenderFullbrights (void)
|
||||||
glpoly_t *p;
|
glpoly_t *p;
|
||||||
float *v;
|
float *v;
|
||||||
|
|
||||||
glBlendFunc (GL_ONE, GL_ONE);
|
QFGL_glBlendFunc (GL_ONE, GL_ONE);
|
||||||
|
|
||||||
for (i = 1; i < MAX_GLTEXTURES; i++) {
|
for (i = 1; i < MAX_GLTEXTURES; i++) {
|
||||||
if (!fullbright_polys[i])
|
if (!fullbright_polys[i])
|
||||||
continue;
|
continue;
|
||||||
glBindTexture (GL_TEXTURE_2D, i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, i);
|
||||||
for (p = fullbright_polys[i]; p; p = p->fb_chain) {
|
for (p = fullbright_polys[i]; p; p = p->fb_chain) {
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
for (j = 0, v = p->verts[0]; j < p->numverts; j++, v += VERTEXSIZE) {
|
for (j = 0, v = p->verts[0]; j < p->numverts; j++, v += VERTEXSIZE) {
|
||||||
glTexCoord2fv (&v[3]);
|
QFGL_glTexCoord2fv (&v[3]);
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
QFGL_glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -525,16 +533,16 @@ R_RenderBrushPoly (msurface_t *fa)
|
||||||
|
|
||||||
c_brush_polys++;
|
c_brush_polys++;
|
||||||
|
|
||||||
glColor3f (1, 1, 1);
|
QFGL_glColor3f (1, 1, 1);
|
||||||
glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
|
||||||
|
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
v = fa->polys->verts[0];
|
v = fa->polys->verts[0];
|
||||||
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
|
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
|
||||||
glTexCoord2fv (&v[3]);
|
QFGL_glTexCoord2fv (&v[3]);
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
|
|
||||||
// add the poly to the proper lightmap chain
|
// add the poly to the proper lightmap chain
|
||||||
|
|
||||||
|
@ -577,7 +585,7 @@ R_RenderBrushPoly (msurface_t *fa)
|
||||||
R_BuildLightMap (fa, base, BLOCK_WIDTH * lightmap_bytes);
|
R_BuildLightMap (fa, base, BLOCK_WIDTH * lightmap_bytes);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -587,13 +595,13 @@ GL_WaterSurface (msurface_t *s)
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
i = s->texinfo->texture->gl_texturenum;
|
i = s->texinfo->texture->gl_texturenum;
|
||||||
glBindTexture (GL_TEXTURE_2D, i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, i);
|
||||||
if (r_wateralpha->value < 1.0) {
|
if (r_wateralpha->value < 1.0) {
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
glColor4f (1, 1, 1, r_wateralpha->value);
|
QFGL_glColor4f (1, 1, 1, r_wateralpha->value);
|
||||||
EmitWaterPolys (s);
|
EmitWaterPolys (s);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
} else
|
} else
|
||||||
EmitWaterPolys (s);
|
EmitWaterPolys (s);
|
||||||
}
|
}
|
||||||
|
@ -609,18 +617,18 @@ R_DrawWaterSurfaces (void)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// go back to the world matrix
|
// go back to the world matrix
|
||||||
glLoadMatrixf (r_world_matrix);
|
QFGL_glLoadMatrixf (r_world_matrix);
|
||||||
|
|
||||||
if (r_wateralpha->value < 1.0) {
|
if (r_wateralpha->value < 1.0) {
|
||||||
glDepthMask (GL_FALSE);
|
QFGL_glDepthMask (GL_FALSE);
|
||||||
glColor4f (1, 1, 1, r_wateralpha->value);
|
QFGL_glColor4f (1, 1, 1, r_wateralpha->value);
|
||||||
}
|
}
|
||||||
|
|
||||||
i = -1;
|
i = -1;
|
||||||
for (s = waterchain; s; s = s->texturechain) {
|
for (s = waterchain; s; s = s->texturechain) {
|
||||||
if (i != s->texinfo->texture->gl_texturenum) {
|
if (i != s->texinfo->texture->gl_texturenum) {
|
||||||
i = s->texinfo->texture->gl_texturenum;
|
i = s->texinfo->texture->gl_texturenum;
|
||||||
glBindTexture (GL_TEXTURE_2D, i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, i);
|
||||||
}
|
}
|
||||||
EmitWaterPolys (s);
|
EmitWaterPolys (s);
|
||||||
}
|
}
|
||||||
|
@ -628,8 +636,8 @@ R_DrawWaterSurfaces (void)
|
||||||
waterchain = NULL;
|
waterchain = NULL;
|
||||||
|
|
||||||
if (r_wateralpha->value < 1.0) {
|
if (r_wateralpha->value < 1.0) {
|
||||||
glDepthMask (GL_TRUE);
|
QFGL_glDepthMask (GL_TRUE);
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -640,7 +648,7 @@ DrawTextureChains (void)
|
||||||
int i;
|
int i;
|
||||||
msurface_t *s;
|
msurface_t *s;
|
||||||
|
|
||||||
glDisable (GL_BLEND);
|
QFGL_glDisable (GL_BLEND);
|
||||||
|
|
||||||
for (i = 0; i < r_worldentity.model->numtextures; i++) {
|
for (i = 0; i < r_worldentity.model->numtextures; i++) {
|
||||||
if (!r_worldentity.model->textures[i])
|
if (!r_worldentity.model->textures[i])
|
||||||
|
@ -651,7 +659,7 @@ DrawTextureChains (void)
|
||||||
r_worldentity.model->textures[i]->texturechain = NULL;
|
r_worldentity.model->textures[i]->texturechain = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_BLEND);
|
QFGL_glEnable (GL_BLEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -720,7 +728,7 @@ R_DrawBrushModel (entity_t *e)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glPushMatrix ();
|
QFGL_glPushMatrix ();
|
||||||
e->angles[0] = -e->angles[0]; // stupid quake bug
|
e->angles[0] = -e->angles[0]; // stupid quake bug
|
||||||
R_RotateForEntity (e);
|
R_RotateForEntity (e);
|
||||||
e->angles[0] = -e->angles[0]; // stupid quake bug
|
e->angles[0] = -e->angles[0]; // stupid quake bug
|
||||||
|
@ -763,7 +771,7 @@ R_DrawBrushModel (entity_t *e)
|
||||||
if (gl_sky_clip->int_val)
|
if (gl_sky_clip->int_val)
|
||||||
R_DrawSkyChain (sky_chain);
|
R_DrawSkyChain (sky_chain);
|
||||||
|
|
||||||
glPopMatrix ();
|
QFGL_glPopMatrix ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1190,10 +1198,10 @@ GL_BuildLightmaps (model_t **models, int num_models)
|
||||||
lightmap_rectchange[i].t = BLOCK_HEIGHT;
|
lightmap_rectchange[i].t = BLOCK_HEIGHT;
|
||||||
lightmap_rectchange[i].w = 0;
|
lightmap_rectchange[i].w = 0;
|
||||||
lightmap_rectchange[i].h = 0;
|
lightmap_rectchange[i].h = 0;
|
||||||
glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
|
||||||
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
||||||
GL_UNSIGNED_BYTE, lightmaps[i]);
|
GL_UNSIGNED_BYTE, lightmaps[i]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -52,12 +52,18 @@
|
||||||
#include "QF/vfs.h" // MAX_OSPATH
|
#include "QF/vfs.h" // MAX_OSPATH
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_cvar.h"
|
#include "r_cvar.h"
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_rmain.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
|
||||||
|
extern float v_blend[4];
|
||||||
|
extern void GL_Set2D (void);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
|
@ -576,7 +582,7 @@ SCR_ScreenShot (int width, int height)
|
||||||
if (!tex)
|
if (!tex)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
glReadPixels (glx, gly, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE,
|
QFGL_glReadPixels (glx, gly, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE,
|
||||||
tex->data + vid.width * vid.height);
|
tex->data + vid.width * vid.height);
|
||||||
|
|
||||||
w = (vid.width < width) ? vid.width : width;
|
w = (vid.width < width) ? vid.width : width;
|
||||||
|
@ -647,7 +653,7 @@ SCR_ScreenShot_f (void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
buffer = malloc (glwidth * glheight * 3);
|
buffer = malloc (glwidth * glheight * 3);
|
||||||
glReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE,
|
QFGL_glReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE,
|
||||||
buffer);
|
buffer);
|
||||||
WriteTGAfile (pcxname, buffer, glwidth, glheight);
|
WriteTGAfile (pcxname, buffer, glwidth, glheight);
|
||||||
free (buffer);
|
free (buffer);
|
||||||
|
@ -886,33 +892,33 @@ SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs, int swap)
|
||||||
}
|
}
|
||||||
|
|
||||||
// also makes polyblend apply to whole screen
|
// also makes polyblend apply to whole screen
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
if (v_blend[3]) {
|
if (v_blend[3]) {
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
|
|
||||||
glColor4fv (v_blend);
|
QFGL_glColor4fv (v_blend);
|
||||||
glVertex2f (0, 0);
|
QFGL_glVertex2f (0, 0);
|
||||||
glVertex2f (vid.width, 0);
|
QFGL_glVertex2f (vid.width, 0);
|
||||||
glVertex2f (vid.width, vid.height);
|
QFGL_glVertex2f (vid.width, vid.height);
|
||||||
glVertex2f (0, vid.height);
|
QFGL_glVertex2f (0, vid.height);
|
||||||
|
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
V_UpdatePalette ();
|
V_UpdatePalette ();
|
||||||
|
|
||||||
if (r_speeds->int_val) {
|
if (r_speeds->int_val) {
|
||||||
// glFinish ();
|
// QFGL_glFinish ();
|
||||||
time2 = Sys_DoubleTime ();
|
time2 = Sys_DoubleTime ();
|
||||||
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
||||||
(int) ((time2 - time1) * 1000), c_brush_polys,
|
(int) ((time2 - time1) * 1000), c_brush_polys,
|
||||||
c_alias_polys);
|
c_alias_polys);
|
||||||
}
|
}
|
||||||
|
|
||||||
glFinish ();
|
QFGL_glFinish ();
|
||||||
GL_EndRendering ();
|
GL_EndRendering ();
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,13 +37,16 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/render.h"
|
#include "QF/render.h"
|
||||||
#include "QF/skin.h"
|
#include "QF/skin.h"
|
||||||
#include "QF/texture.h"
|
#include "QF/texture.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
|
||||||
static byte translate[256];
|
static byte translate[256];
|
||||||
static unsigned int translate32[256];
|
static unsigned int translate32[256];
|
||||||
|
@ -134,12 +137,12 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, samples,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, samples,
|
||||||
scaled_width, scaled_height, 0, GL_RGBA,
|
scaled_width, scaled_height, 0, GL_RGBA,
|
||||||
GL_UNSIGNED_BYTE, pixels);
|
GL_UNSIGNED_BYTE, pixels);
|
||||||
|
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -150,7 +153,7 @@ build_skin (int texnum, byte *ptexels, int width, int height,
|
||||||
|
|
||||||
// because this happens during gameplay, do it fast
|
// because this happens during gameplay, do it fast
|
||||||
// instead of sending it through GL_Upload8()
|
// instead of sending it through GL_Upload8()
|
||||||
glBindTexture (GL_TEXTURE_2D, texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, texnum);
|
||||||
|
|
||||||
// FIXME deek: This 512x256 limit sucks!
|
// FIXME deek: This 512x256 limit sucks!
|
||||||
scaled_width = min (gl_max_size->int_val, 512);
|
scaled_width = min (gl_max_size->int_val, 512);
|
||||||
|
|
|
@ -44,9 +44,16 @@
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_shared.h"
|
#include "r_shared.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_sky.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
#include "QF/GL/qf_rlight.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
|
||||||
extern model_t *loadmodel;
|
extern model_t *loadmodel;
|
||||||
|
|
||||||
|
@ -77,7 +84,7 @@ R_LoadSkys (const char *skyname)
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
byte *targa_rgba;
|
byte *targa_rgba;
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
|
||||||
snprintf (name, sizeof (name), "env/%s%s.tga", skyname, suf[i]);
|
snprintf (name, sizeof (name), "env/%s%s.tga", skyname, suf[i]);
|
||||||
COM_FOpenFile (name, &f);
|
COM_FOpenFile (name, &f);
|
||||||
if (!f) {
|
if (!f) {
|
||||||
|
@ -87,13 +94,13 @@ R_LoadSkys (const char *skyname)
|
||||||
}
|
}
|
||||||
targa_rgba = LoadTGA (f);
|
targa_rgba = LoadTGA (f);
|
||||||
|
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA,
|
||||||
GL_UNSIGNED_BYTE, targa_rgba);
|
GL_UNSIGNED_BYTE, targa_rgba);
|
||||||
|
|
||||||
free (targa_rgba);
|
free (targa_rgba);
|
||||||
|
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
}
|
}
|
||||||
if (!skyloaded)
|
if (!skyloaded)
|
||||||
Con_Printf ("Unable to load skybox %s, using normal sky\n", skyname);
|
Con_Printf ("Unable to load skybox %s, using normal sky\n", skyname);
|
||||||
|
@ -106,8 +113,8 @@ R_SkyBoxPolyVec (vec5_t v)
|
||||||
// avoid interpolation seams
|
// avoid interpolation seams
|
||||||
// s = s * (254.0/256.0) + (1.0/256.0);
|
// s = s * (254.0/256.0) + (1.0/256.0);
|
||||||
// t = t * (254.0/256.0) + (1.0/256.0);
|
// t = t * (254.0/256.0) + (1.0/256.0);
|
||||||
glTexCoord2fv (v);
|
QFGL_glTexCoord2fv (v);
|
||||||
glVertex3f (r_refdef.vieworg[0] + v[2],
|
QFGL_glVertex3f (r_refdef.vieworg[0] + v[2],
|
||||||
r_refdef.vieworg[1] + v[3], r_refdef.vieworg[2] + v[4]);
|
r_refdef.vieworg[1] + v[3], r_refdef.vieworg[2] + v[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -165,18 +172,18 @@ R_DrawSkyBox (void)
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
|
|
||||||
glDisable (GL_DEPTH_TEST);
|
QFGL_glDisable (GL_DEPTH_TEST);
|
||||||
glDepthRange (gldepthmax, gldepthmax);
|
QFGL_glDepthRange (gldepthmax, gldepthmax);
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
glBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
|
QFGL_glBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
|
||||||
glBegin (GL_QUADS);
|
QFGL_glBegin (GL_QUADS);
|
||||||
for (j = 0; j < 4; j++)
|
for (j = 0; j < 4; j++)
|
||||||
R_SkyBoxPolyVec (skyvec[i][j]);
|
R_SkyBoxPolyVec (skyvec[i][j]);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_DEPTH_TEST);
|
QFGL_glEnable (GL_DEPTH_TEST);
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -195,9 +202,9 @@ R_DrawSkyLayer (float s)
|
||||||
a2x = bubble_costable[(a + 1) * 2] * domescale[0];
|
a2x = bubble_costable[(a + 1) * 2] * domescale[0];
|
||||||
a2y = -bubble_sintable[(a + 1) * 2] * domescale[1];
|
a2y = -bubble_sintable[(a + 1) * 2] * domescale[1];
|
||||||
|
|
||||||
glBegin (GL_TRIANGLE_STRIP);
|
QFGL_glBegin (GL_TRIANGLE_STRIP);
|
||||||
glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
|
QFGL_glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
|
||||||
glVertex3f (r_refdef.vieworg[0],
|
QFGL_glVertex3f (r_refdef.vieworg[0],
|
||||||
r_refdef.vieworg[1], r_refdef.vieworg[2] + domescale[2]);
|
r_refdef.vieworg[1], r_refdef.vieworg[2] + domescale[2]);
|
||||||
for (b = 1; b < 8; b++) {
|
for (b = 1; b < 8; b++) {
|
||||||
x = bubble_costable[b * 2 + 16];
|
x = bubble_costable[b * 2 + 16];
|
||||||
|
@ -206,23 +213,23 @@ R_DrawSkyLayer (float s)
|
||||||
v[0] = a1x * x;
|
v[0] = a1x * x;
|
||||||
v[1] = a1y * x;
|
v[1] = a1y * x;
|
||||||
v[2] = y * domescale[2];
|
v[2] = y * domescale[2];
|
||||||
glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
|
QFGL_glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
|
||||||
(v[1] + s) * (1.0 / 128.0));
|
(v[1] + s) * (1.0 / 128.0));
|
||||||
glVertex3f (v[0] + r_refdef.vieworg[0],
|
QFGL_glVertex3f (v[0] + r_refdef.vieworg[0],
|
||||||
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
|
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
|
||||||
|
|
||||||
v[0] = a2x * x;
|
v[0] = a2x * x;
|
||||||
v[1] = a2y * x;
|
v[1] = a2y * x;
|
||||||
v[2] = y * domescale[2];
|
v[2] = y * domescale[2];
|
||||||
glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
|
QFGL_glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
|
||||||
(v[1] + s) * (1.0 / 128.0));
|
(v[1] + s) * (1.0 / 128.0));
|
||||||
glVertex3f (v[0] + r_refdef.vieworg[0],
|
QFGL_glVertex3f (v[0] + r_refdef.vieworg[0],
|
||||||
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
|
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
|
||||||
}
|
}
|
||||||
glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
|
QFGL_glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
|
||||||
glVertex3f (r_refdef.vieworg[0],
|
QFGL_glVertex3f (r_refdef.vieworg[0],
|
||||||
r_refdef.vieworg[1], r_refdef.vieworg[2] - domescale[2]);
|
r_refdef.vieworg[1], r_refdef.vieworg[2] - domescale[2]);
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -230,24 +237,24 @@ R_DrawSkyLayer (float s)
|
||||||
void
|
void
|
||||||
R_DrawSkyDome (void)
|
R_DrawSkyDome (void)
|
||||||
{
|
{
|
||||||
glDisable (GL_DEPTH_TEST);
|
QFGL_glDisable (GL_DEPTH_TEST);
|
||||||
glDepthRange (gldepthmax, gldepthmax);
|
QFGL_glDepthRange (gldepthmax, gldepthmax);
|
||||||
|
|
||||||
glDisable (GL_BLEND);
|
QFGL_glDisable (GL_BLEND);
|
||||||
|
|
||||||
// base sky
|
// base sky
|
||||||
glBindTexture (GL_TEXTURE_2D, solidskytexture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, solidskytexture);
|
||||||
domescale[0] = 512;
|
domescale[0] = 512;
|
||||||
domescale[1] = 512;
|
domescale[1] = 512;
|
||||||
domescale[2] = 128;
|
domescale[2] = 128;
|
||||||
speedscale = r_realtime * 8;
|
speedscale = r_realtime * 8;
|
||||||
speedscale -= (int) speedscale & ~127;
|
speedscale -= (int) speedscale & ~127;
|
||||||
R_DrawSkyLayer (speedscale);
|
R_DrawSkyLayer (speedscale);
|
||||||
glEnable (GL_BLEND);
|
QFGL_glEnable (GL_BLEND);
|
||||||
|
|
||||||
// clouds
|
// clouds
|
||||||
if (gl_skymultipass->int_val) {
|
if (gl_skymultipass->int_val) {
|
||||||
glBindTexture (GL_TEXTURE_2D, alphaskytexture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, alphaskytexture);
|
||||||
domescale[0] = 512;
|
domescale[0] = 512;
|
||||||
domescale[1] = 512;
|
domescale[1] = 512;
|
||||||
domescale[2] = 128;
|
domescale[2] = 128;
|
||||||
|
@ -256,8 +263,8 @@ R_DrawSkyDome (void)
|
||||||
R_DrawSkyLayer (speedscale);
|
R_DrawSkyLayer (speedscale);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable (GL_DEPTH_TEST);
|
QFGL_glEnable (GL_DEPTH_TEST);
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -310,11 +317,11 @@ R_InitSky (texture_t *mt)
|
||||||
|
|
||||||
if (!solidskytexture)
|
if (!solidskytexture)
|
||||||
solidskytexture = texture_extension_number++;
|
solidskytexture = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, solidskytexture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, solidskytexture);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA,
|
||||||
GL_UNSIGNED_BYTE, trans);
|
GL_UNSIGNED_BYTE, trans);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
|
||||||
for (i = 0; i < 128; i++)
|
for (i = 0; i < 128; i++)
|
||||||
|
@ -328,9 +335,9 @@ R_InitSky (texture_t *mt)
|
||||||
|
|
||||||
if (!alphaskytexture)
|
if (!alphaskytexture)
|
||||||
alphaskytexture = texture_extension_number++;
|
alphaskytexture = texture_extension_number++;
|
||||||
glBindTexture (GL_TEXTURE_2D, alphaskytexture);
|
QFGL_glBindTexture (GL_TEXTURE_2D, alphaskytexture);
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA,
|
||||||
GL_UNSIGNED_BYTE, trans);
|
GL_UNSIGNED_BYTE, trans);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,8 +43,13 @@
|
||||||
#include "QF/render.h"
|
#include "QF/render.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_sky.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
|
||||||
extern qboolean skyloaded;
|
extern qboolean skyloaded;
|
||||||
extern vec5_t skyvec[6][4];
|
extern vec5_t skyvec[6][4];
|
||||||
|
@ -588,13 +593,13 @@ render_box (struct box_def *box)
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
if (box->face[i].poly.numverts <= 2)
|
if (box->face[i].poly.numverts <= 2)
|
||||||
continue;
|
continue;
|
||||||
glBindTexture (GL_TEXTURE_2D, box->face[i].tex);
|
QFGL_glBindTexture (GL_TEXTURE_2D, box->face[i].tex);
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
for (j = 0; j < box->face[i].poly.numverts; j++) {
|
for (j = 0; j < box->face[i].poly.numverts; j++) {
|
||||||
glTexCoord2fv (box->face[i].poly.verts[j] + 3);
|
QFGL_glTexCoord2fv (box->face[i].poly.verts[j] + 3);
|
||||||
glVertex3fv (box->face[i].poly.verts[j]);
|
QFGL_glVertex3fv (box->face[i].poly.verts[j]);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -663,11 +668,11 @@ R_DrawSkyDomePoly (glpoly_t *poly)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
for (i = 0; i < poly->numverts; i++) {
|
for (i = 0; i < poly->numverts; i++) {
|
||||||
glVertex3fv (poly->verts[i]);
|
QFGL_glVertex3fv (poly->verts[i]);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -676,7 +681,7 @@ R_DrawSkyChain (msurface_t *sky_chain)
|
||||||
msurface_t *sc = sky_chain;
|
msurface_t *sc = sky_chain;
|
||||||
|
|
||||||
if (skyloaded) {
|
if (skyloaded) {
|
||||||
glDepthRange (gldepthmax, gldepthmax);
|
QFGL_glDepthRange (gldepthmax, gldepthmax);
|
||||||
while (sc) {
|
while (sc) {
|
||||||
glpoly_t *p = sc->polys;
|
glpoly_t *p = sc->polys;
|
||||||
|
|
||||||
|
@ -686,11 +691,11 @@ R_DrawSkyChain (msurface_t *sky_chain)
|
||||||
}
|
}
|
||||||
sc = sc->texturechain;
|
sc = sc->texturechain;
|
||||||
}
|
}
|
||||||
glDepthRange (gldepthmin, gldepthmax);
|
QFGL_glDepthRange (gldepthmin, gldepthmax);
|
||||||
} else {
|
} else {
|
||||||
glDisable (GL_BLEND);
|
QFGL_glDisable (GL_BLEND);
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
glColor3f (0, 0, 0);
|
QFGL_glColor3f (0, 0, 0);
|
||||||
while (sc) {
|
while (sc) {
|
||||||
glpoly_t *p = sc->polys;
|
glpoly_t *p = sc->polys;
|
||||||
|
|
||||||
|
@ -700,51 +705,51 @@ R_DrawSkyChain (msurface_t *sky_chain)
|
||||||
}
|
}
|
||||||
sc = sc->texturechain;
|
sc = sc->texturechain;
|
||||||
}
|
}
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
glEnable (GL_BLEND);
|
QFGL_glEnable (GL_BLEND);
|
||||||
}
|
}
|
||||||
#if 0
|
#if 0
|
||||||
// seems to work, but this is the wrong place to do it.
|
// seems to work, but this is the wrong place to do it.
|
||||||
glColor4f (1,1,1,0);
|
QFGL_glColor4f (1,1,1,0);
|
||||||
sc = sky_chain;
|
sc = sky_chain;
|
||||||
while (sc) {
|
while (sc) {
|
||||||
glpoly_t *p = sc->polys;
|
glpoly_t *p = sc->polys;
|
||||||
|
|
||||||
while (p) {
|
while (p) {
|
||||||
int i;
|
int i;
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
for (i = 0; i < p->numverts; i++) {
|
for (i = 0; i < p->numverts; i++) {
|
||||||
glVertex3fv (p->verts[i]);
|
QFGL_glVertex3fv (p->verts[i]);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
p = p->next;
|
p = p->next;
|
||||||
}
|
}
|
||||||
sc = sc->texturechain;
|
sc = sc->texturechain;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
#if 0
|
#if 0
|
||||||
glDisable (GL_TEXTURE_2D);
|
QFGL_glDisable (GL_TEXTURE_2D);
|
||||||
sc = sky_chain;
|
sc = sky_chain;
|
||||||
glColor3f (1, 1, 1);
|
QFGL_glColor3f (1, 1, 1);
|
||||||
while (sc) {
|
while (sc) {
|
||||||
glpoly_t *p = sc->polys;
|
glpoly_t *p = sc->polys;
|
||||||
|
|
||||||
while (p) {
|
while (p) {
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
glBegin (GL_LINE_LOOP);
|
QFGL_glBegin (GL_LINE_LOOP);
|
||||||
for (i = 0; i < p->numverts; i++) {
|
for (i = 0; i < p->numverts; i++) {
|
||||||
glVertex3fv (p->verts[i]);
|
QFGL_glVertex3fv (p->verts[i]);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
p = p->next;
|
p = p->next;
|
||||||
}
|
}
|
||||||
sc = sc->texturechain;
|
sc = sc->texturechain;
|
||||||
}
|
}
|
||||||
sc = sky_chain;
|
sc = sky_chain;
|
||||||
glColor3f (0, 1, 0);
|
QFGL_glColor3f (0, 1, 0);
|
||||||
glBegin (GL_POINTS);
|
QFGL_glBegin (GL_POINTS);
|
||||||
while (sc) {
|
while (sc) {
|
||||||
glpoly_t *p = sc->polys;
|
glpoly_t *p = sc->polys;
|
||||||
|
|
||||||
|
@ -758,29 +763,29 @@ R_DrawSkyChain (msurface_t *sky_chain)
|
||||||
}
|
}
|
||||||
VectorScale (c, 1.0 / p->numverts, c);
|
VectorScale (c, 1.0 / p->numverts, c);
|
||||||
VectorAdd (c, r_refdef.vieworg, c);
|
VectorAdd (c, r_refdef.vieworg, c);
|
||||||
glVertex3fv (c);
|
QFGL_glVertex3fv (c);
|
||||||
p = p->next;
|
p = p->next;
|
||||||
}
|
}
|
||||||
sc = sc->texturechain;
|
sc = sc->texturechain;
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
if (skyloaded) {
|
if (skyloaded) {
|
||||||
int i, j;
|
int i, j;
|
||||||
|
|
||||||
glColor3f (1, 0, 0);
|
QFGL_glColor3f (1, 0, 0);
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
vec3_t v;
|
vec3_t v;
|
||||||
|
|
||||||
glBegin (GL_LINE_LOOP);
|
QFGL_glBegin (GL_LINE_LOOP);
|
||||||
for (j = 0; j < 4; j++) {
|
for (j = 0; j < 4; j++) {
|
||||||
memcpy (v, &skyvec[i][j][2], sizeof (v));
|
memcpy (v, &skyvec[i][j][2], sizeof (v));
|
||||||
VectorAdd (v, r_refdef.vieworg, v);
|
VectorAdd (v, r_refdef.vieworg, v);
|
||||||
glVertex3fv (v);
|
QFGL_glVertex3fv (v);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glColor3ubv (lighthalf_v);
|
QFGL_glColor3ubv (lighthalf_v);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,8 +48,13 @@
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/qf_textures.h"
|
||||||
|
#include "QF/GL/qf_vid.h"
|
||||||
|
|
||||||
extern int gl_filter_min, gl_filter_max;
|
extern int gl_filter_min, gl_filter_max;
|
||||||
extern unsigned char d_15to8table[65536];
|
extern unsigned char d_15to8table[65536];
|
||||||
|
@ -208,10 +213,10 @@ GL_TextureMode_f (void)
|
||||||
// change all the existing mipmap texture objects
|
// change all the existing mipmap texture objects
|
||||||
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
||||||
if (glt->mipmap) {
|
if (glt->mipmap) {
|
||||||
glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||||
gl_filter_min);
|
gl_filter_min);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||||
gl_filter_max);
|
gl_filter_max);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -390,7 +395,7 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
|
||||||
scaled_height);
|
scaled_height);
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height, 0,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height, 0,
|
||||||
GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||||||
|
|
||||||
if (mipmap) {
|
if (mipmap) {
|
||||||
|
@ -403,20 +408,20 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
|
||||||
scaled_width = max (scaled_width, 1);
|
scaled_width = max (scaled_width, 1);
|
||||||
scaled_height = max (scaled_height, 1);
|
scaled_height = max (scaled_height, 1);
|
||||||
miplevel++;
|
miplevel++;
|
||||||
glTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
|
||||||
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mipmap) {
|
if (mipmap) {
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
} else {
|
} else {
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||||
if (gl_picmip->int_val)
|
if (gl_picmip->int_val)
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
else
|
else
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
}
|
}
|
||||||
|
|
||||||
free (scaled);
|
free (scaled);
|
||||||
|
@ -458,7 +463,7 @@ GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
|
||||||
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
|
||||||
scaled_height);
|
scaled_height);
|
||||||
}
|
}
|
||||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
|
||||||
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
||||||
|
|
||||||
if (mipmap) {
|
if (mipmap) {
|
||||||
|
@ -472,21 +477,21 @@ GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
|
||||||
scaled_width = max (scaled_width, 1);
|
scaled_width = max (scaled_width, 1);
|
||||||
scaled_height = max (scaled_height, 1);
|
scaled_height = max (scaled_height, 1);
|
||||||
miplevel++;
|
miplevel++;
|
||||||
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
|
QFGL_glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
|
||||||
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
|
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
|
||||||
GL_UNSIGNED_BYTE, scaled);
|
GL_UNSIGNED_BYTE, scaled);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mipmap) {
|
if (mipmap) {
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
} else {
|
} else {
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||||
if (gl_picmip->int_val)
|
if (gl_picmip->int_val)
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
else
|
else
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
}
|
}
|
||||||
|
|
||||||
free (scaled);
|
free (scaled);
|
||||||
|
@ -583,7 +588,7 @@ SetupTexture:
|
||||||
glt->bytesperpixel = bytesperpixel;
|
glt->bytesperpixel = bytesperpixel;
|
||||||
glt->mipmap = mipmap;
|
glt->mipmap = mipmap;
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
QFGL_glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
||||||
|
|
||||||
switch (glt->bytesperpixel) {
|
switch (glt->bytesperpixel) {
|
||||||
case 1:
|
case 1:
|
||||||
|
|
|
@ -33,8 +33,11 @@
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "r_shared.h"
|
#include "r_shared.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
|
||||||
extern model_t *loadmodel;
|
extern model_t *loadmodel;
|
||||||
|
|
||||||
|
@ -205,7 +208,7 @@ EmitWaterPolys (msurface_t *fa)
|
||||||
vec3_t nv;
|
vec3_t nv;
|
||||||
|
|
||||||
for (p = fa->polys; p; p = p->next) {
|
for (p = fa->polys; p; p = p->next) {
|
||||||
glBegin (GL_POLYGON);
|
QFGL_glBegin (GL_POLYGON);
|
||||||
for (i = 0, v = p->verts[0]; i < p->numverts; i++, v += VERTEXSIZE) {
|
for (i = 0, v = p->verts[0]; i < p->numverts; i++, v += VERTEXSIZE) {
|
||||||
os = v[3];
|
os = v[3];
|
||||||
ot = v[4];
|
ot = v[4];
|
||||||
|
@ -216,7 +219,7 @@ EmitWaterPolys (msurface_t *fa)
|
||||||
t = ot + turbsin[(int) ((os * 0.125 + r_realtime) * TURBSCALE) & 255];
|
t = ot + turbsin[(int) ((os * 0.125 + r_realtime) * TURBSCALE) & 255];
|
||||||
t *= (1.0 / 64);
|
t *= (1.0 / 64);
|
||||||
|
|
||||||
glTexCoord2f (s, t);
|
QFGL_glTexCoord2f (s, t);
|
||||||
|
|
||||||
VectorCopy (v, nv);
|
VectorCopy (v, nv);
|
||||||
nv[2] += r_waterripple->value
|
nv[2] += r_waterripple->value
|
||||||
|
@ -224,8 +227,8 @@ EmitWaterPolys (msurface_t *fa)
|
||||||
* turbsin[(int) ((v[4] * 0.125 + r_realtime) * TURBSCALE) & 255]
|
* turbsin[(int) ((v[4] * 0.125 + r_realtime) * TURBSCALE) & 255]
|
||||||
* (1.0 / 64.0);
|
* (1.0 / 64.0);
|
||||||
|
|
||||||
glVertex3fv (nv);
|
QFGL_glVertex3fv (nv);
|
||||||
}
|
}
|
||||||
glEnd ();
|
QFGL_glEnd ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -62,6 +62,7 @@ cvar_t *gl_fb_models;
|
||||||
cvar_t *gl_fires;
|
cvar_t *gl_fires;
|
||||||
cvar_t *gl_keeptjunctions;
|
cvar_t *gl_keeptjunctions;
|
||||||
cvar_t *gl_lerp_anim;
|
cvar_t *gl_lerp_anim;
|
||||||
|
cvar_t *gl_libgl;
|
||||||
cvar_t *gl_lightmap_components;
|
cvar_t *gl_lightmap_components;
|
||||||
cvar_t *gl_max_size;
|
cvar_t *gl_max_size;
|
||||||
cvar_t *gl_nocolors;
|
cvar_t *gl_nocolors;
|
||||||
|
@ -72,6 +73,7 @@ cvar_t *gl_sky_clip;
|
||||||
cvar_t *gl_skymultipass;
|
cvar_t *gl_skymultipass;
|
||||||
cvar_t *gl_texsort;
|
cvar_t *gl_texsort;
|
||||||
cvar_t *gl_triplebuffer;
|
cvar_t *gl_triplebuffer;
|
||||||
|
cvar_t *gl_occlusion;
|
||||||
|
|
||||||
cvar_t *r_aliasstats;
|
cvar_t *r_aliasstats;
|
||||||
cvar_t *r_aliastransadj;
|
cvar_t *r_aliastransadj;
|
||||||
|
@ -167,6 +169,8 @@ R_Init_Cvars (void)
|
||||||
"upon level load");
|
"upon level load");
|
||||||
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
|
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
|
||||||
"Toggles model animation interpolation");
|
"Toggles model animation interpolation");
|
||||||
|
gl_libgl = Cvar_Get ("gl_libgl", "libGL.so.1", CVAR_ROM, NULL,
|
||||||
|
"The GL library to use. (path optional)");
|
||||||
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
|
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
|
||||||
NULL, "Lightmap texture components. 1 "
|
NULL, "Lightmap texture components. 1 "
|
||||||
"is greyscale, 3 is RGB, 4 is RGBA.");
|
"is greyscale, 3 is RGB, 4 is RGBA.");
|
||||||
|
@ -187,6 +191,8 @@ R_Init_Cvars (void)
|
||||||
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
|
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
|
||||||
"controls whether the skydome is single or "
|
"controls whether the skydome is single or "
|
||||||
"double pass");
|
"double pass");
|
||||||
|
gl_occlusion = Cvar_Get ("gl_occlusion", "0", CVAR_NONE, NULL,
|
||||||
|
"Toggles experimental alias model occlusion tests.");
|
||||||
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
|
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
|
||||||
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
|
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
|
||||||
"Set to 1 by default. Fixes status bar "
|
"Set to 1 by default. Fixes status bar "
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
|
INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(TDFXGL_CFLAGS)
|
||||||
|
|
||||||
lib_LTLIBRARIES = @VID_TARGETS@
|
lib_LTLIBRARIES = @VID_TARGETS@
|
||||||
EXTRA_LTLIBRARIES = libQFjs.la libQFfbdev.la libQFsvga.la libQFx11.la libQFglx.la libQFsdl.la libQFsgl.la libQFtdfx.la libQFwgl.la libQFmgl.la
|
EXTRA_LTLIBRARIES = libQFjs.la libQFfbdev.la libQFsvga.la libQFx11.la libQFglx.la libQFsdl.la libQFsgl.la libQFtdfx.la libQFwgl.la libQFmgl.la
|
||||||
|
@ -44,7 +44,7 @@ fbset_modes_y.lo: $(srcdir)/fbset_modes_y.c
|
||||||
fbset_modes_l.lo: $(srcdir)/fbset_modes_l.c
|
fbset_modes_l.lo: $(srcdir)/fbset_modes_l.c
|
||||||
$(LTCOMPILE) -Wno-error -c $<
|
$(LTCOMPILE) -Wno-error -c $<
|
||||||
|
|
||||||
libQFglx_la_LDFLAGS= -version-info 1:0:0 $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS)
|
libQFglx_la_LDFLAGS= -version-info 1:0:0 $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS)
|
||||||
libQFglx_la_SOURCES= in_common.c in_x11.c vid.c context_x11.c dga_check.c \
|
libQFglx_la_SOURCES= in_common.c in_x11.c vid.c context_x11.c dga_check.c \
|
||||||
qfgl_ext.c vid_common_gl.c vid_glx.c
|
qfgl_ext.c vid_common_gl.c vid_glx.c
|
||||||
libQFglx.la: $(libQFglx_la_OBJECTS) $(libQFglx_la_DEPENDENCIES)
|
libQFglx.la: $(libQFglx_la_OBJECTS) $(libQFglx_la_DEPENDENCIES)
|
||||||
|
|
|
@ -45,14 +45,6 @@
|
||||||
# include "winquake.h"
|
# include "winquake.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/gl.h>
|
|
||||||
|
|
||||||
#ifdef HAVE_GL_GLX_H
|
|
||||||
# include <GL/glx.h>
|
|
||||||
#endif
|
|
||||||
#ifdef HAVE_GL_GLEXT_H
|
|
||||||
# include <GL/glext.h>
|
|
||||||
#endif
|
|
||||||
#ifdef HAVE_WINDOWS_H
|
#ifdef HAVE_WINDOWS_H
|
||||||
# include <windows.h>
|
# include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
@ -66,7 +58,8 @@
|
||||||
|
|
||||||
#include "QF/qtypes.h"
|
#include "QF/qtypes.h"
|
||||||
|
|
||||||
#include "qfgl_ext.h"
|
#include "QF/GL/qf_ext.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
ParseExtensionList
|
ParseExtensionList
|
||||||
|
@ -105,7 +98,7 @@ QFGL_ExtensionPresent (const char *name)
|
||||||
static const GLubyte *gl_extensions = NULL;
|
static const GLubyte *gl_extensions = NULL;
|
||||||
|
|
||||||
if (!gl_extensions) { // get and save GL extension list
|
if (!gl_extensions) { // get and save GL extension list
|
||||||
gl_extensions = glGetString (GL_EXTENSIONS);
|
gl_extensions = QFGL_glGetString (GL_EXTENSIONS);
|
||||||
}
|
}
|
||||||
|
|
||||||
return QFGL_ParseExtensionList (gl_extensions, name);
|
return QFGL_ParseExtensionList (gl_extensions, name);
|
||||||
|
|
|
@ -38,7 +38,6 @@
|
||||||
# include <strings.h>
|
# include <strings.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/gl.h>
|
|
||||||
#include <GL/fxmesa.h>
|
#include <GL/fxmesa.h>
|
||||||
#include <glide/glide.h>
|
#include <glide/glide.h>
|
||||||
#include <glide/sst1vid.h>
|
#include <glide/sst1vid.h>
|
||||||
|
@ -144,7 +143,7 @@ GL_Init (void)
|
||||||
void
|
void
|
||||||
GL_EndRendering (void)
|
GL_EndRendering (void)
|
||||||
{
|
{
|
||||||
glFlush ();
|
QFGL_glFlush ();
|
||||||
fxMesaSwapBuffers ();
|
fxMesaSwapBuffers ();
|
||||||
Sbar_Changed ();
|
Sbar_Changed ();
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,6 +30,9 @@
|
||||||
#ifdef HAVE_CONFIG_H
|
#ifdef HAVE_CONFIG_H
|
||||||
# include "config.h"
|
# include "config.h"
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef HAVE_MATH_H
|
||||||
|
# include <math.h>
|
||||||
|
#endif
|
||||||
#ifdef HAVE_STRING_H
|
#ifdef HAVE_STRING_H
|
||||||
# include <string.h>
|
# include <string.h>
|
||||||
#endif
|
#endif
|
||||||
|
@ -42,18 +45,19 @@
|
||||||
# include "winquake.h"
|
# include "winquake.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/gl.h>
|
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
#include "QF/cvar.h"
|
#include "QF/cvar.h"
|
||||||
#include "QF/input.h"
|
#include "QF/input.h"
|
||||||
#include "QF/qargs.h"
|
#include "QF/qargs.h"
|
||||||
#include "qfgl_ext.h"
|
|
||||||
#include "QF/vfs.h"
|
#include "QF/vfs.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
#include "QF/sys.h"
|
||||||
|
|
||||||
|
#include "QF/GL/qf_ext.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/GL/defines.h"
|
||||||
|
|
||||||
#include "glquake.h"
|
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
|
|
||||||
#define WARP_WIDTH 320
|
#define WARP_WIDTH 320
|
||||||
|
@ -65,6 +69,7 @@ unsigned char d_15to8table[65536];
|
||||||
cvar_t *vid_mode;
|
cvar_t *vid_mode;
|
||||||
cvar_t *gl_multitexture;
|
cvar_t *gl_multitexture;
|
||||||
extern byte gammatable[256];
|
extern byte gammatable[256];
|
||||||
|
extern qboolean GLF_Init ();
|
||||||
|
|
||||||
QF_glActiveTextureARB qglActiveTexture = NULL;
|
QF_glActiveTextureARB qglActiveTexture = NULL;
|
||||||
QF_glMultiTexCoord2fARB qglMultiTexCoord2f = NULL;
|
QF_glMultiTexCoord2fARB qglMultiTexCoord2f = NULL;
|
||||||
|
@ -116,7 +121,7 @@ CheckMultiTextureExtensions (void)
|
||||||
|
|
||||||
int max_texture_units = 0;
|
int max_texture_units = 0;
|
||||||
|
|
||||||
glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
|
QFGL_glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
|
||||||
if (max_texture_units >= 2) {
|
if (max_texture_units >= 2) {
|
||||||
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
|
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
|
||||||
qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
||||||
|
@ -221,36 +226,41 @@ GL_Init_Common (void)
|
||||||
{
|
{
|
||||||
GL_Common_Init_Cvars ();
|
GL_Common_Init_Cvars ();
|
||||||
|
|
||||||
gl_vendor = glGetString (GL_VENDOR);
|
if (!GLF_Init()) {
|
||||||
|
Sys_Error("Can't init video.\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_vendor = QFGL_glGetString (GL_VENDOR);
|
||||||
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
||||||
gl_renderer = glGetString (GL_RENDERER);
|
gl_renderer = QFGL_glGetString (GL_RENDERER);
|
||||||
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
||||||
|
|
||||||
gl_version = glGetString (GL_VERSION);
|
gl_version = QFGL_glGetString (GL_VERSION);
|
||||||
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
||||||
gl_extensions = glGetString (GL_EXTENSIONS);
|
gl_extensions = QFGL_glGetString (GL_EXTENSIONS);
|
||||||
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
||||||
|
|
||||||
glClearColor (0, 0, 0, 0);
|
QFGL_glClearColor (0, 0, 0, 0);
|
||||||
glCullFace (GL_FRONT);
|
QFGL_glCullFace (GL_FRONT);
|
||||||
glEnable (GL_TEXTURE_2D);
|
QFGL_glEnable (GL_TEXTURE_2D);
|
||||||
|
|
||||||
glEnable (GL_ALPHA_TEST);
|
QFGL_glEnable (GL_ALPHA_TEST);
|
||||||
glAlphaFunc (GL_GREATER, 0.666);
|
QFGL_glAlphaFunc (GL_GREATER, 0.666);
|
||||||
|
|
||||||
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
QFGL_glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
|
||||||
glShadeModel (GL_FLAT);
|
QFGL_glShadeModel (GL_FLAT);
|
||||||
|
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
QFGL_glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
|
|
||||||
glEnable (GL_BLEND);
|
QFGL_glEnable (GL_BLEND);
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
QFGL_glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
QFGL_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
|
||||||
CheckMultiTextureExtensions ();
|
CheckMultiTextureExtensions ();
|
||||||
}
|
}
|
||||||
|
@ -305,7 +315,7 @@ Tdfx_Init8bitPalette (void)
|
||||||
table[i][3] = 255;
|
table[i][3] = 255;
|
||||||
oldpal++;
|
oldpal++;
|
||||||
}
|
}
|
||||||
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
QFGL_glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
||||||
qgl3DfxSetPaletteEXT ((GLuint *) table);
|
qgl3DfxSetPaletteEXT ((GLuint *) table);
|
||||||
is8bit = true;
|
is8bit = true;
|
||||||
} else {
|
} else {
|
||||||
|
@ -341,7 +351,7 @@ Shared_Init8bitPalette (void)
|
||||||
|
|
||||||
Con_Printf ("GL_EXT_shared_texture_palette\n");
|
Con_Printf ("GL_EXT_shared_texture_palette\n");
|
||||||
|
|
||||||
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
QFGL_glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
||||||
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
|
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
|
||||||
newPalette = thePalette;
|
newPalette = thePalette;
|
||||||
for (i = 0; i < 256; i++) {
|
for (i = 0; i < 256; i++) {
|
||||||
|
|
|
@ -37,8 +37,7 @@
|
||||||
# include <strings.h>
|
# include <strings.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <GL/glx.h>
|
#include <X11/Xlib.h>
|
||||||
|
|
||||||
#include <X11/keysym.h>
|
#include <X11/keysym.h>
|
||||||
#include <X11/cursorfont.h>
|
#include <X11/cursorfont.h>
|
||||||
|
|
||||||
|
@ -46,6 +45,8 @@
|
||||||
# include <X11/extensions/xf86dga.h>
|
# include <X11/extensions/xf86dga.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include <dlfcn.h>
|
||||||
|
|
||||||
#include "QF/cmd.h"
|
#include "QF/cmd.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "QF/console.h"
|
#include "QF/console.h"
|
||||||
|
@ -54,15 +55,38 @@
|
||||||
#include "QF/qendian.h"
|
#include "QF/qendian.h"
|
||||||
#include "QF/va.h"
|
#include "QF/va.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
#include "QF/GL/funcs.h"
|
||||||
|
#include "QF/sys.h"
|
||||||
|
|
||||||
#include "context_x11.h"
|
#include "context_x11.h"
|
||||||
#include "glquake.h"
|
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
|
#include "QF/cvar.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
#define WARP_WIDTH 320
|
#define WARP_WIDTH 320
|
||||||
#define WARP_HEIGHT 200
|
#define WARP_HEIGHT 200
|
||||||
|
|
||||||
|
/*
|
||||||
|
** GLXContext is a pointer to opaque data.
|
||||||
|
*/
|
||||||
|
typedef struct __GLXcontextRec *GLXContext;
|
||||||
|
|
||||||
|
#define GLX_RGBA 4 /* true if RGBA mode */
|
||||||
|
#define GLX_DOUBLEBUFFER 5 /* double buffering supported */
|
||||||
|
#define GLX_RED_SIZE 8 /* number of red component bits */
|
||||||
|
#define GLX_GREEN_SIZE 9 /* number of green component bits */
|
||||||
|
#define GLX_BLUE_SIZE 10 /* number of blue component bits */
|
||||||
|
#define GLX_DEPTH_SIZE 12 /* number of depth bits */
|
||||||
|
|
||||||
static GLXContext ctx = NULL;
|
static GLXContext ctx = NULL;
|
||||||
|
typedef XID GLXDrawable;
|
||||||
|
|
||||||
|
void (* QFGLX_glXSwapBuffers) (Display *dpy, GLXDrawable drawable);
|
||||||
|
XVisualInfo* (* QFGLX_glXChooseVisual) (Display *dpy, int screen, int *attribList);
|
||||||
|
GLXContext (* QFGLX_glXCreateContext) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
|
||||||
|
Bool (* QFGLX_glXMakeCurrent) (Display *dpy, GLXDrawable drawable, GLXContext ctx);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
extern void GL_Init_Common (void);
|
extern void GL_Init_Common (void);
|
||||||
extern void VID_Init8bitPalette (void);
|
extern void VID_Init8bitPalette (void);
|
||||||
|
@ -73,6 +97,7 @@ const char *gl_vendor;
|
||||||
const char *gl_renderer;
|
const char *gl_renderer;
|
||||||
const char *gl_version;
|
const char *gl_version;
|
||||||
const char *gl_extensions;
|
const char *gl_extensions;
|
||||||
|
void *libgl_handle;
|
||||||
|
|
||||||
void
|
void
|
||||||
VID_Shutdown (void)
|
VID_Shutdown (void)
|
||||||
|
@ -123,8 +148,8 @@ GL_Init (void)
|
||||||
void
|
void
|
||||||
GL_EndRendering (void)
|
GL_EndRendering (void)
|
||||||
{
|
{
|
||||||
glFlush ();
|
QFGL_glFlush ();
|
||||||
glXSwapBuffers (x_disp, x_win);
|
QFGLX_glXSwapBuffers (x_disp, x_win);
|
||||||
Sbar_Changed ();
|
Sbar_Changed ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -147,6 +172,36 @@ VID_Init (unsigned char *palette)
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
|
libgl_handle = dlopen (gl_libgl->string, RTLD_NOW);
|
||||||
|
if (!libgl_handle) {
|
||||||
|
Con_Printf("Can't open libgl %s: %s\n", gl_libgl->string, dlerror());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QFGLX_glXSwapBuffers = dlsym(libgl_handle, "glXSwapBuffers");
|
||||||
|
if (!QFGLX_glXSwapBuffers) {
|
||||||
|
Sys_Error(va("Can't load symbol glXSwapBuffers: %s\n", dlerror()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QFGLX_glXChooseVisual = dlsym(libgl_handle, "glXChooseVisual");
|
||||||
|
if (!QFGLX_glXChooseVisual) {
|
||||||
|
Sys_Error(va("Can't load symbol glXChooseVisual: %s\n", dlerror()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QFGLX_glXCreateContext = dlsym(libgl_handle, "glXCreateContext");
|
||||||
|
if (!QFGLX_glXCreateContext) {
|
||||||
|
Sys_Error(va("Can't load symbol glXCreateContext: %s\n", dlerror()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QFGLX_glXMakeCurrent = dlsym(libgl_handle, "glXMakeCurrent");
|
||||||
|
if (!QFGLX_glXMakeCurrent) {
|
||||||
|
Sys_Error(va("Can't load symbol glXMakeCurrent: %s\n", dlerror()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Cmd_AddCommand ("vid_center", VID_Center_f, "Center the view port on the quake window in a virtual desktop.\n");
|
Cmd_AddCommand ("vid_center", VID_Center_f, "Center the view port on the quake window in a virtual desktop.\n");
|
||||||
|
|
||||||
VID_GetWindowSize (640, 480);
|
VID_GetWindowSize (640, 480);
|
||||||
|
@ -179,7 +234,7 @@ VID_Init (unsigned char *palette)
|
||||||
|
|
||||||
X11_OpenDisplay ();
|
X11_OpenDisplay ();
|
||||||
|
|
||||||
x_visinfo = glXChooseVisual (x_disp, x_screen, attrib);
|
x_visinfo = QFGLX_glXChooseVisual (x_disp, x_screen, attrib);
|
||||||
if (!x_visinfo) {
|
if (!x_visinfo) {
|
||||||
fprintf (stderr,
|
fprintf (stderr,
|
||||||
"Error couldn't get an RGB, Double-buffered, Depth visual\n");
|
"Error couldn't get an RGB, Double-buffered, Depth visual\n");
|
||||||
|
@ -196,9 +251,9 @@ VID_Init (unsigned char *palette)
|
||||||
|
|
||||||
XSync (x_disp, 0);
|
XSync (x_disp, 0);
|
||||||
|
|
||||||
ctx = glXCreateContext (x_disp, x_visinfo, NULL, True);
|
ctx = QFGLX_glXCreateContext (x_disp, x_visinfo, NULL, True);
|
||||||
|
|
||||||
glXMakeCurrent (x_disp, x_win, ctx);
|
QFGLX_glXMakeCurrent (x_disp, x_win, ctx);
|
||||||
|
|
||||||
vid.height = vid.conheight = min (vid.conheight, scr_height);
|
vid.height = vid.conheight = min (vid.conheight, scr_height);
|
||||||
vid.width = vid.conwidth = min (vid.conwidth, scr_width);
|
vid.width = vid.conwidth = min (vid.conwidth, scr_width);
|
||||||
|
|
|
@ -142,7 +142,7 @@ GL_Init (void)
|
||||||
void
|
void
|
||||||
GL_EndRendering (void)
|
GL_EndRendering (void)
|
||||||
{
|
{
|
||||||
glFlush ();
|
QFGL_glFlush ();
|
||||||
SDL_GL_SwapBuffers ();
|
SDL_GL_SwapBuffers ();
|
||||||
Sbar_Changed ();
|
Sbar_Changed ();
|
||||||
}
|
}
|
||||||
|
|
2
nq/source/.gitignore
vendored
2
nq/source/.gitignore
vendored
|
@ -2,6 +2,8 @@
|
||||||
*.d
|
*.d
|
||||||
*.o
|
*.o
|
||||||
*.obj
|
*.obj
|
||||||
|
*.lo
|
||||||
|
*.la
|
||||||
.deps
|
.deps
|
||||||
.libs
|
.libs
|
||||||
.vimrc
|
.vimrc
|
||||||
|
|
|
@ -87,10 +87,6 @@ server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
|
||||||
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
|
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
|
||||||
$(qfsys_SRC)
|
$(qfsys_SRC)
|
||||||
|
|
||||||
if BUILD_GL
|
|
||||||
AM_CFLAGS = $(GLX_CFLAGS)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Software-rendering targets
|
# Software-rendering targets
|
||||||
#
|
#
|
||||||
# ... Common stuff
|
# ... Common stuff
|
||||||
|
@ -139,19 +135,19 @@ nq_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/mo
|
||||||
|
|
||||||
# ... OpenGL in X Window
|
# ... OpenGL in X Window
|
||||||
nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
|
nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
|
||||||
nq_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
|
nq_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS)
|
||||||
nq_glx_LDFLAGS= $(common_ldflags)
|
nq_glx_LDFLAGS= $(common_ldflags)
|
||||||
nq_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
|
nq_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
# ... Simple Directmedia Layer, version 1.1 and higher, in GL mode
|
# ... Simple Directmedia Layer, version 1.1 and higher, in GL mode
|
||||||
nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
|
nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
|
||||||
nq_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
|
nq_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(DL_LIBS)
|
||||||
nq_sgl_LDFLAGS= $(common_ldflags)
|
nq_sgl_LDFLAGS= $(common_ldflags)
|
||||||
nq_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
|
nq_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
# ... SGI/Microsoft WGL (Windows OpenGL)
|
# ... SGI/Microsoft WGL (Windows OpenGL)
|
||||||
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
|
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
|
||||||
nq_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
|
nq_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) -lgdi32 -lcomctl32 -lwinmm
|
||||||
nq_wgl_LDFLAGS= $(common_ldflags)
|
nq_wgl_LDFLAGS= $(common_ldflags)
|
||||||
nq_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
|
nq_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,8 @@
|
||||||
#include "QF/info.h"
|
#include "QF/info.h"
|
||||||
|
|
||||||
#include "client.h"
|
#include "client.h"
|
||||||
#include "glquake.h"
|
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
extern double host_frametime;
|
extern double host_frametime;
|
||||||
|
|
||||||
|
|
|
@ -781,7 +781,6 @@ Sbar_DrawNormal (void)
|
||||||
// armor
|
// armor
|
||||||
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
||||||
Sbar_DrawNum (24, 0, 666, 3, 1);
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
||||||
Sbar_DrawPic (0, 0, draw_disc);
|
|
||||||
} else {
|
} else {
|
||||||
// FIXME: MISSIONHUD
|
// FIXME: MISSIONHUD
|
||||||
// if (rogue) {
|
// if (rogue) {
|
||||||
|
|
2
qw/source/.gitignore
vendored
2
qw/source/.gitignore
vendored
|
@ -4,6 +4,8 @@
|
||||||
*.o
|
*.o
|
||||||
*.obj
|
*.obj
|
||||||
*.s
|
*.s
|
||||||
|
*.lo
|
||||||
|
*.la
|
||||||
.deps
|
.deps
|
||||||
.libs
|
.libs
|
||||||
.vimrc
|
.vimrc
|
||||||
|
|
|
@ -111,10 +111,6 @@ client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
|
||||||
r_view.c sbar.c skin.c teamplay.c \
|
r_view.c sbar.c skin.c teamplay.c \
|
||||||
$(syscl_SRC)
|
$(syscl_SRC)
|
||||||
|
|
||||||
if BUILD_GL
|
|
||||||
AM_CFLAGS = $(GLX_CFLAGS)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Software-rendering clients
|
# Software-rendering clients
|
||||||
#
|
#
|
||||||
# ... Common stuff
|
# ... Common stuff
|
||||||
|
@ -165,19 +161,19 @@ qw_client_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../
|
||||||
|
|
||||||
# ... OpenGL in X Window
|
# ... OpenGL in X Window
|
||||||
qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
||||||
qw_client_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
|
qw_client_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS)
|
||||||
qw_client_glx_LDFLAGS= $(common_ldflags)
|
qw_client_glx_LDFLAGS= $(common_ldflags)
|
||||||
qw_client_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
|
qw_client_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
|
# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
|
||||||
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
||||||
qw_client_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(DL_LIBS)
|
qw_client_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(SDL_LIBS) $(X_LIBS) $(DL_LIBS)
|
||||||
qw_client_sgl_LDFLAGS= $(common_ldflags)
|
qw_client_sgl_LDFLAGS= $(common_ldflags)
|
||||||
qw_client_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
|
qw_client_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
# ... SGI/Microsoft WGL (Windows OpenGL)
|
# ... SGI/Microsoft WGL (Windows OpenGL)
|
||||||
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
|
||||||
qw_client_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lwinmm
|
qw_client_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) -lgdi32 -lwinmm
|
||||||
qw_client_wgl_LDFLAGS= $(common_ldflags)
|
qw_client_wgl_LDFLAGS= $(common_ldflags)
|
||||||
qw_client_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
|
qw_client_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
|
||||||
|
|
||||||
|
|
|
@ -44,8 +44,8 @@
|
||||||
|
|
||||||
#include "bothdefs.h"
|
#include "bothdefs.h"
|
||||||
#include "client.h"
|
#include "client.h"
|
||||||
#include "glquake.h"
|
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
#include "r_cvar.h"
|
||||||
|
|
||||||
extern double host_frametime;
|
extern double host_frametime;
|
||||||
|
|
||||||
|
|
|
@ -691,7 +691,6 @@ Sbar_DrawNormal (void)
|
||||||
// armor
|
// armor
|
||||||
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
||||||
Sbar_DrawNum (24, 0, 666, 3, 1);
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
||||||
Sbar_DrawPic (0, 0, draw_disc);
|
|
||||||
} else {
|
} else {
|
||||||
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
||||||
cl.stats[STAT_ARMOR] <= 25);
|
cl.stats[STAT_ARMOR] <= 25);
|
||||||
|
|
77
tools/qfgl_gen.pl
Executable file
77
tools/qfgl_gen.pl
Executable file
|
@ -0,0 +1,77 @@
|
||||||
|
#! /usr/bin/perl -w
|
||||||
|
use strict;
|
||||||
|
|
||||||
|
&main(@ARGV);
|
||||||
|
|
||||||
|
sub main () {
|
||||||
|
my ($input_file, $funcs_file, $header_file, $footer_file) = @_;
|
||||||
|
my (@input, @funcs, $funcs, @header, @footer, $line);
|
||||||
|
|
||||||
|
if ($#ARGV != 3) {
|
||||||
|
die("Usage: $0 <input header> <funcs file> <header> <footer>\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
@input = &read_file(sprintf("indent -l1000 -nhnl -st %s |", $input_file));
|
||||||
|
@funcs = &read_file($funcs_file);
|
||||||
|
@header = &read_file($header_file);
|
||||||
|
@footer = &read_file($footer_file);
|
||||||
|
|
||||||
|
if ($#funcs == -1) {
|
||||||
|
die("Use a function or two!\n");
|
||||||
|
}
|
||||||
|
$funcs = join ("|", @funcs);
|
||||||
|
|
||||||
|
foreach $line (@header) {
|
||||||
|
print("$line\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
&print_funcs ($funcs, \@input);
|
||||||
|
|
||||||
|
foreach $line (@footer) {
|
||||||
|
print("$line\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sub print_funcs () {
|
||||||
|
my (%names, @names, $name);
|
||||||
|
my ($return, $func, $args, $funcs, $line, @input);
|
||||||
|
|
||||||
|
$funcs = shift;
|
||||||
|
@input = @{+shift};
|
||||||
|
|
||||||
|
foreach $line (@input) {
|
||||||
|
|
||||||
|
if ($line =~ /GLAPI\s+(.+?)\s*GLAPIENTRY\s+([^\s\(]+)\s*\(([^()]+)\)/) {
|
||||||
|
$return = $1; $name = $2, $args = $3;
|
||||||
|
$names{$name} = [$return, $args];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@names = sort { $a cmp $b } keys %names;
|
||||||
|
foreach $name (@names) {
|
||||||
|
($return, $args) = @{$names{$name}};
|
||||||
|
if ($name =~ /(glX|ARB|EXT|MESA|NV|SGIS|SGIX|SGI|APPLE|HP|IBM|INTEL|SUN|SUNX|INGR|ATI|WIN|PGI)/) {
|
||||||
|
# It is an extension, ignore it.
|
||||||
|
} elsif ($name =~ /($funcs)/) {
|
||||||
|
print("QFGL_NEED ($return, $name, ($args));\n");
|
||||||
|
} else {
|
||||||
|
print("QFGL_DONT_NEED ($return, $name, ($args));\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sub read_file () {
|
||||||
|
my ($file, @lines);
|
||||||
|
|
||||||
|
$file = shift;
|
||||||
|
|
||||||
|
open (FILE, $file) or die "Can't open file $file: $!\n";;
|
||||||
|
|
||||||
|
while (<FILE>) {
|
||||||
|
chomp($_);
|
||||||
|
push(@lines, $_);
|
||||||
|
}
|
||||||
|
|
||||||
|
close (FILE);
|
||||||
|
|
||||||
|
return @lines;
|
||||||
|
}
|
Loading…
Reference in a new issue