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[vulkan] Fix incorrect render pass for shadow pipelines
Noticed while getting fisheye limping.
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@ -811,6 +811,7 @@
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};
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};
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shadow_base = {
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shadow_base = {
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@inherit = $properties.pipelines.depth_base;
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@inherit = $properties.pipelines.depth_base;
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renderPass = shadow;
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};
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};
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alias_shadow = {
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alias_shadow = {
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