Support resizing the window.

The resized layout isn't perfect, but at least the usable real estate for
the xy window grows nicely.
This commit is contained in:
Bill Currie 2011-04-10 14:34:34 +09:00
parent 9e15e2cd76
commit 36ec375893
2 changed files with 73 additions and 73 deletions

View file

@ -8,7 +8,7 @@
"downFloor:"
);
Outlets = (
mode_radio_i
"mode_radio_i"
);
Super = NSView;
};
@ -98,30 +98,30 @@
"changeInspector:"
);
Outlets = (
inspectorView_i,
inspectorSubview_i,
"inspectorView_i",
"inspectorSubview_i",
contentList,
windowList,
obj_textures_i,
obj_genkeypair_i,
popUpButton_i,
popUpMatrix_i,
"obj_textures_i",
"obj_genkeypair_i",
"popUpButton_i",
"popUpMatrix_i",
itemList,
helpView,
win_project_i,
win_textures_i,
win_things_i,
win_prefs_i,
win_settings_i,
win_output_i,
win_help_i,
itemProject_i,
itemTextures_i,
itemThings_i,
itemPrefs_i,
itemSettings_i,
itemOutput_i,
itemHelp_i
"win_project_i",
"win_textures_i",
"win_things_i",
"win_prefs_i",
"win_settings_i",
"win_output_i",
"win_help_i",
"itemProject_i",
"itemTextures_i",
"itemThings_i",
"itemPrefs_i",
"itemSettings_i",
"itemOutput_i",
"itemHelp_i"
);
Super = NSObject;
};
@ -156,15 +156,15 @@
"UIChanged:"
);
Outlets = (
bspSound_i,
startproject_i,
bspSoundField_i,
brushOffset_i,
showBSP_i,
startwad_i,
xlight_i,
ylight_i,
zlight_i
"bspSound_i",
"startproject_i",
"bspSoundField_i",
"brushOffset_i",
"showBSP_i",
"startwad_i",
"xlight_i",
"ylight_i",
"zlight_i"
);
Super = NSObject;
};
@ -176,21 +176,21 @@
);
Outlets = (
projectInfo,
basepathinfo_i,
mapbrowse_i,
currentmap_i,
"basepathinfo_i",
"mapbrowse_i",
"currentmap_i",
mapList,
descList,
wadList,
pis_panel_i,
pis_basepath_i,
pis_wads_i,
pis_fullvis_i,
pis_fastvis_i,
pis_novis_i,
pis_relight_i,
pis_leaktest_i,
BSPoutput_i
"pis_panel_i",
"pis_basepath_i",
"pis_wads_i",
"pis_fullvis_i",
"pis_fastvis_i",
"pis_novis_i",
"pis_relight_i",
"pis_leaktest_i",
"BSPoutput_i"
);
Super = NSObject;
};
@ -219,20 +219,20 @@
"BSP_entities:"
);
Outlets = (
brushcount_i,
entitycount_i,
regionbutton_i,
show_coordinates_i,
show_names_i,
filter_light_i,
filter_path_i,
filter_entities_i,
filter_clip_i,
filter_water_i,
filter_world_i,
cmd_in_i,
cmd_out_i,
xy_drawmode_i
"brushcount_i",
"entitycount_i",
"regionbutton_i",
"show_coordinates_i",
"show_names_i",
"filter_light_i",
"filter_path_i",
"filter_entities_i",
"filter_clip_i",
"filter_water_i",
"filter_world_i",
"cmd_in_i",
"cmd_out_i",
"xy_drawmode_i"
);
Super = NSWindow;
};
@ -254,15 +254,15 @@
"onlyShowMapTextures:"
);
Outlets = (
textureList_i,
textureView_i,
searchField_i,
sizeField_i,
field_Xshift_i,
field_Yshift_i,
field_Xscale_i,
field_Yscale_i,
field_Rotate_i
"textureList_i",
"textureView_i",
"searchField_i",
"sizeField_i",
"field_Xshift_i",
"field_Yshift_i",
"field_Xscale_i",
"field_Yscale_i",
"field_Rotate_i"
);
Super = NSObject;
};
@ -271,7 +271,7 @@
"setParent:"
);
Outlets = (
parent_i
"parent_i"
);
Super = NSView;
};
@ -286,12 +286,12 @@
"setFlags:"
);
Outlets = (
entity_browser_i,
entity_comment_i,
prog_path_i,
keyInput_i,
valueInput_i,
flags_i
"entity_browser_i",
"entity_comment_i",
"prog_path_i",
"keyInput_i",
"valueInput_i",
"flags_i"
);
Super = NSObject;
};
@ -302,7 +302,7 @@
"drawMode:"
);
Outlets = (
mode_radio_i
"mode_radio_i"
);
Super = NSView;
};