[vulkan] Clean up bsp push-constants.

This commit is contained in:
Bill Currie 2021-12-17 15:51:33 +09:00
parent 081c46da7a
commit 36e98f013e
2 changed files with 45 additions and 31 deletions

View file

@ -93,11 +93,6 @@ typedef struct bspframe_s {
qfv_cmdbufferset_t cmdSet;
} bspframe_t;
typedef struct fragconst_s {
quat_t fog;
float time;
} fragconst_t;
typedef struct bspframeset_s
DARRAY_TYPE (bspframe_t) bspframeset_t;

View file

@ -71,6 +71,12 @@
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct bsp_push_constants_s {
mat4f_t Model;
quat_t fog;
float time;
} bsp_push_constants_t;
static const char * __attribute__((used)) bsp_pass_names[] = {
"depth",
"g-buffer",
@ -752,10 +758,14 @@ R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
static void
push_transform (vec_t *transform, VkPipelineLayout layout,
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
qfv_device_t *device, VkCommandBuffer cmd)
{
dfunc->vkCmdPushConstants (cmd, layout, VK_SHADER_STAGE_VERTEX_BIT,
0, 16 * sizeof (float), transform);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (bsp_push_constants_t, Model),
sizeof (mat4f_t), transform },
};
QFV_PushConstants (device, cmd, layout, 1, push_constants);
}
static void
@ -770,24 +780,33 @@ bind_texture (vulktex_t *tex, uint32_t setnum, VkPipelineLayout layout,
}
static void
push_fragconst (fragconst_t *fragconst, VkPipelineLayout layout,
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
push_fragconst (bsp_push_constants_t *constants, VkPipelineLayout layout,
qfv_device_t *device, VkCommandBuffer cmd)
{
dfunc->vkCmdPushConstants (cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (fragconst_t), fragconst);//FIXME 64
qfv_push_constants_t push_constants[] = {
//{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (bsp_push_constants_t, fog),
sizeof (constants->fog), &constants->fog },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (bsp_push_constants_t, time),
sizeof (constants->time), &constants->time },
};
QFV_PushConstants (device, cmd, layout, 2, push_constants);
}
static void
draw_elechain (elechain_t *ec, VkPipelineLayout layout, qfv_devfuncs_t *dfunc,
draw_elechain (elechain_t *ec, VkPipelineLayout layout, qfv_device_t *device,
VkCommandBuffer cmd)
{
qfv_devfuncs_t *dfunc = device->funcs;
elements_t *el;
if (ec->transform) {
push_transform (ec->transform, layout, dfunc, cmd);
push_transform (ec->transform, layout, device, cmd);
} else {
//FIXME should cache current transform
push_transform (identity, layout, dfunc, cmd);
push_transform (identity, layout, device, cmd);
}
for (el = ec->elements; el; el = el->next) {
if (!el->index_count)
@ -1062,12 +1081,12 @@ Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
bsp_begin (rFrame);
push_transform (identity, bctx->layout, dfunc,
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspDepth]);
push_transform (identity, bctx->layout, dfunc,
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
fragconst_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, dfunc,
bsp_push_constants_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
vulktex_t *tex;
@ -1081,9 +1100,9 @@ Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
bframe->cmdSet.a[QFV_bspGBuffer]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspDepth]);
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
reset_elechain (ec);
}
@ -1125,10 +1144,10 @@ Vulkan_DrawWaterSurfaces (qfv_renderframe_t *rFrame)
return;
turb_begin (rFrame);
push_transform (identity, bctx->layout, dfunc,
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
fragconst_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, dfunc,
bsp_push_constants_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
for (is = bctx->waterchain; is; is = is->tex_chain) {
msurface_t *surf = is->surface;
@ -1137,7 +1156,7 @@ Vulkan_DrawWaterSurfaces (qfv_renderframe_t *rFrame)
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspTurb]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
reset_elechain (ec);
}
@ -1154,7 +1173,7 @@ Vulkan_DrawWaterSurfaces (qfv_renderframe_t *rFrame)
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspTurb]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
reset_elechain (ec);
}
@ -1187,10 +1206,10 @@ Vulkan_DrawSky (qfv_renderframe_t *rFrame)
vulktex_t skybox = { .descriptor = bctx->skybox_descriptor };
bind_texture (&skybox, 2, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
push_transform (identity, bctx->layout, dfunc,
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
fragconst_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, dfunc,
bsp_push_constants_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
for (is = bctx->sky_chain; is; is = is->tex_chain) {
msurface_t *surf = is->surface;
@ -1199,7 +1218,7 @@ Vulkan_DrawSky (qfv_renderframe_t *rFrame)
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
reset_elechain (ec);
}
@ -1216,7 +1235,7 @@ Vulkan_DrawSky (qfv_renderframe_t *rFrame)
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, dfunc,
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
reset_elechain (ec);
}