diff --git a/doc/config/swspeed.cfg b/doc/config/swspeed.cfg index f4cda3917..38173e665 100644 --- a/doc/config/swspeed.cfg +++ b/doc/config/swspeed.cfg @@ -1,3 +1,14 @@ +// Sound rate. May not work with your sound hardware. +// Possible values are 11025, 22050, and 44100 +snd_rate 11025 +// Sound interpolation. Makes sound resampling better quality. But the +// differences probably aren't noticable, and it consumes signifigant CPU, so +// we turn it off. +snd_interp 0 + +// The rest of these are from gl tweaks. Probably don't work on sw, but +// havn't been tested properly. + // Draw the weapon model. Turn off to gain 2 fps r_drawviewmodel "1" // Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well @@ -41,10 +52,6 @@ cl_deadbodyfilter 0 d_mipcap 1 // detail level of objects, 0 is highest 3 is lowest d_mipscale 1 -// subdivide sky polys - not sure if turning this off helps or not. Experiment -gl_sky_divide 1 -// division value for the sky brushes. - not sure if playing with this helps. -gl_subdivide_size 128 // set how many edges are visible. Reduce from default to increase speed on // big maps at the cost of how much you can see r_maxedges 2000