Make the ps3 cross-build self-contained.

More or less.

This is a bit of an experiment (which seems to work nicely) in that qfcc
and pak are build natively in one build tree, then the full system is
cross-built in another tree using the natively build qfcc and pak. Both
trees are created by cross-configure.sh as sub-directories of the current
directory. However, cross-configure.sh still assumes it is being run in a
subdirectory of the main quakeforge directory.

cross-make.sh checks if the native tree is in the current directory and if
so, builds it, otherwise it just runs make for the cross-build tree (this
allows for running cross-make in a sub-directory for things like sorting
out build issues).
This commit is contained in:
Bill Currie 2012-08-20 10:56:09 +09:00
parent 0976ff8582
commit 365f20bb95
2 changed files with 13 additions and 2 deletions

View file

@ -1,9 +1,13 @@
#!/bin/sh -x
mkdir native powerpc64-ps3-elf
cd native
../../configure --without-clients --without-servers --with-tools=qfcc,pak
cd ../powerpc64-ps3-elf
export PS3DEV=/usr/local/ps3dev
export PSL1GHT=$PS3DEV
export PKG_CONFIG_LIBDIR=$PS3DEV/portlibs/ppu/lib/pkgconfig
export PATH=$PS3DEV/spu/bin:$PS3DEV/ppu/bin:$PS3DEV/bin:$PATH
../configure --host=powerpc64-ps3-elf \
../../configure --host=powerpc64-ps3-elf \
--disable-sdl-cd \
--with-endian=big \
SDL_CONFIG=$PS3DEV/portlibs/ppu/bin/sdl-config \

View file

@ -1,7 +1,14 @@
#!/bin/sh -x
if test -d native; then
cd native
make
cd ../powerpc64-ps3-elf
ln -fs ../native/tools/qfcc/source/qfcc .
ln -fs ../native/tools/pak/pak .
fi
export PS3DEV=/usr/local/ps3dev
export PSL1GHT=$PS3DEV
export PKG_CONFIG_LIBDIR=$PS3DEV/portlibs/ppu/lib/pkgconfig
export PATH=$PS3DEV/spu/bin:$PS3DEV/ppu/bin:$PS3DEV/bin:$PATH
make PAK=pak QFCC=qfcc $*
make PAK='$(top_builddir)/pak' QFCC='$(top_builddir)/qfcc' $*