diff --git a/include/QF/bspfile.h b/include/QF/bspfile.h index 8666715eb..e84127098 100644 --- a/include/QF/bspfile.h +++ b/include/QF/bspfile.h @@ -489,7 +489,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c) valid. { must be the first non-whitespace character in the string. } must be the last non-whitespace character in the string if there is a {. - The contents of a block consist of a series of key-value strinng pairs. + The contents of a block consist of a series of key-value string pairs. Unless the string contains spaces or punctuaiont (one of "{}()':") double quote (") around the string are optional. Keys and values are separated by whitespace (optional if quotes are used) but must be on the same line, @@ -591,11 +591,11 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c) order within the textures block: the engine searches for them and sorts them. - Single-frame sequences are useful for simple static texture switchinng + Single-frame sequences are useful for simple static texture switching based on game state (entity frame: 0 for main, non-zero for alternate). Multi-frame sequences are played back at five frames per second. - For example, the folowing sets up an animitation with a 4-frame main + For example, the following sets up an animation with a 4-frame main sequence and a 2-frame alternate sequence. Perhaps a roaring fire in the main sequence and glowing coals in the alternate.