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[bspfile] Correct some typos in the documentation
Wonder if there are any more hiding in there
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1 changed files with 3 additions and 3 deletions
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@ -489,7 +489,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
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valid. { must be the first non-whitespace character in the string. } must
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be the last non-whitespace character in the string if there is a {.
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The contents of a block consist of a series of key-value strinng pairs.
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The contents of a block consist of a series of key-value string pairs.
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Unless the string contains spaces or punctuaiont (one of "{}()':") double
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quote (") around the string are optional. Keys and values are separated
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by whitespace (optional if quotes are used) but must be on the same line,
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@ -591,11 +591,11 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
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order within the textures block: the engine searches for them and sorts
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them.
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Single-frame sequences are useful for simple static texture switchinng
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Single-frame sequences are useful for simple static texture switching
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based on game state (entity frame: 0 for main, non-zero for alternate).
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Multi-frame sequences are played back at five frames per second.
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For example, the folowing sets up an animitation with a 4-frame main
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For example, the following sets up an animation with a 4-frame main
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sequence and a 2-frame alternate sequence. Perhaps a roaring fire in
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the main sequence and glowing coals in the alternate.
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