[bspfile] Correct some typos in the documentation

Wonder if there are any more hiding in there
This commit is contained in:
Bill Currie 2024-01-20 12:52:39 +09:00
parent 13c6065f9f
commit 3551b542c3

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@ -489,7 +489,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
valid. { must be the first non-whitespace character in the string. } must
be the last non-whitespace character in the string if there is a {.
The contents of a block consist of a series of key-value strinng pairs.
The contents of a block consist of a series of key-value string pairs.
Unless the string contains spaces or punctuaiont (one of "{}()':") double
quote (") around the string are optional. Keys and values are separated
by whitespace (optional if quotes are used) but must be on the same line,
@ -591,11 +591,11 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
order within the textures block: the engine searches for them and sorts
them.
Single-frame sequences are useful for simple static texture switchinng
Single-frame sequences are useful for simple static texture switching
based on game state (entity frame: 0 for main, non-zero for alternate).
Multi-frame sequences are played back at five frames per second.
For example, the folowing sets up an animitation with a 4-frame main
For example, the following sets up an animation with a 4-frame main
sequence and a 2-frame alternate sequence. Perhaps a roaring fire in
the main sequence and glowing coals in the alternate.