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Get the timing right when setting the wad file in worldspawn.
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parent
cdf42a844c
commit
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1 changed files with 8 additions and 4 deletions
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@ -260,8 +260,6 @@ readMapFile
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free (dat);
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[self setCurrentEntity: [self objectAtIndex:0]];
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[self addSelected];
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// load the apropriate texture wad
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@ -274,6 +272,8 @@ readMapFile
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[project_i setTextureWad:wad];
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}
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}
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[self setCurrentEntity: [self objectAtIndex:0]];
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// center the camera and XY view on the playerstart
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c =[self count];
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for (i = 1; i < c; i++) {
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@ -455,10 +455,14 @@ to intervening world brushes
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}
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[bestbrush setSelected:YES];
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Sys_Printf ("selected entity %i brush %i face %i\n", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
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Sys_Printf ("selected entity %i brush %i face %i\n",
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(int)[self indexOfObject: bestent],
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(int)[bestent indexOfObject:bestbrush], bestface);
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} else {
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[bestbrush setSelected:NO];
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Sys_Printf ("deselected entity %i brush %i face %i\n", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
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Sys_Printf ("deselected entity %i brush %i face %i\n",
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(int)[self indexOfObject: bestent],
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(int)[bestent indexOfObject:bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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