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https://git.code.sf.net/p/quake/quakeforge
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[gamecode] Conform with libc malloc for pr zone
Allocating 0 bytes returns null and freeing a null pointer is safe.
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parent
ac25d9f1c1
commit
349f8067c3
1 changed files with 21 additions and 7 deletions
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@ -64,22 +64,32 @@ PR_Zone_Init (progs_t *pr)
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VISIBLE void
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PR_Zone_Free (progs_t *pr, void *ptr)
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{
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if (ptr) {
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Z_Free (pr->zone, ptr);
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}
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}
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VISIBLE void *
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PR_Zone_Malloc (progs_t *pr, pr_int_t size)
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{
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if (size <= 0)
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PR_RunError (pr, "attempt to allocate less than 1 byte");
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if (!size) {
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return 0;
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}
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if (size < 0) {
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PR_RunError (pr, "attempt to allocate less than 0 bytes");
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}
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return Z_Malloc (pr->zone, size);
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}
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VISIBLE void *
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PR_Zone_TagMalloc (progs_t *pr, int size, int tag)
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{
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if (size <= 0)
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PR_RunError (pr, "attempt to allocate less than 1 byte");
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if (!size) {
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return 0;
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}
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if (size < 0) {
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PR_RunError (pr, "attempt to allocate less than 0 bytes");
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}
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return Z_TagMalloc (pr->zone, size, tag);
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}
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@ -90,7 +100,11 @@ PR_Zone_Realloc (progs_t *pr, void *ptr, pr_int_t size)
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Z_Free (pr->zone, ptr);
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return 0;
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}
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if (size <= 0)
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PR_RunError (pr, "attempt to allocate less than 1 byte");
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if (!size) {
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return 0;
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}
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if (size < 0) {
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PR_RunError (pr, "attempt to allocate less than 0 bytes");
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}
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return Z_Realloc (pr->zone, ptr, size);
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}
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