mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
Create stubs for most of the required render functions.
nq-glslx almost links. Just some suspicious references in host.c I want to check before doing anything more.
This commit is contained in:
parent
497461b4c2
commit
33c5320c0e
6 changed files with 296 additions and 10 deletions
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@ -180,16 +180,7 @@ void Fog_StartAdditive (void);
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void Fog_StopAdditive (void);
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void Fog_Init (void);
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// Surface cache related ==========
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extern int reinit_surfcache; // if 1, surface cache is currently empty
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extern qboolean r_cache_thrash; // set if thrashing the surface cache
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extern qboolean r_inhibit_viewmodel;
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extern qboolean r_force_fullscreen;
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extern qboolean r_paused;
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extern entity_t *r_view_model;
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extern entity_t *r_player_entity;
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extern int r_lineadj;
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extern qboolean r_active;
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void *D_SurfaceCacheAddress (void);
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int D_SurfaceCacheForRes (int width, int height);
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@ -32,6 +32,7 @@
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#include "QF/mathlib.h"
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#include "QF/vid.h"
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#include "QF/model.h"
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#include "QF/render.h"
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#include "r_shared.h"
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#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
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@ -148,6 +149,15 @@ extern int vstartscan;
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void R_ClearPolyList (void);
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void R_DrawPolyList (void);
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// Surface cache related ==========
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extern int reinit_surfcache; // if 1, surface cache is currently empty
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extern qboolean r_cache_thrash; // set if thrashing the surface cache
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extern qboolean r_inhibit_viewmodel;
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extern qboolean r_force_fullscreen;
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extern qboolean r_paused;
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extern entity_t *r_view_model;
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extern entity_t *r_player_entity;
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extern qboolean r_active;
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// current entity info
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extern qboolean insubmodel;
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@ -56,6 +56,8 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "compat.h"
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VISIBLE int mod_lightmap_bytes;
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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{
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@ -9,7 +9,8 @@ else
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noinst_LTLIBRARIES=
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endif
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glsl_src =
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glsl_src = \
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glsl_draw.c glsl_main.c
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libglsl_la_SOURCES= $(glsl_src)
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121
libs/video/renderer/glsl/glsl_draw.c
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121
libs/video/renderer/glsl/glsl_draw.c
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@ -0,0 +1,121 @@
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/*
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glsl_draw.c
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2D drawing support for GLSL
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/draw.h"
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VISIBLE byte *draw_chars;
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VISIBLE qpic_t *
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Draw_PicFromWad (const char *name)
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{
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return 0;
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}
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VISIBLE qpic_t *
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Draw_CachePic (const char *path, qboolean alpha)
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{
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return 0;
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}
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VISIBLE void
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Draw_TextBox (int x, int y, int width, int lines, byte alpha)
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{
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}
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VISIBLE void
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Draw_Init (void)
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{
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}
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VISIBLE void
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Draw_Character (int x, int y, unsigned int chr)
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{
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}
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VISIBLE void
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Draw_String (int x, int y, const char *str)
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{
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}
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VISIBLE void
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Draw_nString (int x, int y, const char *str, int count)
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{
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}
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void
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Draw_AltString (int x, int y, const char *str)
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{
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}
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VISIBLE void
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Draw_Crosshair (void)
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{
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}
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void
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Draw_CrosshairAt (int ch, int x, int y)
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{
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}
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VISIBLE void
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Draw_Pic (int x, int y, qpic_t *pic)
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{
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}
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VISIBLE void
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Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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{
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}
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VISIBLE void
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Draw_ConsoleBackground (int lines, byte alpha)
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{
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}
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VISIBLE void
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Draw_TileClear (int x, int y, int w, int h)
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{
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}
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VISIBLE void
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Draw_Fill (int x, int y, int w, int h, int c)
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{
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}
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VISIBLE void
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Draw_FadeScreen (void)
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{
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}
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161
libs/video/renderer/glsl/glsl_main.c
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161
libs/video/renderer/glsl/glsl_main.c
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@ -0,0 +1,161 @@
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/*
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glsl_main.c
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GLSL rendering
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/GL/qf_textures.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_screen.h"
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VISIBLE refdef_t r_refdef;
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qboolean r_cache_thrash;
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int r_init;
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int r_framecount;
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int d_lightstylevalue[256];
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int r_visframecount;
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entity_t r_worldentity;
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void
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r_easter_eggs_f (cvar_t *var)
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{
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}
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void
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r_particles_style_f (cvar_t *var)
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{
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}
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void
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gl_overbright_f (cvar_t *var)
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{
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}
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VISIBLE void
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R_ViewChanged (float aspect)
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{
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}
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VISIBLE void
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R_RenderView (void)
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{
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}
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VISIBLE void
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R_Init (void)
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{
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}
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VISIBLE void
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R_Particles_Init_Cvars (void)
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{
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}
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VISIBLE void
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R_ClearParticles (void)
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{
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}
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VISIBLE void
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SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
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{
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}
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VISIBLE void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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}
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VISIBLE void
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R_LoadSkys (const char *sky)
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{
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}
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VISIBLE void
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Fog_Update (float density, float red, float green, float blue, float time)
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{
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}
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VISIBLE void
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Fog_ParseWorldspawn (struct plitem_s *worldspawn)
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{
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}
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VISIBLE void
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Skin_Set_Translate (int top, int bottom, void *_dest)
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{
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}
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VISIBLE void
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Skin_Do_Translation_Model (struct model_s *model, int skinnum, int slot,
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skin_t *skin)
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{
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}
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VISIBLE void
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Skin_Process (skin_t *skin, struct tex_s * tex)
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{
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}
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VISIBLE void
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Skin_Init_Translation (void)
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{
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}
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VISIBLE void
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R_LineGraph (int x, int y, int *h_vals, int count)
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{
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}
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VISIBLE void
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R_InitParticles (void)
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{
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}
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VISIBLE void
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SCR_ScreenShot_f (void)
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{
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}
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VISIBLE int
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GL_LoadTexture (const char *identifier, int width, int height, byte *data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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{
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return 0;
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}
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