clean up the diffs again after enabling R_Mirror in nq

This commit is contained in:
Bill Currie 2001-05-14 20:57:50 +00:00
parent 86d76ed39a
commit 312cb5bf53

View file

@ -1052,6 +1052,28 @@ R_Clear (void)
}
void
R_RenderScene (void)
{
R_SetupFrame ();
R_SetFrustum ();
R_SetupGL ();
R_PushDlights (vec3_origin);
R_MarkLeaves (); // done here so we know if we're in water
R_DrawWorld (); // adds static entities to the list
S_ExtraUpdate (); // don't let sound get messed up if going slow
R_DrawEntitiesOnList ();
R_RenderDlights ();
}
/*
R_RenderView
@ -1071,23 +1093,7 @@ R_RenderView (void)
R_Clear ();
// render normal view
R_SetupFrame ();
R_SetFrustum ();
R_SetupGL ();
R_PushDlights (vec3_origin);
R_MarkLeaves (); // done here so we know if we're in water
R_DrawWorld (); // adds static entities to the list
S_ExtraUpdate (); // don't let sound get messed up if going slow
R_DrawEntitiesOnList ();
R_RenderDlights ();
R_RenderScene ();
R_DrawWaterSurfaces ();