Make the dynamic lightmaps... dynamic.

This commit is contained in:
Bill Currie 2012-01-09 16:46:20 +09:00
parent 0005c97865
commit 310ba49f17

View file

@ -50,6 +50,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_bsp.h"
#include "QF/GLSL/qf_lightmap.h"
#include "QF/GLSL/qf_textures.h"
#include "QF/GLSL/qf_vid.h"
@ -258,7 +259,7 @@ chain_surface (msurface_t *surf)
tex = R_TextureAnimation (surf);
CHAIN_SURF_F2B (surf, tex->tex_chain);
//XXX R_AddToLightmapChain (surf);
R_BuildLightMap (surf);
}
}