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Make the dynamic lightmaps... dynamic.
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1 changed files with 2 additions and 1 deletions
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@ -50,6 +50,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_bsp.h"
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#include "QF/GLSL/qf_lightmap.h"
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#include "QF/GLSL/qf_textures.h"
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#include "QF/GLSL/qf_vid.h"
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@ -258,7 +259,7 @@ chain_surface (msurface_t *surf)
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tex = R_TextureAnimation (surf);
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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//XXX R_AddToLightmapChain (surf);
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R_BuildLightMap (surf);
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}
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}
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