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[gamecode] Correct 64-bit debug views
I had forgotten that value needs to be incremented by 2 for 64-bit values because it's only 32-bit.
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1 changed files with 3 additions and 3 deletions
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@ -1415,7 +1415,7 @@ pr_debug_double_view (qfot_type_t *type, pr_type_t *value, void *_data)
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if (type->basic.width > 1) {
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dstring_appendstr (dstr, "[");
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}
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for (int i = 0; i < type->basic.width; i++, value++) {
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for (int i = 0; i < type->basic.width; i++, value += 2) {
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if (i) {
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dstring_appendstr (dstr, ", ");
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}
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@ -1435,7 +1435,7 @@ pr_debug_long_view (qfot_type_t *type, pr_type_t *value, void *_data)
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if (type->basic.width > 1) {
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dstring_appendstr (dstr, "[");
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}
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for (int i = 0; i < type->basic.width; i++, value++) {
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for (int i = 0; i < type->basic.width; i++, value += 2) {
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if (i) {
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dstring_appendstr (dstr, ", ");
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}
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@ -1455,7 +1455,7 @@ pr_debug_ulong_view (qfot_type_t *type, pr_type_t *value, void *_data)
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if (type->basic.width > 1) {
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dstring_appendstr (dstr, "[");
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}
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for (int i = 0; i < type->basic.width; i++, value++) {
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for (int i = 0; i < type->basic.width; i++, value += 2) {
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if (i) {
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dstring_appendstr (dstr, ", ");
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}
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