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Correct a comment, and more diff reduction.
It turns out NQ "never" sent coordinats at 1/16 resolution: even q1source sends coords at 1/8 resolution. This gets rid of an annoying difference.
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2 changed files with 7 additions and 7 deletions
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@ -620,10 +620,10 @@ V_CalcRefdef (void)
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// never let it sit exactly on a node line, because a water plane can
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// disappear when viewed with the eye exactly on it.
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// server protocol specifies to only 1/16 pixel, so add 1/32 in each axis
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r_data->refdef->vieworg[0] += 1.0 / 32;
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r_data->refdef->vieworg[1] += 1.0 / 32;
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r_data->refdef->vieworg[2] += 1.0 / 32;
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// server protocol specifies to only 1/8 pixel, so add 1/16 in each axis
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r_data->refdef->vieworg[0] += 1.0 / 16;
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r_data->refdef->vieworg[1] += 1.0 / 16;
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r_data->refdef->vieworg[2] += 1.0 / 16;
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VectorCopy (cl.viewangles, r_data->refdef->viewangles);
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V_CalcViewRoll ();
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@ -629,9 +629,9 @@ V_CalcRefdef (void)
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// never let it sit exactly on a node line, because a water plane can
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// disappear when viewed with the eye exactly on it.
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// server protocol specifies to only 1/8 pixel, so add 1/16 in each axis
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r_data->refdef->vieworg[0] += (1.0 / 16.0);
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r_data->refdef->vieworg[1] += (1.0 / 16.0);
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r_data->refdef->vieworg[2] += (1.0 / 16.0);
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r_data->refdef->vieworg[0] += 1.0 / 16;
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r_data->refdef->vieworg[1] += 1.0 / 16;
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r_data->refdef->vieworg[2] += 1.0 / 16;
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VectorCopy (cl.simangles, r_data->refdef->viewangles);
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V_CalcViewRoll ();
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