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https://git.code.sf.net/p/quake/quakeforge
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zone.c gets its name back
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b1c0bb7626
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2 changed files with 200 additions and 0 deletions
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@ -96,6 +96,14 @@ Zone block
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void Memory_Init (void *buf, int size);
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void Memory_Init (void *buf, int size);
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void Z_Free (void *ptr);
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void *Z_Malloc (int size); // returns 0 filled memory
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void *Z_TagMalloc (int size, int tag);
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void Z_DumpHeap (void);
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void Z_CheckHeap (void);
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int Z_FreeMemory (void);
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void *Hunk_Alloc (int size); // returns 0 filled memory
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void *Hunk_Alloc (int size); // returns 0 filled memory
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void *Hunk_AllocName (int size, const char *name);
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void *Hunk_AllocName (int size, const char *name);
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192
libs/util/zone.c
192
libs/util/zone.c
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@ -54,10 +54,202 @@ void Cache_FreeLow (int new_low_hunk);
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void Cache_FreeHigh (int new_high_hunk);
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void Cache_FreeHigh (int new_high_hunk);
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/*
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/*
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ZONE MEMORY ALLOCATION
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There is never any space between memblocks, and there will never be two
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contiguous free memblocks.
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The rover can be left pointing at a non-empty block
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The zone calls are pretty much only used for small strings and structures,
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The zone calls are pretty much only used for small strings and structures,
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all big things are allocated on the hunk.
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all big things are allocated on the hunk.
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*/
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*/
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typedef struct memblock_s
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{
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int size; // including the header and possibly tiny fragments
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int tag; // a tag of 0 is a free block
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int id; // should be ZONEID
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struct memblock_s *next, *prev;
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int pad; // pad to 64 bit boundary
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} memblock_t;
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typedef struct
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{
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int size; // total bytes malloced, including header
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memblock_t blocklist; // start / end cap for linked list
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memblock_t *rover;
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} memzone_t;
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memzone_t *mainzone;
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void Z_ClearZone (memzone_t *zone, int size)
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{
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memblock_t *block;
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// set the entire zone to one free block
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zone->blocklist.next = zone->blocklist.prev = block =
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(memblock_t *)( (byte *)zone + sizeof(memzone_t) );
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zone->blocklist.tag = 1; // in use block
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zone->blocklist.id = 0;
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zone->blocklist.size = 0;
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zone->rover = block;
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block->prev = block->next = &zone->blocklist;
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block->tag = 0; // free block
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block->id = ZONEID;
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block->size = size - sizeof(memzone_t);
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}
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void Z_Free (void *ptr)
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{
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memblock_t *block, *other;
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if (!ptr)
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Sys_Error ("Z_Free: NULL pointer");
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block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
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if (block->id != ZONEID)
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Sys_Error ("Z_Free: freed a pointer without ZONEID");
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if (block->tag == 0)
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Sys_Error ("Z_Free: freed a freed pointer");
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block->tag = 0; // mark as free
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other = block->prev;
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if (!other->tag)
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{ // merge with previous free block
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other->size += block->size;
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other->next = block->next;
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other->next->prev = other;
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if (block == mainzone->rover)
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mainzone->rover = other;
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block = other;
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}
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other = block->next;
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if (!other->tag)
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{ // merge the next free block onto the end
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block->size += other->size;
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block->next = other->next;
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block->next->prev = block;
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if (other == mainzone->rover)
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mainzone->rover = block;
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}
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}
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void *Z_Malloc (int size)
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{
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void *buf;
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Z_CheckHeap (); // DEBUG
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buf = Z_TagMalloc (size, 1);
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if (!buf)
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Sys_Error ("Z_Malloc: failed on allocation of %i bytes",size);
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memset (buf, 0, size);
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return buf;
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}
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void *Z_TagMalloc (int size, int tag)
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{
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int extra;
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memblock_t *start, *rover, *new, *base;
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if (!tag)
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Sys_Error ("Z_TagMalloc: tried to use a 0 tag");
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// scan through the block list looking for the first free block
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// of sufficient size
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size += sizeof(memblock_t); // account for size of block header
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size += 4; // space for memory trash tester
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size = (size + 7) & ~7; // align to 8-byte boundary
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base = rover = mainzone->rover;
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start = base->prev;
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do
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{
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if (rover == start) // scaned all the way around the list
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return NULL;
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if (rover->tag)
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base = rover = rover->next;
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else
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rover = rover->next;
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} while (base->tag || base->size < size);
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// found a block big enough
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extra = base->size - size;
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if (extra > MINFRAGMENT)
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{ // there will be a free fragment after the allocated block
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new = (memblock_t *) ((byte *)base + size );
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new->size = extra;
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new->tag = 0; // free block
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new->prev = base;
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new->id = ZONEID;
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new->next = base->next;
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new->next->prev = new;
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base->next = new;
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base->size = size;
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}
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base->tag = tag; // no longer a free block
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mainzone->rover = base->next; // next allocation will start looking here
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base->id = ZONEID;
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// marker for memory trash testing
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*(int *)((byte *)base + base->size - 4) = ZONEID;
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return (void *) ((byte *)base + sizeof(memblock_t));
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}
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void Z_Print (memzone_t *zone)
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{
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memblock_t *block;
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Con_Printf ("zone size: %i location: %p\n",mainzone->size,mainzone);
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for (block = zone->blocklist.next ; ; block = block->next)
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{
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Con_Printf ("block:%p size:%7i tag:%3i\n",
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block, block->size, block->tag);
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if (block->next == &zone->blocklist)
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break; // all blocks have been hit
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if ( (byte *)block + block->size != (byte *)block->next)
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Con_Printf ("ERROR: block size does not touch the next block\n");
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if ( block->next->prev != block)
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Con_Printf ("ERROR: next block doesn't have proper back link\n");
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if (!block->tag && !block->next->tag)
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Con_Printf ("ERROR: two consecutive free blocks\n");
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}
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}
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void Z_CheckHeap (void)
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{
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memblock_t *block;
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for (block = mainzone->blocklist.next ; ; block = block->next)
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{
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if (block->next == &mainzone->blocklist)
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break; // all blocks have been hit
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if ( (byte *)block + block->size != (byte *)block->next)
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Sys_Error ("Z_CheckHeap: block size does not touch the next block\n");
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if ( block->next->prev != block)
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Sys_Error ("Z_CheckHeap: next block doesn't have proper back link\n");
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if (!block->tag && !block->next->tag)
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Sys_Error ("Z_CheckHeap: two consecutive free blocks\n");
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}
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}
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//============================================================================
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//============================================================================
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typedef struct {
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typedef struct {
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