[vulkan] Use slices to implement fills

Again, not really the most optimal as 8/9 quads are degenerate, but it
went a long way to testing the slice part of the pipeline.
This commit is contained in:
Bill Currie 2023-01-12 17:10:43 +09:00
parent 65005656cb
commit 2f564ca5a6

View file

@ -174,6 +174,7 @@ typedef struct drawctx_s {
qpic_t *conchars;
qpic_t *conback;
qpic_t *white_pic;
int white_pic_ind;
qpic_t *backtile_pic;
// use two separate cmem blocks for pics and strings (cachepic names)
// to ensure the names are never in the same cacheline as a pic since the
@ -408,6 +409,46 @@ cachepic_getkey (const void *_cp, void *unused)
return ((cachepic_t *) _cp)->name;
}
static uint32_t
create_slice (vec4i_t rect, vec4i_t border, qpic_t *pic,
uint32_t *vertex_index, VkBuffer buffer, vulkan_ctx_t *ctx)
{
__auto_type pd = (picdata_t *) pic->data;
int x = rect[0] + pd->subpic->rect->x;
int y = rect[1] + pd->subpic->rect->y;
int w = rect[2];
int h = rect[3];
int l = border[0];
int t = border[1];
int r = w - border[2];
int b = h - border[3];
vec4f_t p[16] = {
{ 0, 0, 0, 0 }, { 0, t, 0, t }, { l, 0, l, 0 }, { l, t, l, t },
{ r, 0, r, 0 }, { r, t, r, t }, { w, 0, w, 0 }, { w, t, w, t },
{ 0, b, 0, b }, { 0, h, 0, h }, { l, b, l, b }, { l, h, l, h },
{ r, b, r, b }, { r, h, r, h }, { w, b, w, b }, { w, h, w, h },
};
float s = pd->subpic->size;
vec4f_t size = { 1, 1, s, s };
qfv_packet_t *packet = QFV_PacketAcquire (ctx->staging);
quadvert_t *verts = QFV_PacketExtend (packet, BYTES_PER_SLICE);
for (int i = 0; i < VERTS_PER_SLICE; i++) {
vec4f_t v = ((vec4f_t) {0, 0, x, y} + p[i]) * size;
verts[i] = (quadvert_t) { {v[0], v[1]}, {v[2], v[3]} };
}
int ind = *vertex_index;
*vertex_index += VERTS_PER_SLICE;
QFV_PacketCopyBuffer (packet, buffer, ind * sizeof (quadvert_t),
&bufferBarriers[qfv_BB_TransferWrite_to_UniformRead]);
QFV_PacketSubmit (packet);
return ind;
}
static uint32_t
create_quad (int x, int y, int w, int h, qpic_t *pic, uint32_t *vertex_index,
VkBuffer buffer, vulkan_ctx_t *ctx)
@ -626,6 +667,20 @@ load_crosshairs (vulkan_ctx_t *ctx)
#undef H
}
static void
load_white_pic (vulkan_ctx_t *ctx)
{
drawctx_t *dctx = ctx->draw_context;
byte white_block = 0xfe;
VkBuffer buffer = dctx->svertex_objects[0].buffer.buffer;
dctx->white_pic = pic_data ("white", 1, 1, &white_block, ctx);
dctx->white_pic_ind = create_slice ((vec4i_t) {0, 0, 1, 1},
(vec4i_t) {0, 0, 0, 0},
dctx->white_pic,
&dctx->svertex_index, buffer, ctx);
}
void
Vulkan_Draw_Init (vulkan_ctx_t *ctx)
{
@ -661,9 +716,7 @@ Vulkan_Draw_Init (vulkan_ctx_t *ctx)
load_conchars (ctx);
load_crosshairs (ctx);
byte white_block = 0xfe;
dctx->white_pic = pic_data ("white", 1, 1, &white_block, ctx);
load_white_pic (ctx);
dctx->backtile_pic = Vulkan_Draw_PicFromWad ("backtile", ctx);
if (!dctx->backtile_pic) {
@ -762,7 +815,28 @@ get_desc_batch (drawframe_t *frame, int descid, uint32_t ind_count)
}
static inline void
draw_quad (float x, float y, int descid, uint32_t vertid, byte *color,
draw_slice (float x, float y, float ox, float oy, int descid, uint32_t vertid,
const byte *color, drawframe_t *frame)
{
__auto_type queue = &frame->quad_insts;
if (queue->count >= queue->size) {
return;
}
__auto_type batch = get_desc_batch (frame, descid, INDS_PER_SLICE);
batch->count++;
quadinst_t *quad = &queue->quads[queue->count++];
*quad = (quadinst_t) {
.index = vertid,
.color = { QuatExpand (color) },
.position = { x, y },
.offset = { ox, oy },
};
}
static inline void
draw_quad (float x, float y, int descid, uint32_t vertid, const byte *color,
drawframe_t *frame)
{
__auto_type queue = &frame->quad_insts;
@ -1136,22 +1210,20 @@ Vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c, vulkan_ctx_t *ctx)
}
static inline void
draw_blendscreen (quat_t color, vulkan_ctx_t *ctx)
draw_blendscreen (const byte *color, vulkan_ctx_t *ctx)
{
#if 0
drawctx_t *dctx = ctx->draw_context;
drawframe_t *frame = &dctx->frames.a[ctx->curFrame];
float s = 1.0 / ctx->twod_scale;
subpic_t *subpic = *(subpic_t **) dctx->white_pic->data;
draw_pic (0, 0, vid.width, vid.height, subpic,
0, 0, 1, 1, color, &frame->quad_verts);
#endif
draw_slice (0, 0, vid.width * s - 1, vid.height * s - 1,
1, dctx->white_pic_ind, color, frame);
}
void
Vulkan_Draw_FadeScreen (vulkan_ctx_t *ctx)
{
static quat_t color = { 0, 0, 0, 0.7 };
static byte color[4] = { 0, 0, 0, 179 };
draw_blendscreen (color, ctx);
}
@ -1324,13 +1396,13 @@ void
Vulkan_Draw_BlendScreen (quat_t color, vulkan_ctx_t *ctx)
{
if (color[3]) {
quat_t c;
byte c[4];
// pre-multiply alpha.
// FIXME this is kind of silly because q1source pre-multiplies alpha
// for blends, but this was un-done early in QF's history in order
// to avoid a pair of state changes
VectorScale (color, color[3], c);
c[3] = color[3];
VectorScale (color, color[3] * 255, c);
c[3] = color[3] * 255;
draw_blendscreen (c, ctx);
}
}