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36
NEWS
36
NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.5.5
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o General enhancements
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* more fullscreen toggle fixes
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* lighting tweaks
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* don't lose sound when switching workplaces in X
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* "lagged dlights" in mvds fixed
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* flac sound file support
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* support multiple directories in fs_sharepath
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* new savegame format
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* JACK audio output
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* http download support
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* CPQW support
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* gold-key/radiation-symbol bug in rock2 fixed
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* support for very big maps (eg marcher.bsp)
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* beams (lightning etc) can be any length
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* unlimited beams
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* support for Japanese keyboards
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o Ruamoko
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* plist access
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* entity parsing support
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* quake script parsing support
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o qfcc
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* function overloading
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* allow entity.vector.x (etc) instead of entity.vector_x
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* many ObjectiveQuakeC fixes
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* optional constant-vector parameter space optimisation (slows down
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the code, though): can compile the version of frogbot that has
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waypoints for almost 300 maps.
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* rcall support
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* static local vars
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* more pointer support
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* better compatibility with qcc
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o Tools
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* filter for displaying item information from a map (itemslist.py)
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* wad tool improvements
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Changes from 0.5.4
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o General enhancements
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* bring back a bunch of fixes from 0.5.3 (including news items) that
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