mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-29 16:01:44 +00:00
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get away from that:/) verly likely to be lots of breakage (eg, player and eye models are NOT checksummed atm), but everything builds
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5cd8ddb1aa
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81 changed files with 370 additions and 752 deletions
256
libs/models/model.c
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256
libs/models/model.c
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/*
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model.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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void Mod_LoadAliasModel (model_t *mod, void *buf);
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void Mod_LoadSpriteModel (model_t *mod, void *buf);
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void Mod_LoadBrushModel (model_t *mod, void *buf);
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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#define MAX_MOD_KNOWN 512
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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cvar_t *gl_subdivide_size;
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extern byte mod_novis[MAX_MAP_LEAFS / 8];
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texture_t *r_notexture_mip;
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/*
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Mod_Init
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*/
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void
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Mod_Init (void)
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{
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memset (mod_novis, 0xff, sizeof (mod_novis));
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}
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void
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Mod_Init_Cvars (void)
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{
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gl_subdivide_size =
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Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL,
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"Sets the division value for the sky brushes.");
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}
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/*
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Mod_ClearAll
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*/
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void
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Mod_ClearAll (void)
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{
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int i;
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model_t *mod;
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for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++)
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if (mod->type != mod_alias)
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mod->needload = true;
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}
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/*
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Mod_FindName
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*/
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model_t *
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Mod_FindName (char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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Sys_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++)
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if (!strcmp (mod->name, name))
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break;
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if (i == mod_numknown) {
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if (mod_numknown == MAX_MOD_KNOWN)
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Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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}
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return mod;
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}
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/*
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Mod_LoadModel
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Loads a model into the cache
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*/
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model_t *
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Mod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned int *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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if (!mod->needload) {
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if (mod->type == mod_alias) {
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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} else
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return mod; // not cached at all
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}
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//
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// load the file
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//
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buf =
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(unsigned int *) COM_LoadStackFile (mod->name, stackbuf,
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sizeof (stackbuf));
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if (!buf) {
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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mod->hasfullbrights = false;
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switch (LittleLong (*(unsigned int *) buf)) {
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case IDPOLYHEADER:
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Mod_LoadAliasModel (mod, buf);
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel (mod, buf);
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break;
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default:
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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return mod;
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}
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/*
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Mod_ForName
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Loads in a model for the given name
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*/
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model_t *
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Mod_ForName (char *name, qboolean crash)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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Con_DPrintf ("Mod_ForName: %s, %p\n", name, mod);
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return Mod_LoadModel (mod, crash);
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}
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/*
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Mod_Init
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Caches the data if needed
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*/
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void *
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Mod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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Mod_LoadModel (mod, true);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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Mod_TouchModel
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*/
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void
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Mod_TouchModel (char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload) {
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if (mod->type == mod_alias)
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Cache_Check (&mod->cache);
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}
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}
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/*
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Mod_Print
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*/
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void
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Mod_Print (void)
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{
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int i;
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model_t *mod;
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Con_Printf ("Cached models:\n");
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for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) {
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Con_Printf ("%8p : %s\n", mod->cache.data, mod->name);
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}
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}
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