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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Do some more const correctness.
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parent
7e406c20e5
commit
2b6adaa2d4
4 changed files with 14 additions and 13 deletions
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@ -47,9 +47,9 @@ extern int part_tex_smoke;
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extern int part_tex_spark;
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*/
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void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
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void GL_Upload8 (const byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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int GL_LoadTexture (const char *identifier, int width, int height, const byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
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int GL_FindTexture (const char *identifier);
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void GL_TextureMode_f (void);
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@ -38,9 +38,9 @@
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void CRC_Init(unsigned short *crcvalue);
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void CRC_ProcessByte(unsigned short *crcvalue, byte data);
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void CRC_ProcessBlock (byte *start, unsigned short *crcvalue, int count);
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void CRC_ProcessBlock (const byte *start, unsigned short *crcvalue, int count);
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unsigned short CRC_Value(unsigned short crcvalue);
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unsigned short CRC_Block (byte *start, int count);
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unsigned short CRC_Block (const byte *start, int count);
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//@}
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@ -89,7 +89,7 @@ CRC_ProcessByte (unsigned short *crcvalue, byte data)
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}
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VISIBLE void
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CRC_ProcessBlock (byte *start, unsigned short *crcvalue, int count)
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CRC_ProcessBlock (const byte *start, unsigned short *crcvalue, int count)
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{
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unsigned short crc = *crcvalue;
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while (count--)
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@ -104,7 +104,7 @@ CRC_Value (unsigned short crcvalue)
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}
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VISIBLE unsigned short
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CRC_Block (byte *start, int count)
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CRC_Block (const byte *start, int count)
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{
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unsigned short crc;
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@ -284,11 +284,11 @@ GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
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}
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static void
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GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
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GL_Resample8BitTexture (const unsigned char *in, int inwidth, int inheight,
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unsigned char *out, int outwidth, int outheight)
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{
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// Improvements here should be mirrored in build_skin_8 in gl_skin.c
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unsigned char *inrow;
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const unsigned char *inrow;
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int i, j;
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unsigned int frac, fracstep;
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@ -445,7 +445,7 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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If we don't, this function does nothing.
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*/
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void
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GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap,
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GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap,
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qboolean alpha)
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{
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byte *scaled;
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@ -516,7 +516,8 @@ GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap,
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}
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void
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GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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GL_Upload8 (const byte *data, int width, int height, qboolean mipmap,
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qboolean alpha)
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{
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int i, s, p;
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unsigned int *trans;
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@ -537,7 +538,7 @@ GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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}
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} else {
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unsigned int *out = trans;
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byte *in = data;
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const byte *in = data;
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for (i = 0; i < s; i++) {
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*out++ = d_8to24table[*in++];
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}
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@ -553,7 +554,7 @@ GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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}
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VISIBLE int
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GL_LoadTexture (const char *identifier, int width, int height, byte *data,
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GL_LoadTexture (const char *identifier, int width, int height, const byte *data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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{
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int crc, i;
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