diff --git a/doc/config/glspeed.cfg b/doc/config/glspeed.cfg index e4da45076..b2a6fa445 100644 --- a/doc/config/glspeed.cfg +++ b/doc/config/glspeed.cfg @@ -1,42 +1,46 @@ // Draw the weapon model. Turn off to gain 2 fps r_drawviewmodel "1" // smooth vertex lights. Older cards set to 0 for a speedup. -gl_dlight_smooth "0" +gl_dlight_smooth "1" // dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it // 1 is pretty good for a decent speed up - you can still tell what you're // looking at -gl_picmip "1" +gl_picmip "0" // Set to 0 to turn off colinear vertexes upon level load. You'll be able to // see through junctions of some objects and walls - will give you ~1 fps // if you turn it off. -gl_keeptjunctions "0" +gl_keeptjunctions "1" // How blurry is the player model? 2 makes them still identifyable, but speeds // it up enough to be noticable. 4 is highest setting, 0 is default. -gl_playermip "2" +gl_playermip "0" // Set to 0 to turn off most lighting. An enourmous speed increase if you can // bear it r_dynamic "1" // Turn on freaky bubble lighting. Really really fast, use this with r_dynamic // 1 and gl_dlight_lightmap 0 so you can see static lights on the map -gl_dlight_polyblend "1" +gl_dlight_polyblend "0" // Turn this off to disable dynamic lightmaps. Only has effect with // r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1 // Note turning this *OFF* nets me 5 fps more in overkill. -gl_dlight_lightmap 0 +gl_dlight_lightmap "1" +// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA. +// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on +// newer DRI. Comments welcome. +gl_lightmap_components "3" // turn these two on to turn on fullbrights for all models - mostly useful // in MegaTF/2k to see the proximity mines in dark places! If you don't play // those, or stay out of dark places which go beep, turn them off to gain ~2 fps. -gl_fb_bmodels "0" -gl_fb_models "0" +gl_fb_bmodels "1" +gl_fb_models "1" // Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well // as make it a hell of a lot easier to see your enemy. // NOTE: Heck of a lot easier to use cl_max_particles to reduce // how many you see instead of just shutting this off now :) r_particles "1" -// How many particles can be seen in your vision? Default is 2840. 60 is just +// How many particles can be seen in your vision? Default is 2048. 60 is just // enough to see what is going on without slowing down at *all* on my // old voodoo 1, so other systems likely can handle far more than this -cl_max_particles "60" +cl_max_particles "512" // Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up. gl_fires "0" // Speed at which the console background spins. Leave it off unless you like @@ -47,26 +51,23 @@ gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" // Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster. -gl_lightmode "0" -// Sets the division value for the sky brushes. Higher is faster, however -// Setting it this high is a bit rediculous. Real fast compared to default -// of 128 though - assuming you have sky ON. +gl_lightmode "1" +// Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" // Set to 1 by default. Fixes status bar flicker on some buggy hardware. // Normally sane people set it to 0... Because it's a speed hit if it's on. gl_triplebuffer "0" // Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1 -// to not do it at all. I have it at 3 because I've been assured there will -// eventually be a setting 2. -gl_sky_clip "3" +// to not do it at all. +gl_sky_clip "1" // The next four options can be set to 1 by the SERVER, so if it doesn't // work, check that the server admin hasn't set them to 1 himself. // Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase. -cl_cshift_powerup "0" +cl_cshift_powerup "1" // Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase. -cl_cshift_bonus "0" +cl_cshift_bonus "1" // Set to 0 to turn off pain screen filling color. 2 fps increase. -cl_cshift_damage "0" +cl_cshift_damage "1" // Set to 0 to turn off water/lava screen filling color. 2 fps increase... // However, it can be used to cheat in megatf/mega2k with flash grens/mines. // Smart server admins would force this to 1 for quakeforge servers running @@ -84,10 +85,10 @@ cl_sbar "0" // If you set this to 120 your status bar will disappear completely and // your fps will improve slightly. But I like my status bar. viewsize 100 -// Don't show gibs. Should improve speed slightly if you're experiencing lots -// of gibs in battle :) -cl_gibfilter 1 -// Don't show dead bodies. Should improve speed slightly if... well, a lot -// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies -// can feign and you won't be able to see them at *all* +// Don't show gibs if set to 1. Should improve speed slightly if you're +// experiencing lots of gibs in battle :) +cl_gibfilter 0 +// Don't show dead bodies if set to 1. Should improve speed slightly if... +// well, a lot of people are dying. Note in TF/Megatf/2k this is BAD TO USE, +// spies can feign and you won't be able to see them at *all* cl_deadbodyfilter 0