From 2aae757effc3f2b817a66f5fe5d44163aa9a8955 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Mon, 27 Dec 2021 22:54:22 +0900 Subject: [PATCH] [qtv] Set worldmodel just after svc_modellist Not sure why I thought skins_f was a good place. This seems to be much more reliable. --- qtv/source/sv_parse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qtv/source/sv_parse.c b/qtv/source/sv_parse.c index 2bd8b4cd7..ba31950dc 100644 --- a/qtv/source/sv_parse.c +++ b/qtv/source/sv_parse.c @@ -310,7 +310,6 @@ sv_skins_f (server_t *sv) // actual in-game update messages MSG_WriteByte (&sv->netchan.message, qtv_stringcmd); MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount)); - sv->worldmodel = Mod_ForName (sv->modellist[0], false); sv->next_run = realtime; sv->connected = 2; sv->delta = -1; @@ -1157,6 +1156,7 @@ sv_parse (server_t *sv, qmsg_t *msg, int reliable) break; case svc_modellist: sv_modellist (sv, msg); + sv->worldmodel = Mod_ForName (sv->modellist[0], false); send = 0; break;