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[sw] Ensure the view model has a visibility component
The rest of the system won't add one automatically (since entity creation no longer does), but the alias and iqm rendering code expect there to be one. Fixes a segfault when starting a scene (demo etc).
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@ -386,6 +386,13 @@ R_DrawViewModel (void)
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if (!renderer->model)
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if (!renderer->model)
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return;
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return;
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if (!Ent_HasComponent (viewent.id, scene_visibility, viewent.reg)) {
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// ensure the view model has a visibility component because one won't
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// be added automatically, and the model rendering code expects there
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// to be one
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Ent_SetComponent (viewent.id, scene_visibility, viewent.reg, 0);
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}
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transform_t transform = Entity_Transform (viewent);
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transform_t transform = Entity_Transform (viewent);
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VectorCopy (Transform_GetWorldPosition (transform), r_entorigin);
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VectorCopy (Transform_GetWorldPosition (transform), r_entorigin);
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