mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
Import Matthew Wong's bsp2bmp utility using quakeio functions, creating an
image_t type for the line point drawing, ditching the raw and bmp formats in favor of pcx (for now), and renaming to bsp2img. I plan on working on getopt, bspfile and other image formats in the future as well as generally cleaning up the code.
This commit is contained in:
parent
447984226e
commit
2a1d8555d2
7 changed files with 1369 additions and 2 deletions
13
configure.ac
13
configure.ac
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@ -1469,7 +1469,7 @@ QF_WITH_TARGETS(
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QF_WITH_TARGETS(
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tools,
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[ --with-tools=<list> compile qf tools:],
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[carne,pak,qfbsp,qfcc,qfdefs,qflight,qfmodelgen,qfprogs,qfvis,qwaq,wav],dummy
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[bsp2img,carne,pak,qfbsp,qfcc,qfdefs,qflight,qfmodelgen,qfprogs,qfvis,qwaq,wav],dummy
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)
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unset CL_TARGETS
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@ -1631,6 +1631,7 @@ if test "x$ENABLE_servers_qw" = xyes; then
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QF_NEED(qw, [common net server])
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fi
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unset BSP2IMG_TARGETS
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unset CARNE_TARGETS
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unset PAK_TARGETS
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unset QFCC_TARGETS
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@ -1642,6 +1643,9 @@ unset QFVIS_TARGETS
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unset QWAQ_TARGETS
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unset WAV_TARGETS
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unset TOOLS_TARGETS
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if test "x$ENABLE_tools_bsp2img" = xyes; then
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TOOLS_TARGETS="$TOOLS_TARGETS bsp2img"
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fi
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if test "x$ENABLE_tools_carne" = xyes; then
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TOOLS_TARGETS="$TOOLS_TARGETS carne"
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fi
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@ -1676,6 +1680,7 @@ if test "x$ENABLE_tools_wav" = xyes; then
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TOOLS_TARGETS="$TOOLS_TARGETS wav"
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fi
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AM_CONDITIONAL(BUILD_BSP2IMG, test "$ENABLE_tools_bsp2img" = "yes")
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AM_CONDITIONAL(BUILD_CARNE, test "$ENABLE_tools_carne" = "yes")
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AM_CONDITIONAL(BUILD_PAK, test "$ENABLE_tools_pak" = "yes")
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AM_CONDITIONAL(BUILD_QFBSP, test "$ENABLE_tools_qfbsp" = "yes")
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@ -1890,6 +1895,11 @@ AC_SUBST(VID_TARGETS)
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AC_SUBST(plugin_ldflags)
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AC_SUBST(plugin_libadd)
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QF_DEPS(BSP2IMG,
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[-I$(top_srcdir)/tools/qfbsp/include],
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[$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFBSP,
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[-I$(top_srcdir)/tools/qfbsp/include],
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[$(top_builddir)/libs/util/libQFutil.la],
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@ -2007,6 +2017,7 @@ AC_OUTPUT(
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qw/source/Makefile
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tools/Makefile
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tools/bsp2img/Makefile
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tools/carne/Makefile
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tools/pak/Makefile
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tools/qfbsp/Makefile
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@ -1,2 +1,2 @@
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SUBDIRS=carne pak qfbsp qfcc qfdefs qflight qfmodelgen qfprogs qfvis qwaq wav
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SUBDIRS=bsp2img carne pak qfbsp qfcc qfdefs qflight qfmodelgen qfprogs qfvis qwaq wav
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bin_SCRIPTS=zpak
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6
tools/bsp2img/.gitignore
vendored
Normal file
6
tools/bsp2img/.gitignore
vendored
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@ -0,0 +1,6 @@
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.deps
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.libs
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.vimrc
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Makefile
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Makefile.in
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bsp2img
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20
tools/bsp2img/CHANGELOG
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20
tools/bsp2img/CHANGELOG
Normal file
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@ -0,0 +1,20 @@
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0.0.1 - orig program, flat maps
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0.0.2 - fixed buggy plotting code
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lines overlapped properly now
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0.0.3 - added Z-axis handling
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0.0.4 - added command-line control of options
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0.0.5 - added direction of fake-Z offsetting
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0.0.6 - added camera axis, added auto-Z-offset selection
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0.0.7 - started implementing extraneous line removal
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0.0.8 - option to negate the picture
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0.0.9 - name now bsp2bmp, as it writes an (uncompressed) BMP file
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0.0.10 - bugfixes in BMP writing
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0.0.11 - add option for small polygon removal and small line removal,
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more BMP writing bigfixes (but still doesn't seem right).
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0.0.12 - fixed a big bug introduced in last version's BMP writing code.
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however is still not perfect.
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qf cvs - (Bill Currie) bring into QF using quakeio functions, creating an
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image_t type for the line point drawing, ditching the raw and bmp
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formats in favor of pcx (for now), and renaming to bsp2img. I'll be
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working on getopt, bspfile and other image formats in the future as
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well as generally cleaning up the code.
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18
tools/bsp2img/Makefile.am
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18
tools/bsp2img/Makefile.am
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BSP2IMG_LIBS=@BSP2IMG_LIBS@
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BSP2IMG_DEPS=@BSP2IMG_DEPS@
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BSP2IMG_INCS=@BSP2IMG_INCS@
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INCLUDES= -I$(top_srcdir)/include $(BSP2IMG_INCS)
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if BUILD_BSP2IMG
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bsp2img=bsp2img
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else
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bsp2img=
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endif
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bin_PROGRAMS=$(bsp2img)
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EXTRA_PROGRAMS=bsp2img
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bsp2img_SOURCES= bsp2img.c
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bsp2img_LDADD= $(BSP2IMG_LIBS)
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bsp2img_DEPENDENCIES= $(BSP2IMG_DEPS)
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94
tools/bsp2img/README
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94
tools/bsp2img/README
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@ -0,0 +1,94 @@
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BSP2BMP v0.0.12
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How to use:
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-----------
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bsp2bmp -h
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> BSP->bitmap, version 0.0.12
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>
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> Usage:
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> bsp2bmp [options] <bspfile> <outfile>
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>
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> Options:
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> -s<scaledown> default: 4, ie 1/4 scale
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> -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto
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> -p<padding> default: 16-pixel border around final image
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> -d<direction> iso 3d direction: 7 0 1
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> \ | /
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> 6--+--2
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> / | \
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> 5 4 3
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> default: 7
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> -c<camera_axis> default: +Z (+/- X/Y/Z axis)
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> -t<flatness> threshold of dot product for edge removal;
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> default is 0.90
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> -e disable extraneous edges removal
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> -a<area> minimum area for a polygon to be drawn
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> default is 0
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> -l<length> minimum length for an edge to be drawn
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> default is 0
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> -n negative image (black on white)
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> -r write raw data, rather than bmp file
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Explanation of options:
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-----------------------
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scaledown - amount by which the bsp map coordinates are scaled down
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by when generating the bitmap. The default of 1/4 size
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gives a decent compromise between detail and a not-too-
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overly large resulting image. Value must be less than 1.
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z_scaling - generate isometric-type (well, sorta) 3d look by taking
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the Z-coordinate to shift the point when plotting the
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bitmap. See <direction> for control of direction of
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shift. The number specified is the maximum number of pixels
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by which the shift will be done. If equal to 0 (default),
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the map will be 'flat'
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padding - margin to place around the image, in pixels.
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Default is 16.
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direction - direction in which shifting will be done for plotting of
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Z-axis. Default direction is 1 (up and to the right),
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which for a cube will give something like:
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+-----+
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/| /|
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/ | / |
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+--|--+ |
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| +-----+
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| / | /
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|/ |/
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+-----+
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camera axis - axis along which the camera will sit. Valid choices
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flatness - extraneous edges are removed by taking the dot product of
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the unit vector normals of the faces which use that edge. If
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the dot product is less than this threshold, then the line
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will be plotted.
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A dot product of 1.0 means the two faces are in the
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same plane, and hence the edge should be dropped. Anything
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less than the threshold will be drawn. A bit of leeway is
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allowed with a 0.90 threshold for rounding errors and map
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design imperfections (ie. walls not EXACTLY parallel).
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area/line minimums - if a given edge is smaller than the line minimum
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or a given face is smaller than the area minimum,
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the line(s) won't be drawn. This can be used to
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get rid of smaller details from cluttering up the
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final output. You may have to play around with the
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numbers to fine tune the output.
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raw data - if specified, output will be the raw bitmap data, not a BMP.
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Notes:
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------
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* NO error checking is done on the bsp file as of this moment. Use at your
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own risk, if you plan on (or accidentally) specifiy a non-bsp file, or use
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on a buggy (ie. improperly referenced faces/edges/etc.) bsp file.
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* Edge removal is still a big buggy... occasionally some edges which should
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be kept are removed anyways, or vice versa!
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1218
tools/bsp2img/bsp2img.c
Normal file
1218
tools/bsp2img/bsp2img.c
Normal file
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